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[1500] deylayed entry

522 Views 7 Replies 5 Participants Last post by  Diggums Hammer
HQ
Grand Master with icon of just=160
4 Retiune with psycannon=209
Troops
10 stormtroopers with two plasmagun vet sergeant and teleport homer=135
Rhino with smoke and armor=58
10 Stormtroopers with two grnade launchers=120
Fast attack
10 Grey knights with incinerator=260
10 Grey knights with incinerator=260
Heavy support
Dreadnought with twinlass and missile=140
Dreadnought with twinlass and missile=140
1492 Points

List has been edited
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I would give your inquistor storm trooper squad with the teleport homer a rhino with extra armour and smoke launchers. Take out the Melta Torpedo for this. If you have any extra points add some more storm troopers. Otherwise good list.
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Not a bad list, but I would change a couple of things:

Your FAGK Squads are good at 10 each, but I would drop all special weapons, other than maybe one incinerator per squad. You usually drop these in close to the enemy, so you should be in combat in a turn or two where the SWs are usuless and very expensive. With the points you save, I would get a Rhino for the IST, so they have some mobility for the Teleport homer.

I would also drop the Melta Torpedo for more ISTs, or another Termy. Also, if you take a Psycannon in the HQ (which I agree with) put it on the Grandmaster to use his higher BS.

Cheers!
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Consider giving the Grandmaster an icon of the just, for his amount of points he deserves the best save possible...
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Ok I updated the list, thanks for all the help. This is my first list with this army.
humm, I have been wondering about that rhino...
How long is one lone rhino guna live driving in to enemy lines.
Well, you have two dreads, too. Three vehicles is about the minimum you can get away with. You need at least that many just to split your enemy's fire. Unfortunately, we DH have few choices for armor; it can be difficult to field even just three, let alone any more than that.

The survival rate is going to strongly depend on who you face. Some games I lose my dreads and chimera before I even get to go on the first turn. Other games, everything has survived and wrought much havoc. I try to build a list that isn't too dependent on my vehicles for victory, though that is very difficult to get away with. I mean, if it was easy, I wouldn't take them to begin with!

Frankly, whether I win or lose strongly depends on what kind of armor my opponent brings to the table, not how long my own vehicles survive. I play a mech space marines player who has a land raider, demolisher, razorback, and dreadnought in his 1500 pt force, PLUS a team with a lascannon and another set of scouts with sniper rifles PLUS a terminator HQ squad with assault cannons. I lose a lot more than I win against this guy, and it largely depends on my ability to take out his special weapons, either on the armor or in the marine squads. He just has so many long-range weapons -- more even than my regular IG opponent -- that I haven't yet figured out how to get him. What's starting to work is using my allied Seraphim to wipe out the marine squads and hope for some luck with my two dreadnoughts. My chimera just isn't strong enough to take out any tank he has.
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Fallout said:
humm, I have been wondering about that rhino...
How long is one lone rhino guna live driving in to enemy lines.

Realistically it only needs two rounds anyway. 24" is usually good enough for all but some Cleanse games. Your enemies will target the Dreads first anyway, probably leaving the Rhino to advance.

Too bad our Dreads don't have Schrouding!:ninja:
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