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Confused Corgi
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447 Posts
Discussion Starter · #1 · (Edited)
323-Tank Commander-Leman Russ Demolisher, forge crafted, side skirts, extra armour, terrain, lascannon, smoke, plasma cannon sponsons

268-Tank Ace-Leman Russ, forge crafted, side skirts, extra armour, terrain, Heavy bolter, smoke, heavy flamer sponsons

268-Tank Ace-Leman Russ, forge crafted, side skirts, extra armour, terrain, Heavy bolter, smoke, heavy flamer sponsons

160-Leman Russ, lascannon, extra armour

160-Leman Russ, lascannon, extra armour

160-Leman Russ, lascannon, extra armour

160-Leman Russ, lascannon, extra armour



This is an attempted list to go with my friend's Renegade Militia force. There really isn't all that much to say other than that there are only 7 targets, and each one is hard as...well...a tank!

Strategy-Command Tank in center, Ace on either side, 2 Leman Russ at each end. Move forward shooting as they advance, and then let loose with heavy flamers and tank shock the enemy off the board!


Anyway, any tips would be appreciated.
 

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Lets start with legality:
The Commander must choose either: Battle tank, Vanquisher, exterminator, or conqueror. The demolisher is not a legal command tank. Side skirts are illegal on the demolisher as it states in the side skirts description that side armour may not excede 13.

Now on to practicality:
The aces as they are are wasting points. The point of an Ace is to pick a tank that will greatly take advantage of the improved ballistic skill. The battle cannon doesn't use BS and nor do the flamers, so the only weapon benifiting from it is the heavy bolter, and given the cost to upgrade to an ace, that makes for one really expensive heavy bolter.

Where is the ace gunners doctrine? IMO ace gunners is practically a gift. It has an enormous effect, whichever way you use it, and doesn't cost all that much. Your chance to hit with an ordinance weapon is boosted from 33% to 55%, and on command tanks and tank aces, re-rolling 1s is really valuable.
 
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