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Herald of Khorne: Juggernaught, Death Strike, Unholy Strength
Herald of Khorne: Juggernaught, Death Strike, Unholy Strength

Bloodletters x12, Icon, Instrument
Bloodletters x12, Icon, Instrument

Flamers x4, Bolt
Flamers x4, Bolt

Soul Grinder: Phlegm
DP: Mark of Tzeench, Flight, Iron Hide, Bolt,
Instrument, unholy might, breath of chaos

As far as choice of what comes in first if you get it:

Group A
Herald
bloodletters
Flamers
Soul Grinder

Group B
Herald
Bloodletters
Flamers
DP


Constructive comments apreciated :)
 

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Herald of Khorne: Juggernaught, Death Strike, Unholy Strength
Herald of Khorne: Juggernaught, Death Strike, Unholy Strength

I assume these are for each bloodletter unit. I'd drop one, and replace with the following loadout -

Herald of Tzeentch: Chariot, Master of Sorcery, We are Legion, Bolt

and change the other to -

Herald of Khorne: Juggernaught, Unholy Might, Fury

I put fury on him incase of his unit being attacked by a walker. Deathstrike isn't great for it's point - save up for another bolt somewhere instead.

Bloodletters x12, Icon, Instrument
Bloodletters x12, Icon, Instrument

Drop the unit's down to three units of eight, each with fury.

Flamers x4, Bolt
Flamers x4, Bolt

Drop Bolt, and drop them down to three, so that they can all flame on the turn they drop. And then they'll die. Bolt is really difficult to use on flamers, and usually the points are better invested else where.

Soul Grinder: Phlegm
DP: Mark of Tzeench, Flight, Iron Hide, Bolt,
Instrument, unholy might, breath of chaos

Drop the DP, he's sooooo expensive, for either;

CC DP; MoN, Noxious Touch, Cloud of Flies, Flight, Breath
or
Soul Grinder: Phlegm


With the points left over you need some serious anti-tank. Daemons get anti tank from two spots, MCs with flight, or Heralds of Tzeentch with bolt. I'd go for:

2 x Herald of Tzeentch: Chariot, Master of Sorcery, We are Legion, Bolt

This leaves you between 60pts or 115pts to mess around with. Now you can add a couple of icons to the heralds of tzeentch if you like, or get some (but not enough) hounds to close down units quickly and hold them in place.
 

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I don't see what fury would do for the bloodletters, but otherwise I agree with Mathlete.

==Me== also has a point. To compete against mechanized lists you're going to need either speed or bolts. I'd either add some fiends, heralds of Tzeentch, or Daemon Princes (with either flight or bolt).

On that note, that Daemon Prince is far too expensive. I run princes one of three ways:

Tzeentch w/bolt

Slaanesh w/iron hide, daemonic gaze, and pavane

Nurgle w/flight, breath, nox touch, and cloud of flies


I don't like heralds of Khorne. You're better off just using them as bloodcrushers.

Finally, if you're going to use at least one Soul Grinder, you should probably run 2-3. Otherwise they're a little too easy to pick off.

Good luck!
 
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