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Discussion Starter · #1 · (Edited)
My newest list. A bit more geared towards mech than my previous. I had good expectations this game, but I found that through not having the first turn lost me both transports and one of the prisms cannons before my turn begun lol. I'm guessing this is one of mech eldars biggest weakness huh?
Having used the army now, couple of changes i think I'll be making. Take out all vectored engines. Not really worth it. And take out the banshee's exarch abilities. Also not worth it. Maybe change the waveserpents armaments for next game too. Suggestions?


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=HQ=

Farseer : Singing Spear, Doom
83 pts

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=Troop=

9x Dire Avengers
1x Exarch + Dual Catapults + Bladestorm
125 pts

1x Waveserpent + twin-linked starcannon + shruiken cannon + spirit stones
135 pts

9x Dire Avengers
1x Exarch + Dual Catapults + Bladestorm
152 pts

1x Waveserpent + twin-linked scatter laser + shruiken cannon + spirit stones
145 pts

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=Fast Attack=

x4 Warp Spiders
x1 Exarch + dual spinners + powerblades + suprise assault
147 pts

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=Elite=

x5 Howling Banshees
x1 Exarch + Executioner + War shout + Acrobatics
128 pts

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=Heavy Support=

Falcon + pulse laser + shruiken cannon + shruiken cannon + holofield + spirit stone + vectored engines
175 pts

Fire Prism + prism cannon + shruiken cannon + holofield + spirit stone + vectored engines
190 pts

Fire Prism + prism cannon + shruiken cannon + holofield + spirit stone + vectored engines
190 pts


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My opponents list :


=HQ=

1x Sorcerer + terminator armor + mark of slaneesh + wings + lash of submission
1X Sorcerer + terminator armor + mark of slaneesh + lash of submission + combi-melta

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=Troop=

8x Thousand Sons
1x Sorcerer + Doombolt

8x Thousand Sons
1x Sorcerer + Doombolt

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=Fast Attack=

5x Raptors + +1 power weapon + 1 flamer + Mark of Khorne

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=Heavy Support=

1x Defilers + Battle cannon + Reaper-autocannons + havoc launcher
1x Defilers + Battle cannon + Reaper-autocannons + close-combat weapon
1x Obliterators

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