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· Registered
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2,893 Posts
Discussion Starter · #1 ·
Doctrines
  • Drop Troops
  • Close Order Drill
  • Iron Discipline
  • Sharp Shooters
  • Veterans

HQ
  • Command Squad 101
    • Heroic Senior Officer - powerweapon, laspistol, iron discipline
    • Veteran - standard, lasgun
    • 3 Guardsmen - mortar, 2 lasguns
  • 6 Guardsmen - 3 missile launchers, 3 lasguns, sharpshooters 105
  • 6 Guardsmen - 3 missile launchers, 3 lasguns, sharpshooters 105

Elites
  • 10 Veterans - lascannon, plasmagun 120
  • 10 Veterans - lascannon, plasmagun 120

Troops
  • Command Squad 85
    • Junior Officer - honorifica imperialis, powerweapon, laspistol, iron discipline
    • 4 Guardsmen - mortar, 3 lasguns
  • 5 Guardsmen - meltagun, 4 lasguns 40
  • 10 Guardsmen - autocannon, grenade launcher, 8 lasguns 83
  • 10 Guardsmen - autocannon, grenade launcher, 8 lasguns 83
  • Armour Fist Squad 169
    • Veteran - lasgun
    • 9 Guardsmen - meltagun, 8 lasguns
    • Chimera - multi-laser, heavy bolter, extra armour, smoke launchers

Heavy Support
  • Lemun Russ Battle Tank - hull heavy bolter, heavy bolter sponsons, extra armour, smoke launchers 163
  • Lemun Russ Battle Tank - hull heavy bolter, heavy bolter sponsons, extra armour, smoke launchers 163
  • Lemun Russ Battle Tank - hull heavy bolter, heavy bolter sponsons, extra armour, smoke launchers 163

Models: 81
Army Total: 1500
 

· durus
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2,771 Posts
Mr. Tau didn't you do this a while ago - go IG and swear you would never again?

We like you anyway so here's the small bits of advice.:rolleyes:

Your Doctrines - Good
Your Command - Good
Your HW Teams - for 15pts more per squad you could have Lascannons, I would.
Your Vets - Nice - Good Choice.
Your Troops - I would put a Plasma gun in remenets squad for some range.
Your Armoured Fist squad - I would put a Heavy weapon in there as half the game I start mine outside the Chimera in cover.
Your Lemans - Fine, except these are sit back and shoot tanks, so I would drop the EA. That would at least give one of HW squads Lascannons.
I am always tempted to bring a Bassie instead of another Russ, but that's me. Specialiy if you are play against Mr. Tau and his Hammerheads, LOL.

Generally - nice list. Juniour members look at how onlainari presents his list. A very nice format!:yes:
 

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325 Posts
Nice list, I'd only make a couple of changes here or there if it were mine so here goes:

1. Vet squads: I'd probably try and fit more special weapons into the squads. Although it depends on what type of opponent you expect to face, with the popularity of marines out there (not to mention suits!) plasma will be your friend.

2. Re sharpshooters: The chance of rerolling and making a hit on the re roll are fairly slim. I'd probably save the points and spend them on more plasma.

3. Armoured Fist: Personally Im not a huge fan of the old AF squad.. while not a bad squad, I've always thought that a grenadier squad with chimera transport would better serve this role of 'mobile squad' because it has both a better chance of killing its target with its higher BS, as well as having a longer life expectancy. While it does require a doctrine point (you could drop Sharp Shooters), I think you will be better served by this type of squad rather than a normal AF squad. Yes it costs a little more, 213 for a full squad with 2x plasma or melta, their increased effectiveness will definitely worth it. The remnant squad just about makes up this shortfall in points.

Cheers
 

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2,893 Posts
Discussion Starter · #8 · (Edited)
Yes, I am actually starting IG. I've learned a lot about IG in the past week, I think I'm closing in on the list I want to actually use (which is the best possible list to make with IG at 1500).

Doctrines
  • Allow Rough Riders
  • Drop Troops
  • Iron Discipline
  • Light Infantry
  • Veterans

HQ
  • Command Squad 86
    • Heroic Senior Officer - laspistol, ccw, iron discipline
    • Veteran - standard, lasgun
    • 3 Guardsmen - 3 lasguns
  • 6 Guardsmen - 3 lascannons, 3 lasguns 110
  • 6 Guardsmen - 3 lascannons, 3 lasguns 110

Elites
  • Veterans 75
    • 1 Veteran Sergeant - meltagun
    • 4 Veterans - 2 meltaguns, 2 lasguns
  • Veterans 75
    • 1 Veteran Sergeant - meltagun
    • 4 Veterans - 2 meltaguns, 2 lasguns

Troops
  • Command Squad 55
    • Junior Officer - laspistol, ccw, iron discipline, light infantry
    • 4 Guardsmen - 4 lasguns, light infantry
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • Command Squad 70
    • Junior Officer - honorifica imperialis, laspistol, ccw, iron discipline
    • 4 Guardsmen - 4 lasguns
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95

Fast Attack
  • Rough Riders 94
    • 1 Veteran Sergeant - hunting lance
    • 7 Rough Riders - 7 hunting lances

Heavy Support
  • Lemun Russ Battle Tank - hull heavy bolter 145
  • Lemun Russ Battle Tank - hull heavy bolter, extra armour 150
  • Lemun Russ Battle Tank - hull heavy bolter, extra armour 150

Models: 88
Army Total: 1500

I'm not sure about the heavy weapon platoons, and whether I should lose them for more line infantry. I'm also wondering if the infiltrating push back command squad is worth the 10pts.
 

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325 Posts
Pretty solid list.. my only question is what you intend to do with your infantry platoon command squads. I dont really see the point in giving one light infantry as you will hardly be 'pushing back' the enemy, seeing as they deploy last. An honorifica in the other suggests you are going for another leadership node, which is fine, if a little dull. :|

The real question to ask yourself is whether that one unit with light infantry is worth not having close order drill as a doctrine. I know which I would prefer.
 

· durus
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2,771 Posts
Your Command squads should have something like a Mortar or Heavy Bolter, but give them something. Every unit that is not Deepstriking should have a HW IMO.

Since you have lots of Lascannons in your Troop squads, I would be tempted to have an Autocannon Fire-Support squad instead of one of the Lascannon squads.
 

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2,893 Posts
Discussion Starter · #11 · (Edited)
The light infantry squad is for pushing back infiltrators.

Do you, as guard players, ever get slaughtered due to enemy infiltrators?

I know my kroot have saved me a number of times.

I've decided to give them 3 flamers so they can be useful if I don't need to push back infiltrators. I've dropped ID because it's no use on a suicide command squad.

I've also decided to drop 3 rough riders, and give light infantry to the antitank squads.

Command heavy weapons are iffy, they're juicy targets as they are. I'd certainly shoot at them, as a guard player I think command squads should be kept out of LOS, somewhere where heavy weapons aren't effective. Even mortars.
 

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273 Posts
"kroot have saved me a number of times."A xeno would say that, jk;), though its good that you have seen the light of the Emperor. The key is to place your command squad in a mass of troops, distorting the eyes of your oppenet so it is difficult for them to see which is the command, and if you lose a command squad it sucks, but it isn't a really big deal. Also only 7 heavy weapons? IMO you should drop a few lascannons out of infantry squads and take heavy bolter support squads. Or prehaps stick autocannons in the squads.
 

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2,893 Posts
Discussion Starter · #13 ·
I'm starting to assemble my guard. This is the list I've bought (with 1 spare plasmagunner and 1 spare body).

Doctrines
  • Allow Rough Riders
  • Drop Troops
  • Iron Discipline
  • Light Infantry
  • Veterans

HQ
  • Command Squad 86
    • Heroic Senior Officer - laspistol, ccw, iron discipline
    • Veteran - standard, lasgun
    • 3 Guardsmen - 3 lasguns
  • 6 Guardsmen - 3 heavy bolters, 3 lasguns 80
  • 6 Guardsmen - 3 heavy bolters, 3 lasguns 80

Elites
  • Veterans 75
    • 1 Veteran Sergeant - shotgun
    • 4 Veterans - 3 meltaguns, shotgun
  • Veterans 75
    • 1 Veteran Sergeant - shotgun
    • 4 Veterans - 3 meltaguns, shotgun

Troops
  • Command Squad 68
    • Junior Officer - laspistol, ccw, light infantry
    • 4 Guardsmen - 3 flamers, lasgun, light infantry
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • Command Squad 70
    • Junior Officer - honorifica imperialis, laspistol, ccw, iron discipline
    • 4 Guardsmen - 4 lasguns
  • 10 Guardsmen - autocannon, plasmagun, 8 lasguns 85
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95

Fast Attack
  • Rough Riders 61
    • 1 Veteran Sergeant - hunting lance
    • 4 Rough Riders - 4 hunting lances

Heavy Support
  • Lemun Russ Battle Tank - hull heavy bolter 145
  • Lemun Russ Battle Tank - hull heavy bolter 145
  • Lemun Russ Battle Tank - hull heavy bolter, extra armour 150

Models: 95
Army Total: 1500
 

· durus
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2,771 Posts
Not mutch to pick apart, nice list.:shifty:

They only thing I might change is one of your vet squads. I like a deep striking squad, but for the other, a Lascannon/Plasma combo is nice to have in BS4. Deep stiking is still risky, while an infiltrating squad will start hitting on the first turn.
 

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2,893 Posts
Discussion Starter · #15 · (Edited)
Just a little change.

Doctrines
  • Allow Rough Riders
  • Drop Troops
  • Iron Discipline
  • Light Infantry
  • Veterans

HQ
  • Canoness - book of st. lucius 50
  • Command Squad 81
    • Junior Officer - honorifica imperialis, laspistol, ccw, iron discipline
    • Veteran - standard, lasgun
    • 3 Guardsmen - 3 lasguns
  • 6 Guardsmen - 3 heavy bolters, 3 lasguns 80
  • 6 Guardsmen - 3 heavy bolters, 3 lasguns 80

Elites
  • Veterans 76
    • 1 Veteran Sergeant - bolter
    • 4 Veterans - 3 meltaguns, shotgun
  • Veterans 76
    • 1 Veteran Sergeant - bolter
    • 4 Veterans - 3 meltaguns, shotgun

Troops
  • Command Squad 50
    • Junior Officer - laspistol, ccw, light infantry
    • 4 Guardsmen - 4 lasguns, light infantry
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • Command Squad 45
    • Junior Officer - laspistol, ccw, iron discipline
    • 4 Guardsmen - 4 lasguns
  • 10 Guardsmen - autocannon, plasmagun, 8 lasguns 85
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95
  • 10 Guardsmen - lascannon, plasmagun, 8 lasguns 95

Fast Attack
  • Rough Riders 61
    • 1 Veteran Sergeant - hunting lance
    • 4 Rough Riders - 4 hunting lances

Heavy Support
  • Lemun Russ Battle Tank - hull heavy bolter 145
  • Lemun Russ Battle Tank - hull heavy bolter 145
  • Lemun Russ Battle Tank - hull heavy bolter, searchlight 146

Models: 96
Army Total: 1500

Will give a report on the army in action some time in the future.
 

· Senior Member
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862 Posts
1500 IG

I think 2 more Veterans per squad would be wise, as although their good shooters, they can’t take punishment, and will die very easily.

Keep the Heavy Weapons squads.

I totally agree that your Troops command squads both need a HW. However, if you feel you’ve too many HvyWpns, free up your infantry to take table quarters, move about more freely etc. If anything, it might be better to have infiltrating vets with Heavy stuff, and both platoons free to deep strike, or support the Riders, and Tanks.

Lord Ramon
 
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