Forged, I've been playing DA for 5 years, I think I understand intractable. I normally (very successfully) build my army around 3 full squads of stubborn shooty marines. Opponents get absolutely friggin mired when they attack them. Even against a good assault squad, they'll last 2-3 turns. I have yet to find an opponent who can deal with 30 stubborn shooty marines effectively. They don't have to be good at assault, they just have to stand there and take a loooong time to die. That's the purpose of them being stubborn, to make it extremely costly, time-wise, to assault them. It's probably less effective with only 7-8 marines in the squad, though.
I know the assault cannon is a better weapon on a dreadnaught, but for some reason, opponents tend to be a bit more apprehensive of the plasma cannon (perhaps because it doesn't get hot?), and I've always had good success with the setup I have anyway. Also, I like the 36" range and don't feel like painting a new arm. I have tow assault cannons on my speeders :yes:
I hate dev squads, they are far too easy to tie up in assault, and one S4 attack per turn is not worth 40 points! My last tournament, my devs killed one vehicle the entire weekend because they kept getting charged (wolf scouts, meh!)
Silver,
I agree about the scout sergeant, but I don't have a spare boltpistol in my bits box, believe it or not. And I've found that when the squad gets whittled down to 2-3 models, the stormbolter comes in handy making that enemy squad that's exactly at half strength non-scoring, and filling other "incidental fire" needs... The extra S8 attack in combat would be nice, but at least the SB isn't a total waste of points.
As for the melta suggestions, I'll move the one in the tactical squad to the HQ squad, thanks! If I can find the points, I'll add another.
I could easily swop two plasma cannons for lascannons, I was already thinking about doing one. Why two? I don't want to give up too much plasma...