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Pazich said:
HQ (270 Points)
Brother Captain w/Teleport Homer
4 GK Terminators w/Incinerator 270 Points
Just so you are aware that the TP homer might go unused. Certainly possible that your reserves rolls for this unit puts them in at the same time or behind the rest of your teleporting units, in which case it's points wasted.

I don't think incinerators are much use on terminators. My favorite special weapon is the psycannon, especially true for terminators. Consider dropping both the TP homer and incinerator and getting a psycannon for the BC.

Pazich said:
Troops (452 Points)
1 Justicar w/Frag Grenades
5 GKs w/2 Pyscannons 226 Points

1 Justicar w/Frag Grenades
5 GKs w/2 Pyscannons 226 Points
Hmmm. Your units are very small and kitted out like mini-purgation squads. They're not nearly as suited for assault as they would be without the psycannons, so why the frag grenades?

I personally never give psycannons to my PAGKs because I hate losing the NFW/True Grit combo, not to mention the extra PAGKs you could have for the cost of the psycannons themselves. However, to be fair, some people seem to have good luck with them, but the impression I get is that they let them sit in cover and shoot; they don't really intend for them to march up and assault.

Pazich said:
Fast Attack (542 Points)
1 Justicar w/Frag Grenades
8 GKs w/2 Incinerators 271 Points

1 Justicar w/Frag Grenades
8 GKs w/2 Incinerators 271 Points
These are nice. Again, I'm not too fond of incinerators, but at least this is the place for 'em. Two per squad seems excessive, though. Drop one from each and see if you can free just a few more points, and you could max out these squads, which would be ideal.

Pazich said:
Heavy Support (236 Points)
GK Dreadnought w/Assault Cannon,
DCCW, Extra Armour, Smoke Launchers 118 Points

GK Dreadnought w/Assault Cannon,
DCCW, Extra Armour, Smoke Launchers 118 Points
Excellent. I like having at least one dread equipped specifically for long range (TLLC/ML), but these can work well, especially since you are light on ground/assaulting troops on the board at game start.

Pazich said:
I don't have the dreadnoughts yet because I'm still deciding whether the assault cannons are as good against armour as people say they are. I know TLLC has much better range, but peole say its chances of actually making glancing and penetrating hits are much lower. Its either the assault cannons or TLLCs, please tell me what you guys think is better with your experience.
If I have points for just one dreadnought, I always take one with TLLC/ML. But my list also has far more ground troops than yours does. I find the TLLC/ML works great, and I play lots of guard, mech space marines, and tau. Also works wonders on tyranid monstrous creatures who have to footslog it to you. ;-)

You don't have to glue on the arms to your dreadnoughts, you know. Some people get l'il magnets, but friction will keep them on just fine for the duration of a game. The model kit contains both sets of arms. Just build 'em both and use what you need depending on your opponent.

Pazich said:
PS: In theory, can a LRC be effective as anti-tank to a certain extent with its multi-melta and TL Assault Cannon?
Absolutely. I think the LRC is a better fit for us Daemonhunters anyway. It can pop tanks and clear troops with equal ease. Imagine getting one and loading a small squad of GKs in with incinerators (here's a good use for those things!), drive it up the field, unload the assault cannon and hurricane bolters along the way, then disembark and assault. Ouch! And, limited range aside, the assault cannon/multi-melta on the LRC is better at popping armor than the LRs dual TLLCs.
 

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I am a free man!
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4,941 Posts
Pazich said:
I'm planning to use my troop squads as shooting like you guys said. If I make my troop choice with the one small squad and a full man squad, should I just reorganize the points I used for my two PAGK squads?
Yes. Replace the psycannons for PAGKs 1-for-1 in the full squad. You'll be a couple models short of 10, but 8 ain't bad. If you're willing to sacrifice some incinerators (and possibly the TP homer), you could fill the squad up.
Pazich said:
I'm also going to see how the incinerators fair me and if they arent that great, what should I spend the points on?
The best troops money (and points) can buy: more Grey Knights!
Pazich said:
The dreadnoughts I'm definately gonna send up either with the troop squads or in place of em. I don't plan on having two different sets of arms like the GW box set cause I'm gonna order my dreadnoughts from Forge World (love the look of em). Considering how expensive they are, I'm gonna need one set of arms or the other. So the looks of it right now would be one assault cannon and one ML and TLLC.
There's a certain symmetry to having a set GKs and a Dreadnought that shoot from afar, and another set of GKs and another Dreadnought that march up and kick butt.
 
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