hey, i have taken a breif hiatus but im back to the forum and i now have about 1000pts of sm and 1000pts of tau, my new tau list looks like this and I wanted some opinions. Remember this is mainly geared towards marine killing but it is also going to be facing alot of other armies but space marines are its main focus. All of my tactical squads have infiltrate so i will have space marines breathing down my neck much faster than I would like but im hoping this list can stop them before they do to much damage:
HQ:
Shas'el 83
-Plasma Rifle
-Missile Pod
-MT
I went with the el mainly to conserve points, he will support the middle or will deep strike and go commander hunting
Shas’el 83
-Plasma Rifle
-Missile Pod
-MT
The same as the one above just minus the commander hunting
Elite:
Crisis team Alpha x2 151
-'vre
-TL plasma rifle
-Missle pods
-(only the team leader) hardwired MT
They are basically marine killers and they will hunt down any tactical squads that are threatening my fw's
Crisis team Beta 79
-team leader and vre
-TL fusion blaster
-Plasma rifle
-hardwiredMT
This is my tank hunter or backup commander killer, after his primary role is filled he can turn and kill some space marines with the plasma rifle
Stealth Team Alpha x6 180
altho these guys arent great against marines they are great at claiming objectives and laying down some good fire support/ attracting fire
Troops:
FW squad Alpha x10 100
FW squad Beta x10 100
These squads will take opposite flanks and basically hold them
FW squad Gamma x9 90
This squad will hold the middle and provide support to either flank
Kroot squad x10 105
-shaper- pulse rifle
These guys find some woods and hide in them until they get a good shot or can charge!
Fast Attack:
Gun drone squad Alpha x6 72
They will pin assault squads etc. and finish of soft targets
Heavy Support:
Hammer Head Alpha 180
-Railgun
-SMS
-MT
-Disruption pod
-Decoy launchers
Basically destroy the one tank in my sm army (razorback) then drop a lot of sub munitions into tac marines or rail gun termies etc.
that’s it 1118pts. I have 132 points left so--- to expand this to 1250 points I will add one of the following:
#1
I will add a devilfish to squad alpha bring it up to full strength and take away a fw or two from beta and gamma
#2
I will add a broadside or possibly two out that will take heavy armor letting my hammerhead submunition tac squads without too much pressure
#3
I will add a sniper squad or two which apparently are very good at marine killing
#4
I may add some Vespids for more marine killing but they may cost to many points (please tell me if they do)
I think i might go with a totally new option and add a skyray, this will demolish my terminators with seeker missles then will proceed to "light things up" with two markerlights! also this will fill the points perfectly!
I would really appreciate any thoughts you have to improve my tactics or my list!
~Anti11es
(edited) i made some of the changes that were proposed so heres version 1.2
HQ:
Shas'el 83
-Plasma Rifle
-Missile Pod
-MT
I went with the el mainly to conserve points, he will support the middle or will deep strike and go commander hunting
Shas’el 83
-Plasma Rifle
-Missile Pod
-MT
The same as the one above just minus the commander hunting
Elite:
Crisis team Alpha x2 151
-'vre
-TL plasma rifle
-Missle pods
-(only the team leader) hardwired MT
They are basically marine killers and they will hunt down any tactical squads that are threatening my fw's
Crisis team Beta 79
-team leader and vre
-TL fusion blaster
-Plasma rifle
-hardwiredMT
This is my tank hunter or backup commander killer, after his primary role is filled he can turn and kill some space marines with the plasma rifle
Stealth Team Alpha x6 180
altho these guys arent great against marines they are great at claiming objectives and laying down some good fire support/ attracting fire
Troops:
FW squad Alpha x10 100
FW squad Beta x10 100
These squads will take opposite flanks and basically hold them
FW squad Gamma x9 90
This squad will hold the middle and provide support to either flank
Kroot squad x10 105
-shaper- pulse rifle
These guys find some woods and hide in them until they get a good shot or can charge!
Fast Attack:
Gun drone squad Alpha x6 72
They will pin assault squads etc. and finish of soft targets
Heavy Support:
Hammer Head Alpha 180
-Railgun
-SMS
-MT
-Disruption pod
-Decoy launchers
Basically destroy the one tank in my sm army (razorback) then drop a lot of sub munitions into tac marines or rail gun termies etc.
that’s it 1118pts. I have 132 points left so--- to expand this to 1250 points I will add one of the following:
#1
I will add a devilfish to squad alpha bring it up to full strength and take away a fw or two from beta and gamma
#2
I will add a broadside or possibly two out that will take heavy armor letting my hammerhead submunition tac squads without too much pressure
#3
I will add a sniper squad or two which apparently are very good at marine killing
#4
I may add some Vespids for more marine killing but they may cost to many points (please tell me if they do)
I think i might go with a totally new option and add a skyray, this will demolish my terminators with seeker missles then will proceed to "light things up" with two markerlights! also this will fill the points perfectly!
I would really appreciate any thoughts you have to improve my tactics or my list!
~Anti11es
(edited) i made some of the changes that were proposed so heres version 1.2