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199 Posts
Discussion Starter · #1 ·
ok, with this list im trying to be more fluffy than my normal saim hann, hopefully making it less vanilla.

Wild rider chief
Power weapon
Shuriken cannon

Farseer
Witchblade
Shuriken pistol
Fortune
Mind war
Jetbike

10 Fire dragons
Wave serpent
Twin linked bright lance
Spirit stone

3 Jetbikes
Shuriken cannon
Warlock
Witchblade
Shuriken pistol
Destructor

3 Jetbikes
Shuriken Cannon

3 Jetbikes
Shuriken cannon
Warlock
Witchblade
Shuriken pistol
Destructor

3 Jetbikes
Shuriken Cannon

Vyper
Star cannon

Vyper
Star cannon

Falcon
Star cannon
Shuriken cannon
Holo field
Spirit stone

I wouldnt have normally given the farseer mind war but i had the points spare and it was all i could think of. The fire dragons are there to make sure im not totally screwed against mech and meq armies. Any suggestions would be welcome
 

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943 Posts
nice list, but I do not think you need the chief or the warlocks, the bikes are too small to do a lot of assault work. I reccomend more vypers, maybe a squad of 2 with b. lances, and a squad of 2 with both s. cannons. Good luck
 

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The Fallen
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7,745 Posts
not bad at all, but I dont like your AT options, the serpent/fire dragon squad will be prime target for any anti tank shooting and is unlikely to get there most of the time, the remainder, other than the falcon is gonna struggle. I would take your 2 bike squads without warlocks, amalgamate them into a single squad with a warlock and use the spare points to purchase an anti tank vyper
 
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