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Discussion Starter · #1 · (Edited)
This is my first ever army list so its probably terrible but here i go.

Summary:
This army consists of an Inquisitor and his largeish retinue leading a Grey Knights strike team. I would have had a land raider or a dreadnought but i would have needed a Grey Knights Hero as an HQ choice.

Army List:
HQ - Inquisitor Lord & Retinue: 8#
Inquisitor Lord:
Destroy Demon; Artificer Armour; Consecrated Scrolls; Digital Weapons; Grimoire of True Names; Master-crafted Demonhammer; Psychic hood; Refractor Field; Sacred Incense; Annointed Weapon.
Retinue - Acolyte:
Carapace Armour; Combi-Needle Pistol
Familiar:
Close Combat Weapon
Heirophant:
Laspistol; Close Combat Weapon
Mystic:
Laspistol; Close Combat Weapon
Mystic:
Laspistol; Close Combat Weapon
Warrior - Veteran Guardsman:
Frag grenades; Krak grenades; Hellgun; Targeter
Warrior - Veteran Guardsman:
Frag grenades' Krak grenades; Hellgun; Targeter
= 279 points

Elites - Grey Knight Terminators: 3#
Grey Knight Terminator:
Nemesis Force Weapon; Psycannon; Holocaust
Grey Knight Terminator
Thunder Hammer & Storm Shield; Holocaust
Brother-Captain:
Auspex; Icon of the Just; Master-crafted Incinerator; Teleport Homer; Terminator Armour; Nemesis Force Weapon
= 270 points

Troops - Grey Knights: 5#
Grey Knight:
Incinerator; True Grit
Grey Knight:
Psycannon; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight Justicar:
Artificer Armour; Auspex; Icon of the Just; Master-crafted Nemesis Force Weapon; Psycannon Bolts; Purity Seals; Targeter; Storm Bolter; True Grit Hero
= 258 points

Troops - Grey Knights: 5#
Grey Knight:
Incinerator; True Grit
Grey Knight:
Psycannon; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight Justicar:
Artificer Armour; Auspex; Icon of the Just; Master-crafted Nemesis Force Weapon; Psycannon Bolts; Purity Seals; Targeter; Storm Bolter; True Grit Hero
= 258 points

Troops - Grey Knights: 5#
Grey Knight:
Incinerator; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight Justicar:
Auspex; Carapace Armour; Nemesis Force Weapon; Storm Bolter; True Grit Hero
= 167 points

Fast Attack - Grey Knights Teleport Attack: 5#
Grey Knight:
Incinerator; True Grit
Grey Knight:
Psycannon; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight Justicar:
Artificer Armour; Auspex; Icon of the Just; Master-crafted Nemesis Force Weapon; Psycannon Bolts; Purity Seals; Targeter; Teleport Homer; Storm Bolter; True Grit Hero
= 268 points

Total Points = 1500

Hopefully the feedback i get will help me make this and later army lists better.
 

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LO Ninja
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1,214 Posts
Answer the first - Welcome to LO dude. May your stay be a long and happy one :)

Answer the second - Everything in its place and a place for everything. Army list go in the army list section at the top of each of the armys forum.

Answer the third - The list, ho boy :-

Army List:
HQ - Inquisitor Lord & Retinue: 8#
Inquisitor Lord:
Destroy Demon; Artificer Armour; Consecrated Scrolls; Digital Weapons; Grimoire of True Names; Master-crafted Demonhammer; Psychic hood; Refractor Field; Sacred Incense; Annointed Weapon.
Retinue - Acolyte:
Carapace Armour; Combi-Needle Pistol
Familiar:
Close Combat Weapon
Heirophant:
Laspistol; Close Combat Weapon
Mystic:
Laspistol; Close Combat Weapon
Mystic:
Laspistol; Close Combat Weapon
Warrior - Veteran Guardsman:
Frag grenades; Krak grenades; Hellgun; Targeter
Warrior - Veteran Guardsman:
Frag grenades' Krak grenades; Hellgun; Targeter
= 279 points

Like the rest of your army you have gone a bit wargear crazy. This chap is the biggest offender. Drop EVERYTHING off him, including the retinue. =][= are flops in cc and it doesn't have a transport to get where they are going so death by shooting is guaranteed. Do the shooty build, psycannon, 3x Heavy bolters, Mystic. Cheap and cheerful and 100x more effective than the above build.

Elites - Grey Knight Terminators: 3#
Grey Knight Terminator:
Nemesis Force Weapon; Psycannon; Holocaust
Grey Knight Terminator
Thunder Hammer & Storm Shield; Holocaust
Brother-Captain:
Auspex; Icon of the Just; Master-crafted Incinerator; Teleport Homer; Terminator Armour; Nemesis Force Weapon
= 270 points

If you wanted a GKHero to take GKDreads or GKLR then why not just bump this squad up to the HQ section? Holocaust cann't be taken by GKT only by the BC. DO NOT mix and match special weapons, both psy cannons or both incinerators, if the latter than a transport is needed. You, err, Master Crafted a flamer? Drop all the toys as some is useless (tele homer) and get another couple of GKT to about 5 men. Run a psycannon on the BC.

Troops - Grey Knights: 5#
Grey Knight:
Incinerator; True Grit
Grey Knight:
Psycannon; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight Justicar:
Artificer Armour; Auspex; Icon of the Just; Master-crafted Nemesis Force Weapon; Psycannon Bolts; Purity Seals; Targeter; Storm Bolter; True Grit Hero
= 258 points

Troops - Grey Knights: 5#
Grey Knight:
Incinerator; True Grit
Grey Knight:
Psycannon; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight Justicar:
Artificer Armour; Auspex; Icon of the Just; Master-crafted Nemesis Force Weapon; Psycannon Bolts; Purity Seals; Targeter; Storm Bolter; True Grit Hero
= 258 points

Troops - Grey Knights: 5#
Grey Knight:
Incinerator; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight Justicar:
Auspex; Carapace Armour; Nemesis Force Weapon; Storm Bolter; True Grit Hero
= 167 points

Okays. All these troops are wrong. You have mixed and matched SWs again and in the case on incinerators you again have no transports. You will be charged before they even fire. 5 man squads will drop like fly's, up to 7-8 men for survivability. Again DROP ALL WARGEAR on the justicars. At most they need frags and master crafted NFW if you have points to spare which in a DH list you shouldn't. Some wargear is again just useless (purity seals, GKs never run away and carapace armour, you are giving a 3+ save model a 4+ save??

Fast Attack - Grey Knights Teleport Attack: 5#
Grey Knight:
Incinerator; True Grit
Grey Knight:
Psycannon; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight:
Nemesis Force Weapon; Storm Bolter; True Grit
Grey Knight Justicar:
Artificer Armour; Auspex; Icon of the Just; Master-crafted Nemesis Force Weapon; Psycannon Bolts; Purity Seals; Targeter; Teleport Homer; Storm Bolter; True Grit Hero
= 268 points

In 5th ED FAGKs are now worse than useless. Its all about the troops now so change to troops.

It seems to me that you don't have enough models to run 1500 so loaded up on wargear to make the difference up. Just play a 1000pts instead. This list has 0 anti tank (well, 1 thunder hammer) and will get mauled for it. You could easily save 500pts by droping all the wargear which would be 2 LRs or 3 GKDreads. Up to you.

PL
 

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3 Getrudes
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1,710 Posts
I have to know before I start in on this; is this a list you made with a background story in mind, or one you're hoping to play with against other folks at a gaming club or something?
 

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Discussion Starter · #4 · (Edited)
yes it had a theme as an inquisitor leading a grey knights task force
also i haven't bought the models yet i was seeing what guys said first
 

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Discussion Starter · #5 ·
Taking all the wargear out doesn't save enough for 2 land raiders i modified it following your advice and i couldn't afford 2.

HQ: Inquisitor Lord (6#, 206 Pts)
1 Inquisitor Lord @ 206 Pts
Psycannon; Mount in Rhino
1 Rhino @ [50] Pts
Storm Bolter
1 Mystic @ [6] Pts
Laspistol; Close Combat Weapon
1 Warrior @ [25] Pts
Gun Servitor; Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter
1 Warrior @ [25] Pts
Gun Servitor; Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter
1 Warrior @ [25] Pts
Gun Servitor; Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter

HQ: Grey Knight Hero (4#, 274 Pts)
0 Grey Knight Hero @ 274 Pts
Brother Captain
1 Brother-Captain @ [274] Pts
Holocaust; Terminator Armour; Nemesis Force Weapon; Psycannon; Add Grey Knight Terminators
1 Terminator Armour @ [0] Pts
3 Grey Knight Terminator Retinue @ [163] Pts
Nemesis FW and Storm bolter (x2); Psycannon (x1)

Troops: Grey Knights (5#, 200 Pts)
4 Grey Knights @ 200 Pts
Nemesis Force Weapon (x2); Storm Bolter (x2); Psycannon (x2); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Troops: Grey Knights (5#, 200 Pts)
4 Grey Knights @ 200 Pts
Nemesis Force Weapon (x2); Storm Bolter (x2); Psycannon (x2); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Troops: Grey Knights (5#, 200 Pts)
4 Grey Knights @ 200 Pts
Nemesis Force Weapon (x2); Storm Bolter (x2); Psycannon (x2); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Troops: Grey Knights (5#, 150 Pts)
4 Grey Knights @ 150 Pts
Nemesis Force Weapon (x4); Storm Bolter (x4); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Heavy Support: Grey Knight Land Raider (1#, 270 Pts)
1 Grey Knight Land Raider @ 270 Pts
Twin Linked Heavy Bolter; Twin Linked Lascannon (x2); Extra Armor; Hunter Killer Missile
 

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The other Kind of Fluff
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8,843 Posts
First, welcome to LO. If you have any questions, feel free to shoot a message to either myself or another mod. Second, this thread belongs in the army list section.

*thread punted with magical rabbit's foot*
 

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Hive Fleet Pandora
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5,068 Posts
No matter how you equip your Inq Lord + retinue, they will never be better than Grey Knights/Grey Knight Terminators in close combat. Therefore, I suggest you make them shooty as that is where they are most effective.

Also, Daemonhunter armies are very expensive pointwise. You will almost always be outnumbered. Thus, it is best to minimize on the wargear and maximize on the manpower (or anti-tank).

Finally, one of the Daemonhunter's biggest weaknesses is ranged anti-tank. The best option would be land raiders, however, they are expensive. If you want a cheaper solution, go with GK Dreadnoughts.

This is how I would redo your list (assuming you're not taking Land Raiders):

HQ
Inquisitor Lord - psycannon - 75
1x mystics, 2x sage, 1 warrior - plasma cannon, 2 warriors - plasma guns (or heavy bolters) - 111 (or 107 w/3 heavy bolters)

BC - psycannon - 91
4x GKT retinue - psycannon - 209

TROOPS
7x PAGK's (Power-armored Grey Knights) - 200
7x PAGK's (Power-armored Grey Knights) - 200
7x PAGK's (Power-armored Grey Knights) - 200

HEAVY
GK Dread - TL-las, EA, smokes - 138
GK Dread - TL-las, EA, smokes - 138
GK Dread - TL-las, EA, smokes - 138

TOTAL - 1500 (or 149O)


If you want to go for double-land raiders, I would go like this:


HQ
Inquisitor Lord - psycannon - 75
1x mystics, 2x sage, 1 warrior - plasma cannon, 2 warriors - plasma guns (or heavy bolters) - 111 (or 107 w/3 heavy bolters)

BC - incinerator - 81

TROOPS

8x PAGK's - 2x incinerators - 245 (BC would go with 1 of these squads in LR)
8x PAGK's - 2x incinerators - 245 (BC would go with 1 of these squads in LR)
6x PAGK's - 2x psycannnons, targeter - 226

HEAVY
GK Land Raider - EA, smokes - 258
GK Land Raider - EA, smokes - 258

TOTAL - 1499 (or 1489)
 

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1,151 Posts
GKT can take holocaust for X points. The BC or GM is the focal point for the psychic ability. IF a Powers of the Warp happens then the hole unit takes a hit. Now if the BC or GM has the power then only he takes the hit.
 

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Discussion Starter · #12 · (Edited)
jy2 - i have tried to follow your's and others advice, i am using a program called army builder 4 and it seems to think that grey knights have to be in combat squads. Is the following army list better than the second i posted?

HQ: Inquisitor Lord (7#, 186 Pts)
1 Inquisitor Lord @ 186 Pts
Psycannon
1 Mystic @ [6] Pts
Laspistol; Close Combat Weapon
1 Sage @ [10] Pts
Laspistol; Close Combat Weapon
1 Sage @ [10] Pts
Laspistol; Close Combat Weapon
1 Warrior @ [20] Pts
Veteran Guardsman; Frag Grenades; Krak Grenades; Targeter; Plasmagun (x1)
1 Warrior @ [45] Pts
Gun Servitor; Frag Grenades; Krak Grenades; Targeter; Plasma Cannon (x1)
1 Plasma Cannon @ [0] Pts
1 Warrior @ [20] Pts
Veteran Guardsman; Frag Grenades; Krak Grenades; Targeter; Plasmagun (x1)

HQ: Grey Knight Hero (1#, 81 Pts)
0 Grey Knight Hero @ 81 Pts
Brother Captain
1 Brother-Captain @ [81] Pts
Terminator Armour; Incinerator
1 Terminator Armour @ [0] Pts

Troops: Grey Knights (5#, 170 Pts)
4 Grey Knights @ 170 Pts
Nemesis Force Weapon (x2); Storm Bolter (x2); Incinerator (x2); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Troops: Grey Knights (5#, 170 Pts)
4 Grey Knights @ 170 Pts
Nemesis Force Weapon (x2); Storm Bolter (x2); Incinerator (x2); True Grit
1 Grey Knight Justicar @ [50] Pts
Nemesis Force Weapon; Storm Bolter; True Grit Hero

Troops: Grey Knights (5#, 201 Pts)
4 Grey Knights @ 201 Pts
Nemesis Force Weapon (x2); Storm Bolter (x2); Psycannon (x2); True Grit
1 Grey Knight Justicar @ [51] Pts
Targeter; Nemesis Force Weapon; Storm Bolter; True Grit Hero

Troops: Grey Knights (5#, 176 Pts)
4 Grey Knights @ 176 Pts
Nemesis Force Weapon (x3); Storm Bolter (x3); Psycannon (x1); True Grit
1 Grey Knight Justicar @ [51] Pts
Targeter; Nemesis Force Weapon; Storm Bolter; True Grit Hero

Heavy Support: Grey Knight Land Raider (1#, 258 Pts)
1 Grey Knight Land Raider @ 258 Pts
Twin Linked Heavy Bolter; Twin Linked Lascannon (x2); Extra Armor; Smoke Launchers

Heavy Support: Grey Knight Land Raider (1#, 258 Pts)
1 Grey Knight Land Raider @ 258 Pts
Twin Linked Heavy Bolter; Twin Linked Lascannon (x2); Extra Armor; Smoke Launchers
 
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