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So some freinds and I are going to a tournament on Jan 16.
Here is the list I plan on running.
HQ
125-Chaos Sorcerer
Mark of Slaanesh
Lash of Submission
Elites
N/A
Troops
208-Khorne Berzerkers x8
Champion with Power Fist
45-Rhino with Combi-Melta
236- Plague Marines x7
Plasma Gun x2
Champion with Power Weapon, Meltabombs, and Combi-Flamer
45-Rhino with Combi-Melta
246- Thousand Sons x7
Aspiring Sorcerer with Bolt of Change
45-Rhino with Combi-Melta
Fast Attack
N/A
Heavy Support
75-Obliterator
75-Obliterator
150-Defiler with Heavy Flamer and Close Combat Weapon
Wargear reasoning
I took the sorcerer over a deamon prince because: it allows me to lash but keeps this valuable power safe in a rhino and a squad of guys, it adds a little bit more overkill to the bezerker squad, and it frees up some points to add to the thousand son squad
All rhinos have combi-meltas because it makes them a little bit more useful after they have dropped off their troops
The plague marine champion has a flamer to soften up squads before the assult so they can wipe out squads (in case a squad of troops tries to contest later in the game and may have only one turn to wipe them out) Melta bombs are incase of assault by bigger things
Thousand Sons Sorcerer has Bolt of change because if one strength 8 shot is good two must be better!
Obliterators are split up because my opponent has to waste two squads shooting attacks to take both out and if they shoot the obliterators they arnt shooting at the rest of my army.
Defiler doesnt have two close combat arms because I only have one.
Tactics
The sorcerer goes with the berzerkers and lashes things in to assult range or out of cover to be shot.
Thousand sons move with berzerkers taking points on my opponents side and shooting Bolt of change out of the top of their Rhino
Plague marines defend my side of the board attacking things that come onto my side or things avoiding the berzerkers and thousand sons
One Obliterator is always deployed while the other is either deployed or deep striked
Defiler is always in reserves to protect it from fire the first few turns
Obliterators shoot transports at long range and melta vehicles or plasma cannon squads as the enemy gets closer
Defiler shoots transport and squads out in the open and advances to assult and flamer or stays back avoids melta fire
Any and all comments are welcomed
If you dont like it tell me whats wrong and why!
If you like it tell me as well
Thanks a ton for any comments!
Here is the list I plan on running.
HQ
125-Chaos Sorcerer
Mark of Slaanesh
Lash of Submission
Elites
N/A
Troops
208-Khorne Berzerkers x8
Champion with Power Fist
45-Rhino with Combi-Melta
236- Plague Marines x7
Plasma Gun x2
Champion with Power Weapon, Meltabombs, and Combi-Flamer
45-Rhino with Combi-Melta
246- Thousand Sons x7
Aspiring Sorcerer with Bolt of Change
45-Rhino with Combi-Melta
Fast Attack
N/A
Heavy Support
75-Obliterator
75-Obliterator
150-Defiler with Heavy Flamer and Close Combat Weapon
Wargear reasoning
I took the sorcerer over a deamon prince because: it allows me to lash but keeps this valuable power safe in a rhino and a squad of guys, it adds a little bit more overkill to the bezerker squad, and it frees up some points to add to the thousand son squad
All rhinos have combi-meltas because it makes them a little bit more useful after they have dropped off their troops
The plague marine champion has a flamer to soften up squads before the assult so they can wipe out squads (in case a squad of troops tries to contest later in the game and may have only one turn to wipe them out) Melta bombs are incase of assault by bigger things
Thousand Sons Sorcerer has Bolt of change because if one strength 8 shot is good two must be better!
Obliterators are split up because my opponent has to waste two squads shooting attacks to take both out and if they shoot the obliterators they arnt shooting at the rest of my army.
Defiler doesnt have two close combat arms because I only have one.
Tactics
The sorcerer goes with the berzerkers and lashes things in to assult range or out of cover to be shot.
Thousand sons move with berzerkers taking points on my opponents side and shooting Bolt of change out of the top of their Rhino
Plague marines defend my side of the board attacking things that come onto my side or things avoiding the berzerkers and thousand sons
One Obliterator is always deployed while the other is either deployed or deep striked
Defiler is always in reserves to protect it from fire the first few turns
Obliterators shoot transports at long range and melta vehicles or plasma cannon squads as the enemy gets closer
Defiler shoots transport and squads out in the open and advances to assult and flamer or stays back avoids melta fire
Any and all comments are welcomed
If you dont like it tell me whats wrong and why!
If you like it tell me as well
Thanks a ton for any comments!