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Discussion Starter · #1 ·
Hey guys,

Just looking for some advice getting started with Eldar, I've played a couple of games recently and had a great time with a few wins and losses but i've been looking to build a list thats a little more fun and tailored around heavy psychic usage.

This is what i've thought up at the moment:

Seer Council
w/ Farseer x2 (Telepathy/Runes of Fate)
w/ Warlock Conclave (3 Warlocks) (Runes of battle)
305

Wraithlord
w/ Flamers x2
w/ Ghostglaive
w/ Brightlance
w/ Scatter Laser
160

Wraithlord
w/ Flamers x2
w/ Ghostglaive
w/ Brightlance
w/ Scatter Laser
160

Rangers
w/ Rangers x5
60

Rangers
w/ Rangers x5
60

This comes to 745 points currently.

I'm hoping between the 2xS8 and 8xS6 shots/turn it will be enough to handle the majority of transports/armor (fighting against a rhino/tac marine spam SM army, Skitarri, Guardsmen) or tougher small squads of T5-6 models, probably will split rangers on either side of deployment/infiltrate to provide a semi reliable way of handling stragglers in squads/ getting close to objectives and lasting (shrouded for the 3+ cover in pretty much most terrain)/ MC hunting with guide and possibly doom. Wraithlords march towards enemy and ignore most horde units (massed ig infantry/orks/cultists/etc) at s3-s4 whilst being being supported by seer council using them as cover. Between my base 10 warp charges (ML sum to 9 + min 1 on dice roll) and harnessing powers on a 3+ with rerolls from farseers, i should be able to reliably harness a decent number of powers/turn, hopefully gaining eldritch storm or if not at least being able to throw down a psychic shriek + supporting powers with a 80% chance of success every turn.

For the remaining 255 points im undecided, i could put more bodies down on the field as cannon fodder, eg. or have a specialist unit to draw attention away from the seer council.

Guardian Defenders
w/ Guardians x 10
w/ Scatter Laser
105

Guardian Defenders
w/ Guardians x 10
w/ Scatter Laser
105
Bringing the total up to 955.

OR

Wraithblades
w/ 5x Wraithblades
w/ Ghost axes, Force shields
150

Spiritseer
w/ Telepathy (More Terrify/Psychic Shriek/Stuff)
70
Bringing the total up to 965.

With both of these I could then add a few singing spears and The Spirit Stone of Anath'lan to give me a little more punch and psychic reliability rounding out to nearly 1k Points. I'm not really sure, there's plenty of other options as well but i haven't played enough to really know whats best/and whats actually fun and enjoyable to everyone in the game to use.

Models that i currently have:
- 2 Farseers
- 1 Spiritseer
- 3 Warlocks

- 15 Rangers
- 20 Guardians
- 10 Dire Avengers

- 1 Falcon
- 5 Wraithblades
- 2 Wraithlords

Inherited some of the models from a friend who decided eldar wasn't for him and switched to nid's hence the lack of wave serpents/bikes/core stuff - i'm adverse to running DA's without a wave serpent and multiple fast moving units to support them (bikes, or at least multiple falcons or something of that nature). I also intend at some stage, probably when moving up to 1500pts, to get at least 10 wraithguard due to D weapons being wonderful things, according to everyone i play with.

Sorry for the long post - basically, is this list going to get absolutely destroyed by everyone? - i like the core section (Council + 2 Wraithlords) but the rest is really just chucking stuff in randomly with the hope it will pay back its points.
 

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Hi, I'd love to help but mind if I ask what your model restrictions are? Dont want to tell you something unreasonable. Also how sold are you on mass psyker? Is moderate alright?
 

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Discussion Starter · #4 · (Edited)
Hey man, thanks for getting back to me - realistically none, except perhaps a wraithknight merely because i feel at under 1800pts its kinda cheap and sucks the fun out a bit.

As for the pskyers, i really like the concept of a seer council - i know they probably should be on bikes b/c free +1 toughness and saves but i can drop them if they really end up being sub-par.

As for how mean, i don't want it to be completely broken over in 2-3 turns etc, but i do want to be able to have a solid chance at cleaning up.
 

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Hmm well my personal 1k list is 20 jetbikes with scatterlasers, farseer and warlock skyrunner in seperate squads, and a wraithknight. But that's super brutal and not for casual games. Something that could win but isn't such a steamroll and no wraithknight with some psyker would look something like this for me at 1k.

Craftworld warhost:

Windrider host-

farseer skyrunner

Warlock conclaves-

warlock skyrunner
warlock skyrunner
Warlock skyrunner

5 X jetbikes with Shuriken cannons
4 x jetbikes with scatterlasers
4 x jetbikes with scatterlasers

1 X vyper with hull and top Shuriken cannons


Auxiliary wraith host-

Wraithlord with flamer x2 brightlance x2 and ghostglaive

Wraithlord with flamer x2 brightlance x2 and ghostglaive


This is 996 pts and I believe would hold up against most things with ease. Hopefully it fit your requirements :D. If you going more points I can help expand it as well.
 

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I use jetbikes as Troops over guardians or avengers cause they are SUPER point efficient at 27 pts for 4 s6 shots with amazing mobility.
 

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Discussion Starter · #7 ·
Cheers for the advice, next game il play, il run some guys as 'counts as', see how they go and probably pick up some jetbikes
 

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If you like jet bikes, and you like psychic powers, why not rock a dual detachment windrider host, and jet seer counsel. you can rock 3 farseers, six warlocks, 9 windriders with shurken cannons, and the required vyper for under 1k, and take advantage of formation perks
 

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Because the formation perks are 'matchless agility' which gives all warhost a guaranteed 6" run, which has no effect on jetbikes as they do not run, they turbo boost 36" cause they even more awesome than just their gun :D. Also the one time use on Shuriken weapons in formation getting shred is cool, but I run all my bikes as scatterlasers for the extra foot range and more overall wounds against dudes in cover. It gives them a huge advantage in staying out of other armies general gun range(standard 24") especially when you use the Assault move to jump back even more and hopefully behind cover. The range let's them play hit and run at longer range than most can handle except for the big guns which there won't be many of at that point cost(and let's face it, big guns will be pointed at the wraithknight).

So ultimately I don't use formation. Because it doesn't so anything for how I run my bikes, also taking them as CaD gives them obsec, which is huge with their 4' movement as last turn objective grabbers.
 

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Also to clarify, my warlock and farseer arr together in a seperate unit that costs conceal on itself for 2+ jink cover always(you won't be shooting with this unit so always jink if targeted). It's a great mobile psyker pad that draws decent fire.
 

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I understand Its not optimal to use the dual formations, I do however think it is fun to have the super seer counsel rocking 15+D6 warp charges a round having to roll 3+, you can do all kinds of cool tricks with that kind of psychic power options on the board if you have all three farseers with access to either prescience, or guide on each farseer, you can blast the enemy for one heck of an alpha strike twin linked, shredding, bladestorm goodness. its just some fun stuff to run because you can roll so many different powers so it doesn't really get stale, you can always run the jetbike formation as a cad.
 

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Keep in mind it's only 1k pts and building a decent council takes near half the points for that and honestly might even be worth it. But no fun for enemies when you use that right and he wanted to actually have friends xD
 
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