Turn 4:
DH: Walking GKs move 3” to get into full range of remaining Dragons. GKTs move up 6”. (shooting) GKs gun down two Dragons annihilating the squad :angry: (well..sorta?) (assault) GKTs charge Farseer, GM and Farseer do nothing to each other but the charging GKTs are able to mop up the mess and bring down the Farseer. GKTs advance 4”, GM + Squad move 2”.
Eldar: Falcon moves 12” out of corner but still able to get a clear view of the GKTs and GM. Wave Serpeant moves 12” to get a more direct shot of the walking GKs, Banshees move towards center of the board 10” (6” + 4” FoF). Scorps get difficult 4” towards GKTs. (shooting) Wave Serpeant kills 1 walking GK, Falcon shoots GKTs, starcannon gets THREE ONES!!!, crap dice they are called, shuri-cannon kills a GKT, awesome dice they are called
. Scorps rapid-fire their pistols as they are 8” away, hitting 9/18 and wounding 8/9, killing 4 GKs.
Turn 5:
DH: Walking GKs move 6” back, GKTs, GM + Justicar move 6” towards Scorpions. (shooting) Walking GKs fire psycannon at Wave Serpeant, glancing…1, and its shrugged off with the spirit stones. GKTs and GM squad do nothing shooting-wise to Scorps. (assault) Scorp mandiblasters do nothing, GM goes simo with scorps (I-5) killing 5, scorps (so far) do nothing as all 4 wounds are saved easily. GKTs and Justicar kill 4 more Scorps, Scorp Exarch with scorpion claw kills one GKT.
Eldar: Falcon and Wave Serpeant get into firing lanes for the walking GKs, Banshees move and FoF a total of 7” towards the close combat. Wave Serpeant shoots at walking GK squad and kills 3, Falcon shoots the same target and kills the last GK. (combat) Scorps = nothing, GM takes down the rest of the scorpions with ease (3 left), and get a 6” sweeping advance towards the Banshees.
Turn 6:
DH: GKTs, GM and Justicar move to 1” away from Banshees. (shooting) GM and Justicar shoot killing one Banshee. Being bold, GKTs decide to fire their one psycnnon at the Falcon, only 1 hits, and IT GLANCES, there’s still a chance…glancing 3, and the spirit stones fail to shrug it off! Falcon is near useless for the Eldar’s last turn. (combat) GM and Justicar charge Banshees but still go last (banshee masks). Exarch does nothing, regular Banshees kill the Justicar and put two wounds on the GM. GM retaliates by killing 5 Banshees. GKTs charge the Falcon, glancing twice GETTING A 6!! And then a 4 from holo-field….
…. So the starcannon is now destroyed.
Eldar: Falcon cannot move or shoot and only drifts 2” to the right. Wave Serpeant is unable to shoot anything after moving 12” (no clear view of GKTs). (assault) Exarch goes first, again, does nothing. GM kills 4 wiping out the Banshee squad, BUT, the Banshees (regular) were going simo, and they manage to deal one wound and it’s unsaved and they take down the GM. GAME OVER
Eldar points left: Falcon (105), no weapons, Wave Serpeant (135), full.
DH points left: 2x Termies (one psycannon) and Bro-Captain ( 178 )
~ Eldar win by the skin on their necks 8) ~
DH: Walking GKs move 3” to get into full range of remaining Dragons. GKTs move up 6”. (shooting) GKs gun down two Dragons annihilating the squad :angry: (well..sorta?) (assault) GKTs charge Farseer, GM and Farseer do nothing to each other but the charging GKTs are able to mop up the mess and bring down the Farseer. GKTs advance 4”, GM + Squad move 2”.
Eldar: Falcon moves 12” out of corner but still able to get a clear view of the GKTs and GM. Wave Serpeant moves 12” to get a more direct shot of the walking GKs, Banshees move towards center of the board 10” (6” + 4” FoF). Scorps get difficult 4” towards GKTs. (shooting) Wave Serpeant kills 1 walking GK, Falcon shoots GKTs, starcannon gets THREE ONES!!!, crap dice they are called, shuri-cannon kills a GKT, awesome dice they are called
Turn 5:
DH: Walking GKs move 6” back, GKTs, GM + Justicar move 6” towards Scorpions. (shooting) Walking GKs fire psycannon at Wave Serpeant, glancing…1, and its shrugged off with the spirit stones. GKTs and GM squad do nothing shooting-wise to Scorps. (assault) Scorp mandiblasters do nothing, GM goes simo with scorps (I-5) killing 5, scorps (so far) do nothing as all 4 wounds are saved easily. GKTs and Justicar kill 4 more Scorps, Scorp Exarch with scorpion claw kills one GKT.
Eldar: Falcon and Wave Serpeant get into firing lanes for the walking GKs, Banshees move and FoF a total of 7” towards the close combat. Wave Serpeant shoots at walking GK squad and kills 3, Falcon shoots the same target and kills the last GK. (combat) Scorps = nothing, GM takes down the rest of the scorpions with ease (3 left), and get a 6” sweeping advance towards the Banshees.
Turn 6:
DH: GKTs, GM and Justicar move to 1” away from Banshees. (shooting) GM and Justicar shoot killing one Banshee. Being bold, GKTs decide to fire their one psycnnon at the Falcon, only 1 hits, and IT GLANCES, there’s still a chance…glancing 3, and the spirit stones fail to shrug it off! Falcon is near useless for the Eldar’s last turn. (combat) GM and Justicar charge Banshees but still go last (banshee masks). Exarch does nothing, regular Banshees kill the Justicar and put two wounds on the GM. GM retaliates by killing 5 Banshees. GKTs charge the Falcon, glancing twice GETTING A 6!! And then a 4 from holo-field….
Eldar: Falcon cannot move or shoot and only drifts 2” to the right. Wave Serpeant is unable to shoot anything after moving 12” (no clear view of GKTs). (assault) Exarch goes first, again, does nothing. GM kills 4 wiping out the Banshee squad, BUT, the Banshees (regular) were going simo, and they manage to deal one wound and it’s unsaved and they take down the GM. GAME OVER
Eldar points left: Falcon (105), no weapons, Wave Serpeant (135), full.
DH points left: 2x Termies (one psycannon) and Bro-Captain ( 178 )
~ Eldar win by the skin on their necks 8) ~