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Discussion Starter · #1 ·
HQ:
Destroyer Lorde - RO, Warscyth

Troops:
Necron Warriors x10
Necron Warriors x10

Fast Attack:
Wraiths x3 (one will join with Lord)
Destroyer x5

Elite:
Immortals x7

Heavy Support:
Monolith
Heavy Destroyer x1
Heavy Destroyer x1

Ok, so I guess my haphazard strategy would involve my warriors, immortals, and monolith pushing through the middle. The wraiths, lord, and heavy destroyers take a flank, and the destroyers take the other(or perhaps go with the lord,wraiths, heavies). The wraiths, lord, and destroyers go for armor, while the heavies take heavy armor or heavy infantry.

My foes will probably range from mechanized imperial guard, half-mechanized tau, space wolves, chaos marines, and maybe orks.

Comments or criticism? Have a feeling my thinking may be bad. Thanks in advance.
 

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Well...

Its okay, I suppose.

I would consider putting all of the wraiths with the D-lord and have the destroyers (including the heavies) to run just a little bit behind the lord.

A march with the monolith support is okay. I'd recommend placing the monolith in front of the warriors to block LOS from long range units.

I'm in a bit of a hurry right now so I will be back later (without the aid of a RO, :silly:) to think about this more and write more detailed comments and criticism.
 

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Discussion Starter · #3 ·
Sorry, the thought of the monolith advancing in front of the warriors must have slipped my mind when I was typing up my idea on what would pass as strategy.

The idea behind splitting the units was so they could attack different targets if the need presented itself.
 

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No Life King
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Oh boy! I haven't gotten to do this in a while! :sinister:

Welcome to the forum Durandall. And a further welcome to the Necron Tomb!

There was this part when you joined the forums, where it gave you the rules, and you didn't read them.
Go read them. ;)

But most of all I just hope you enjoy your stay with us.



Ah ok, now that that is done, where is my pitchfork and chainsaw... 'tis list trimming time.

I see where you are coming from as far as a tactical standpoint goes. However you are splitting your forces around a little too much, and are running short in a few key places. in 1.5k games, most players prefer to have around 3 squads of 10 warriors, this keeps your phase out numbers high, and more importantly, gives you scoring units for objective games. Warriors don't have the best hitting power in the game, however they are reasonably tough against most things, even moreso with a resorb. And then close combat happens and they all freaking die on you. (insert rant about sweeping advance here)

For specialist units such as destroyers and wraiths, (especially destroyers and wraiths) it tends to be most effective to have them in two units of 3 (or more with destroyers but 2x3 is baseline optimal).
This way you have numbers to support damage output, makes the units more flexible, but most importantly if one squad all dies off, they still get WBB! and then you potentially get a BIG squad (like...4-6). The only specialist Necron unit this doesn't ALWAYS hold true for is immortals, because they are so unbelievably tough.

Monolith is fine.

Destroyer lord is something I like to include. The extra mobility and toughness, though not always useful, are pretty handy to have around in some cases. Even though my lord almost always ends up playing babysitter with the warriors, being able to charge out and tie down a unit of enemy assault troops, while staying in res orb range, can be pretty handy.

I've found having a pair of loan heavy destroyers like that is VERY strong in some cases. However to really maximize this effect tomb spyders are a bit important. Otherwise just make sure to keep both of them within 6" of one another. Even though lascannons are, and I quote "horrible for killing heavy vehicles" I never seem to have a problem popping Leman Russ from halfway across the board with my HDs.

Against those opponents, I feel you would strongly benefit from a few heavy hitting Close Combat soldiers. I like to call these tombspyders (or minivans). When 2/3 close combat issues come a-knocking, tomb spyders are there to jump screaming out of the doorbell and rip their face off. (these two issues are hordes, and skirmisher specialists, the third is what I call super-heavy assault units). Also they work reasonably well to finish off vehicles, add a few wounds to your friendly neighborhood Character, and take shooting hits like champs. Oh also forgot to mention the JOY that is charging an enemy troop squad with them. If you have problems with close combat, look these guys up.

I will say this, your list, if used well in a friendly environment, could very much work, though the "old standard" lists (Orblord, 3x10 warriors, 2x3 destroyers, monolith, tomb spyders) may be a bit easier to start up with. A big part of 40K is learning what works for YOU, so go play, and learn.

Also, sorry for that huge essay on new army lists and such, I got a bit overexcited. :solider:
 

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Discussion Starter · #5 ·
Alzer, by all means essay away if you feel like it. Thanks for the large amount of information on units, I may very well consider trying out those tomb spyder.

As far as I can tell from many of the people that will be playing at the new hobby store we have, most of them seem to be taking units that they like the look of (such as the space wolf and chaos marine player). So I don't think i'll run into too many "win at all costs" players.
 

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No Life King
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That is excellent news to hear. I find it far more enjoyable when people are playing interesting armies instead of stacked power lists that someone wrote for them on the internet.

If you got the time to spare (see also: waste) go through the arts of the red harvest articles for more on different units.
 

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This looks a good list but it has no synergy.

The problem is you have to many different types of units.

This list is just going to get picked apart one by one.

I suggest you either run Destroyers or Immortals not both.

Run this list and see if it works well

Destroyer lord with Res orb and w-sythe.

10 warriors

10 warriors

10 warriors

3 wraiths

5 destroyers

4 destroyers

monolith

It should work well.
 

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Discussion Starter · #11 ·
So you're saying that my list has units that will not perform well together? Wouldn't the lack of Heavy Destroyers detract from my armor killing ability?

Sorry guys, i'm feeling somewhat ill so that may be affecting my ability to understand what you are saying.
 

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I'm back now... And it seems Prince Chimera and Alzer (hail Alzer) have pretty much pointed out what I was going to discuss.

Again, I will also reiterate on the machine analogy. It is very important to have unit synergy for necrons. No necron unit (except the C'tan perhaps) are designed to go at it alone. They will get killed very quickly and you won't get WBB if you have no support (ie Squad gets wiped out in one hit).

There are several true and tried synergy combos. I, myself, am quite favourable of the 2 Destroyer Squadron combo with a sprinkling of scarabs. Scarabs tie down key units that threaten the destroyers the most, leaving the destroyers to wreak havoc with a little less risk.

As Alzer suggested, read the articles that have 'The Arts of the Red Harvest' in it's name. These are very useful in researching which units are good for which role and etc. I've picked quite a few tricks from these articles.

But the most important thing to remember is to search for what works for YOU! Play several games, evaluate units' effectiveness and rehash the list to suit.
 

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Discussion Starter · #13 ·
Sightly altered my current idea of a list after reading up on those scarabs, so here is my updated list.

HQ:
Destroyer Lord - RO, Warscythe

Troops:
2x10 Warriors

Elite:
5 Immortals

Fast Attack:
3 wraiths
2x4 destroyers
5 scarabs

Heavy Support:
Monolith

Phase out at 9

So does this look good? Or hilariously bad?
 

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Discussion Starter · #15 · (Edited)
Ya missed that part about only getting 3 Fast attack slots didn'cha?

You'll have to drop either the scarabs, or the wraiths.

Pick up a third warrior squad. Then we're talking decent list.
OH sorry, must have forgotten that. Got ahead of the rules.

HQ:
Destroyer Lord - RO, Warscythe

Troops:
2x30 Warriors

Elite:
5 Immortals

Fast Attack:
2x4 destroyers

Heavy Support:
Monolith

phase out at 11

So how does this one look?
 

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Why are you running a Destroyer lord with a res orb without wraiths ?.

You'd be better off with this list.

Necron lord,destroyer body,nightmare shroud,phase shifter,warsythe

6 Scarab swarms with DF's. This unit goes with the lord.

Or

Necron lord,destroyer body,res orb,warsythe

3 wraiths
--------------------------------------
10 warriors

10 warriors

10 warriors

Monolith
--------------------------------------
4 destroyers

4 destroyers

or

3 Heavy destroyers

3 heavy destroyers
 

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Discussion Starter · #17 ·
Why are you running a Destroyer lord with a res orb without wraiths ?.

You'd be better off with this list.

Necron lord,destroyer body,nightmare shroud,phase shifter,warsythe

6 Scarab swarms with DF's. This unit goes with the lord.

Or

Necron lord,destroyer body,res orb,warsythe

3 wraiths
--------------------------------------
10 warriors

10 warriors

10 warriors

Monolith
--------------------------------------
4 destroyers

4 destroyers

or

3 Heavy destroyers

3 heavy destroyers
You raised a pretty big point. I started to think along the same lines as that one shortly after posting the last one, but didn't have any time to edit my last post. Thanks for the tips and to the point "you fool!" moments.
 

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You raised a pretty big point. I started to think along the same lines as that one shortly after posting the last one, but didn't have any time to edit my last post. Thanks for the tips and to the point "you fool!" moments.
Lol ok.

Tbh phase out is overrated,when you've lost 75% you should know you've lost the game from the start.

When i play necrons i generally just let the C'tan and Pariahs do all the work and run them up as fast as i can into enemy lines while the warriors and immortals standback and stall turns,if they shoot at my pariahs and c'tan whos cares ? there just wasteing shots on the stuff that doesn't hurt my PO count and in objective based games,i also have a monolith that can just act as a mobile wall for 1 of my warrior squads,trust me there is no way they are going to break my warriors in combat without going past a c'tan,pariahs and a monolith,i tend to use destroyers but i needed the PO numbers.

I'll post my current list later.
 

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PrinceChimera, would you suggest when using the list with destroyers, to have the destroyers take one flank with the wraiths on the other or something else?
it is all a matter of opinion.

If i was playing that list i gave you,i would first put 1 necron warrior unit in reserve,this means you can't be PO on turn 2-3.

Depending on who your vsing,put your destroyers behind the monolith,then when its your turn move them 12 and shoot,this helps so you haven't lost any destroyers to enemy shooting.

I would always leave the wraith at the other side of the board,so the enemy has to options he either runs towards your warriors in 1 corner or he shoots the wraiths that are about to hit in lines by turn 2-3.
 
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