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Discussion Starter · #1 ·
Master - terminator armour, combi-meltagun, power weapon 130
4 Terminator Command - 2 assault cannons, chainfist, furious charge 217

Epostilary - fury, storm bolter, terminator armour, auspex 150
4 Terminator Command - 2 assault cannons, chainfist, furious charge 217

4 Terminators - 2 assault cannons 200

6 Marines - lascannon, plasmagun 115
6 Marines - lascannon, plasmagun 115
6 Marines - lascannon, plasmagun 115

LST - heavy bolter, assault cannon 80
LST - heavy bolter, assault cannon 80
LST - heavy bolter, assault cannon 80

1499
 

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A couple of problems with it.

Firstly, the independent character count's as part of the squad when buying skills for a command squad.

The minimum size for a Terminator Squad (not a command squad) is 5.

Not enough tacticals in my opinion. You'd be better off dropping the Land Speeders for the extra terminator needed, the skills for the ICs, and spend the rest on adding another tactical squad. A large one fitted for CC mor mobile firepower. And spare points after that can bump up squad sizes.

Without another squad all your Terminators are going to get swamped (even by other marine armies, Ballpark Figure: about 50 models in a 1,500 point army, less for your's because you are fielding lots of terminators) as they advance and the 3 Tactical Squads you have already sit still and shoot. Something is needed to act as a link between the two, and as a reserve.
 

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Discussion Starter · #3 ·
Thankyou.

Master - terminator armour, storm bolter, power weapon, furious charge 123
4 Terminator Command - 2 assault cannons, chainfist, furious charge 217

Epostilary - fury, fear, terminator armour, furious charge 157
4 Terminator Command - 2 assault cannons, chainfist, furious charge 217

6 Marines - lascannon, plasmagun 115
6 Marines - lascannon, plasmagun 115
6 Marines - lascannon, plasmagun 115

LST - heavy bolter, assault cannon 80
LST - heavy bolter, assault cannon 80
LST - heavy bolter, assault cannon 80

8 Devastators - 4 missile launchers 200

1499
 

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Better, but IMO your putting too many points into the HQ, drop the librarin's command squad and attach him to the master's squad.

With the free points make the tactical squads ten strong and if you have enough spare points add a whirlwind.
 

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Discussion Starter · #6 · (Edited)
Master - terminator armour, storm bolter, power weapon, furious charge 123
Epostilary - fury, fear, terminator armour, furious charge 157
4 Terminator Command - 2 assault cannons, chainfist, furious charge 217

8 Marines - lascannon, plasmagun 145
10 Marines - lascannon, plasmagun 175
10 Scouts - vet with honours and power fist 158

LST - heavy bolter, assault cannon 80
LST - heavy bolter, assault cannon 80
LST - heavy bolter, assault cannon 80

8 Devastators - 4 missile launchers 200
Whirlwind 85

1500

Do you really think that's a more effective list than the last one?
 

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I do actually, with the termies you lose you got back LST's, and a whirl. Solid list. Play test it and tell us how it goes.
 

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Its much better, terminators cost too much to have with little support, by dropping one for a whirlwind and more marines your HQ can assault on its own and still have plenty of back-up.
 

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Discussion Starter · #10 ·
It makes a difference to the power weapons.

Bonjordo, I'd already had 3 lst's in the other list.
 
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