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Discussion Starter · #1 ·
There are mostly SM/CSM, Eldar and 'nids at my league.
I have all the models but for the 2nd hammerhead and 2 crisis suits.


1500 pt Tau Army1500 Pts


1 Commander Shas'o (HQ) @ 110 Pts
Missile Pod; Plasma Rifle; Multi-Tracker


1 Crisis Battlesuit Team (Elites) @ 182 Pts
Missile Pod; Plasma Rifle; Multi-Tracker; Bonded

1 Shas'vre @ [107] Pts
Missile Pod; Plasma Rifle; Multi-Tracker
Hard-wired drone controller [2]

2 Drones @ [30] Pts
Shield Generator (x2)


1 Crisis Battlesuit Team (Elites) @ 182 Pts
Missile Pod; Plasma Rifle; Multi-Tracker; Bonded

1 Shas'vre @ [107] Pts
Missile Pod; Plasma Rifle; Multi-Tracker
Hard-wired drone controller [2]

2 Drones @ [30] Pts
Shield Generator (x2)


8 Fire Warriors (Troops) @ 80 Pts
Pulse Rifle (x8)


8 Fire Warriors (Troops) @ 80 Pts
Pulse Rifle (x8)


8 Fire Warriors (Troops) @ 80 Pts
Pulse Rifle (x8)


8 Pathfinders (Fast Attack) @ 201 Pts
Pulse Carbine (x8); Markerlight

1 Devilfish Dropship @ [105] Pts
Burst Cannon; Landing Gear
#Pair of Gun Drones [0]

2 Gun Drones @ [0] Pts
TL Pulse Carbine (x2)
Decoy Launcher [5]
Seeker Missile [20]


2 Broadside Battlesuit Team (Heavy Support) @ 245 Pts
Smart Missile System; TL Railgun; Target Lockers; Bonded

1 Broadside Battle Suit #1 @ [85] Pts
Smart Missile System; TL Railgun

1 Drones @ [15] Pts
Shield Generator (x1)


1 Hammerhead Gunship (Heavy Support) @ 165 Pts
Ion Cannon; Two Burst Cannons; Landing Gear
#Targetting Array [0]
Decoy Launcher [5]
Multi-tracker [10]
Seeker Missile [20]


1 Hammerhead Gunship (Heavy Support) @ 175 Pts
Railgun; Two Burst Cannons; Landing Gear
#Targetting Array [0]
Decoy Launcher [5]
Multi-tracker [10]
Seeker Missile [10]



Models in Army: 50


Total Army Cost: 1500



Thank you for your time


P.S. First post! I like the site :D
 

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i would suggest getting rid of the devilfish and pathfinders and using the points to put your current fire warrior squads up to 10 men each and add another 2 more squads both having 12 fire warriors

my maths may be wrong

hope this helps

let me know what you think
 

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Discussion Starter · #3 ·
If I build the rest of my FW then I can make 4 squads of 9+bonding with the points from the pathfinders, but I never really found FW to be that good, most of the game is played with the suits and heavies with me, so pathfinders help that.


edit: forgot to take away the S-missles, so that's 30 more points
 

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well its your army so your decision i just fought 30 men is alot better than 8 with a tank. i think the devilfish is a complete waste of points put you need one for pathfinders (i think). if you dont want fire warriors then try and get some pathfinders with railrifles they could be useful against marines.
 

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lose one hammerhead. i used to play a stationary tau force with 2 hammerheads, it is a lot more fun if you go for a mobile force (devilfish for fws, some stealths, and an extra suit). I don't mean to offend, but "stand and shoot" tau armies are boring and predictable :ph34r:
 

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need more Gun drones B) :mellow:

"Oh Lord, bless this thine hand gernade, that it might blow thine enemies to tiny bits, in thy mercy. And the Lord did Grin and the people did feast on the the lambs, and the goats, and the sloaths, and the orangutans, and breakfast cereals.........."- The Book of Armaments, chapter 12, versus 9 through 21.
 

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Discussion Starter · #7 ·
What's so good about using Dfish for the FW? they can only shoot 12" (or 18" with PC) after getting out.

As for the tank, I've found it to be right up there with the suits in killing power, great for taking out large chunk of armies with low saves (like Eldar or 'nids), I haven't tried the IC yet but I'd think they'd be great vr. SM.




Also I got a Commander Farsight modal and tried him yesterday, he was awesome, I could beat people in HtH! :p So I'm probably going to be using him when I can, which means only 1 hammerhead anyway.
 

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Discussion Starter · #8 ·
My new Farsight Army:

Farsight Enclave Army


1 Commander Farsight (HQ) @ 368 Pts
Dawn Blade; Plasma Rifle; Shield Generators; Bonded

1 Bodyguard @ [188] Pts
Fusion Blaster; Plasma Rifle; Multi-Tracker

1 Bodyguard #1 @ [110] Pts
Fusion Blaster; Plasma Rifle; Multi-Tracker
Hard-wired drone controller [2]

2 Drones @ [30] Pts
Shield Generator (x2)



2 Crisis Battlesuit Team (Elites) @ 257 Pts
Missile Pod; Plasma Rifle; Multi-Tracker; Bonded

1 Team Leader @ [107] Pts
Missile Pod; Plasma Rifle; Multi-Tracker
Hard-wired drone controller [2]

2 Drones @ [30] Pts
Shield Generator (x2)



6 Stealth Team (Elites) @ 190 Pts
Burst Cannon (x6); Bonded



9 Fire Warriors (Troops) @ 90 Pts
Pulse Rifle (x9)



9 Fire Warriors (Troops) @ 90 Pts
Pulse Rifle (x9)



9 Fire Warriors (Troops) @ 90 Pts
Pulse Rifle (x9)



2 Broadside Battlesuit Team (Heavy Support) @ 245 Pts
Smart Missile System; TL Railgun; Target Lockers; Bonded

1 Broadside Battle Suit #1 @ [85] Pts
Smart Missile System; TL Railgun

1 Drones @ [15] Pts
Shield Generator (x1)



1 Hammerhead Gunship (Heavy Support) @ 170 Pts
Railgun; Two Burst Cannons; Landing Gear
#Targeting Array [0]
Decoy Launcher [5]
Multi-tracker [10]
Flechette Dicharger [5]



Models in Army: 48


Total Army Cost: 1500


BTW about the HQ, at my league, for tie-breakers, we have a "HQ battle" where you take your HQ from your list, as is, and HtH it vr. the other guy's HQ, kinda unfair (with me being Tau) but I think it's a good list anyway.
 

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Originally posted by shas'o hamster@Oct 4 2003, 09:01
lose one hammerhead. i used to play a stationary tau force with 2 hammerheads, it is a lot more fun if you go for a mobile force (devilfish for fws, some stealths, and an extra suit). I don't mean to offend, but "stand and shoot" tau armies are boring and predictable :ph34r:
@hamster:
I'm a little confused by this statement, as hammerheads would seem to make a tau force more, not less mobile.

@viper: The way you notated your bodyguard unit kinda confused me :blink:, but it looks pretty good.
 

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Discussion Starter · #10 ·
We just take our HQ's and battle them in HtH for tie-breaker games, so I wanted to max my HQ out, hence the body-guards (where-as I normally just keep a IC un-grouped and use the IC rules so he can't be targeted)
 
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