I got some comments and advice.
HQ: You only need one chainfist per terminator squad, for it's effectiveness. Also, go for a reclusiarch or codicier. They are better on there own, the captain is just bad for it's points. A pair of lightning claws means losing 1 stormbolter=2 shots. With your amount of units, shots are a very important thing to reconsider.
Elite: 1 terminator squad is already hard within a 1100 point battle (weird amount of points btw), 2 is overkill and offers the opponent to massive focus fire on your precious terminators (nearly always outnumbering your army)
Troops: They are good on there own, if you need the points, make them 6 men instead of 8 men and give the sergeant a bolter (my advice, use 2 squads of 6 men lc/pg and 1 squad of 8 men containing 1 serg with th/bp/pf and 1 mg)
HS: Your heavy weaponary are only the 2 lc's. It's nearly sure, you can't stop armour at long range. Devastator squads are very expensive in 1000-1500 point games. I recommend you to take a hellfire venerable extra armour dreadnought over a devastator squad. Also, 4 heavy bolters are good against infantry, but I rather see a devastator squad with ml's, better and more dangerous at 48". The sergeant, no bp/ccw but a bolter.
About the droppods, dropping then within enemy territory is a bold choice. Loosing your terminators gives you certainly a lose.
HQ: You only need one chainfist per terminator squad, for it's effectiveness. Also, go for a reclusiarch or codicier. They are better on there own, the captain is just bad for it's points. A pair of lightning claws means losing 1 stormbolter=2 shots. With your amount of units, shots are a very important thing to reconsider.
Elite: 1 terminator squad is already hard within a 1100 point battle (weird amount of points btw), 2 is overkill and offers the opponent to massive focus fire on your precious terminators (nearly always outnumbering your army)
Troops: They are good on there own, if you need the points, make them 6 men instead of 8 men and give the sergeant a bolter (my advice, use 2 squads of 6 men lc/pg and 1 squad of 8 men containing 1 serg with th/bp/pf and 1 mg)
HS: Your heavy weaponary are only the 2 lc's. It's nearly sure, you can't stop armour at long range. Devastator squads are very expensive in 1000-1500 point games. I recommend you to take a hellfire venerable extra armour dreadnought over a devastator squad. Also, 4 heavy bolters are good against infantry, but I rather see a devastator squad with ml's, better and more dangerous at 48". The sergeant, no bp/ccw but a bolter.
About the droppods, dropping then within enemy territory is a bold choice. Loosing your terminators gives you certainly a lose.