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New to 40K and to LO! Coworkers and I just started playing 40K recently (one played in his earlier years). We've played a few matches between 800 and 1200 points. Next weekend we're stepping up to a 1500. I've had great luck pounding Necrons with Deathwing, but I'm having alot of problems with Tau. I've read alot of posts here and picked up some great tips. I think my biggest problem used to be lack of actual models and limited choice of what I could field. I've since expanded my collection.
Here's what I'd planned for next weekend:
Reclusiarch (HQ) @ 121 Pts
- Crozius Arcanum; Bolt Pistol; Jump Pack
8-man Assault Squad (Fast Attack) @ 232 Pts
- Plasma P. (x2); Melta-Bombs; Jump Packs; Vet Sergeant w/ Power Fist & Bolt Pistol
7-man Tactical Squad (Troops) @ 160 Pts
- Plasma Cannon (x1); Plasma Gun (x1); Drop Pod
7-man Tactical Squad (Troops) @ 160 Pts
- Lascannon (x1); Plasma Gun (x1); Drop Pod
5-man Deathwing Terminators (Elites) @ 525 Pts
- Power Fist (x2); Assault Cannon (x2); Land Raider
5-man Bike Squad (Fast Attack) @ 215 Pts
- Bolt Pistol (x2); MeltaGun (x2); Vet Sergeant w/ Power Fist & Stubborn
1 Ravenwing Land Speeder Tornado (Fast Attack) @ 80 Pts
Models in Army: 37
Total Army Cost: 1493
This will face what I think is called a Mech Tau force.
3 Crisis Suits with drones (One is HQ guy, armed with Plasma Rifles and/or missle pods)
1 Stealth team
2 ten man squads of Firewarriors in Devilfish.. devilfishes? devilfishii? (usually half carbines, half rifles)
1 twenty man Kroot Squad
1 Pathfinder squad with Devilfish
1 Hammerhead with that freakin' big ol' Railgun
In the past I've caused him alot of grief with the RW Bikes. But it seems like I've got this distinct three-wave attack going on... Bikes clash, then Assault squad hits like two turns later, then Tac squads another turn or two later. Which results in him blowing up units turn by turn. I realized this last game, so my new strategy is this:
Divide his fire by presenting multiple threats on the same turn.
My opponent knows how killer my Assault+Chap squad is. And also how annoying my Bikers are. He's watched my Termies rip Necrons apart. So if I can present Assault, Bikes, a LST *AND* drop pod Tacs *AND* mobile Termies, I'm hoping I can spread out his fire and cause a flank to break.
My thoughts were to run the Land Raider up one side. The Assault, Bikes, and LST up the other. And Drop pod the Tacs somewhere near but in front of the Termies. Tau player is very quick to unload Devilfish... troops never stay in there long for him. With so many attackers on one side (bikes, assault, LST) I'd think one could get behind him and smack Firewarriors that disembark. Meanwhile, I'd bet money the Hammerhead will go right for the Land Raider. With both Tac squads shooting (LC and PC) and the Raider shooting I don't think it'll be around long. Mop up battlesuits in assault and I'm done!
I'd love to hear feedback! However, I don't have any Dreadnoughts, so it's not an option.
Here's what I'd planned for next weekend:
Reclusiarch (HQ) @ 121 Pts
- Crozius Arcanum; Bolt Pistol; Jump Pack
8-man Assault Squad (Fast Attack) @ 232 Pts
- Plasma P. (x2); Melta-Bombs; Jump Packs; Vet Sergeant w/ Power Fist & Bolt Pistol
7-man Tactical Squad (Troops) @ 160 Pts
- Plasma Cannon (x1); Plasma Gun (x1); Drop Pod
7-man Tactical Squad (Troops) @ 160 Pts
- Lascannon (x1); Plasma Gun (x1); Drop Pod
5-man Deathwing Terminators (Elites) @ 525 Pts
- Power Fist (x2); Assault Cannon (x2); Land Raider
5-man Bike Squad (Fast Attack) @ 215 Pts
- Bolt Pistol (x2); MeltaGun (x2); Vet Sergeant w/ Power Fist & Stubborn
1 Ravenwing Land Speeder Tornado (Fast Attack) @ 80 Pts
Models in Army: 37
Total Army Cost: 1493
This will face what I think is called a Mech Tau force.
3 Crisis Suits with drones (One is HQ guy, armed with Plasma Rifles and/or missle pods)
1 Stealth team
2 ten man squads of Firewarriors in Devilfish.. devilfishes? devilfishii? (usually half carbines, half rifles)
1 twenty man Kroot Squad
1 Pathfinder squad with Devilfish
1 Hammerhead with that freakin' big ol' Railgun
In the past I've caused him alot of grief with the RW Bikes. But it seems like I've got this distinct three-wave attack going on... Bikes clash, then Assault squad hits like two turns later, then Tac squads another turn or two later. Which results in him blowing up units turn by turn. I realized this last game, so my new strategy is this:
Divide his fire by presenting multiple threats on the same turn.
My opponent knows how killer my Assault+Chap squad is. And also how annoying my Bikers are. He's watched my Termies rip Necrons apart. So if I can present Assault, Bikes, a LST *AND* drop pod Tacs *AND* mobile Termies, I'm hoping I can spread out his fire and cause a flank to break.
My thoughts were to run the Land Raider up one side. The Assault, Bikes, and LST up the other. And Drop pod the Tacs somewhere near but in front of the Termies. Tau player is very quick to unload Devilfish... troops never stay in there long for him. With so many attackers on one side (bikes, assault, LST) I'd think one could get behind him and smack Firewarriors that disembark. Meanwhile, I'd bet money the Hammerhead will go right for the Land Raider. With both Tac squads shooting (LC and PC) and the Raider shooting I don't think it'll be around long. Mop up battlesuits in assault and I'm done!
I'd love to hear feedback! However, I don't have any Dreadnoughts, so it's not an option.