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Discussion Starter · #1 ·
Well I was really bored so I thought I coe up with a list and see iff it's good enough to play with.

1500 points

HQ

Yriel-155
w/ 14 storm guardians, warlock w/conceal 152

Troops

10 wraithguard, spiritseer w/ conceal-396

10 wraithguard, spiritseer w/conceal -396

Heavy Support

Wraithlord- w/starcannon, EML, 2x flamers

Fire Prism- holofields- 140

Fire Prism- 115

total= 1499

Comments are appreciated.
 

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Discussion Starter · #2 ·
*Natlav looks to the right, nobody is there. Then he looks to the left. And you see a leaves blow by*

Wow I had this up for a week and 25 views but no advice? Hmmm what to do now...
 

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The Fallen
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*Natlav looks to the right, nobody is there. Then he looks to the left. And you see a leaves blow by*

Wow I had this up for a week and 25 views but no advice? Hmmm what to do now...
I would probably try and bump it in some discrete way mate :)

HQ

Yriel-155
w/ 14 storm guardians, warlock w/conceal 152
Hmm foot slogging? be worth dropping a couple of guardians for some special weapons
Troops

10 wraithguard, spiritseer w/ conceal-396

10 wraithguard, spiritseer w/conceal -396
slo even compaired to your foot sloggers, but ok, lets stick with it
Heavy Support

Wraithlord- w/starcannon, EML, 2x flamers

Fire Prism- holofields- 140

Fire Prism- 115
you know what I dont like? the fire prisms - they dont fit, the rest is an interesting vairation, probably needs a couple more WLs just so he has something to shoot his AT at, so switch there

as for effective? well it asks questions and will do ok against some armies,but ultimatleylow model count for 1500 will result in attrition slowly wearing you away
 

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The Fallen
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last thought - ditch all 3 HS and try and work 3 wave serpents in there (for guardians and split a WG squad) may give you more effect, but I think I would want to proxy either way before I spent too much money
 

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I would probably try and bump it in some discrete way mate :)
A week with no responses to an armylist posted up for advice, with twenty five views to boot, I think there is some good reason for a bump of almost any kind in that.
 

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Discussion Starter · #6 ·
Okay here's the up to date list. So it seems that I apparently...aww never mind.

Eldar 1500 point list. Up to date!
HQ

Yriel -155
w/ 11 storm guardians, warlock w/conceal 128


Troops

10 wraithguard, spiritseer w/ conceal-396

10 wraithguard, spiritseer w/conceal -396


Heavy Support

Wraithlord w/ 2x flamers, Eldar Missile Launcher, Starcannon -145

Wraithlord w/ 2x flamers, Bright Lance, Eldar Missile Launcher- 155

2 War Walkers, both with 2 scatter lasers- 120

total: 1495

Basically I got rid of the Fire Prisms to make the list more, similar, to the rest of the list.

I basically lost 3 guardians to get in 2 war walkers(love these things, I'm willing to debate about that) and a super special awsome Wraithlord(the ones everyone loves).
 

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I'll debate war walkers with you if you'd like.

With 10 armor all around, they're pretty weak. Sure, they can outrange most enemies, but play a speedy army and you'll find the War Walkers as their primary target.

Then with their weak armor, one strength six shot tends to glance easily, and penetrate more then I like. At that point, you could lose weapons, be immobilized (really killing you if your other walkers are moving as a squad and now can't go more than 2 inches away from the motionless wreck) or explode.

what if you did go with a wave serpent for 120 points, and dropped one storm guardian? Then the guardians and yriel could ride inside and fish of fury your enemy.
 

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The Fallen
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the walkers are fine, if he wants to kill them he will, but not before they do damage to him and at their range, it will require his AT weapons which pulls fire off the WL and the WG, I like it mate, still a little worried about the speed, particuarly of Yriel and his escort as they will undoubtedly draw fire. 5th ed will make this even more interesting as you can use the WG to screen yriel and his chums
 

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The Fallen
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as homer said, but ultimately the walkers are there for firepower not mobility, the movement is simply of use to use intervening terrain as a LOS blocker and get them better LOS
 

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Welp, in my experience with war walkers, a good opponent will hug cover and avoid LOS from them. It can be very easy to do since they're pretty slow moving.
 

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Discussion Starter · #12 ·
Well just_will, the war walkers fit well with the army because they are the same speed as the wraithlords. Here's my first arguement. They can be very cheap and pack mass fire power. If you keep them back and fire with everything you got then they shouldn't be that much much of a target. Escecially in my case because they would most likley would go after the wraithlord. The wraithguard can be pretty annoying too.

Anyways I know that you had bad experience with them. And now you don't like them. But I totally undertand, not everyone loves the war walkers.

Well all I can say is that I was thinking af switching Yriel and the guardians for an Avatar and something else. But I'm not sure if I want to do that.
 

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okay 20 wraithguard? you had really better know what you're doing before you do that. now I'm not an Eldar player yet, but I know wraithguard are made of suck when it comes to CC. so you need to find a way of utilising that delicious firepower without talking about ghostbusters (I'm sorry, it's just they really remind me of ghostbusters) and without getting charged. let me put it this way. a unit of Boyz with a powerklaw Nob come bombing at you in a truck and charge. sure the boyz will do a bit of damage, but the Nob should eat 2 or 3 for breakfast. u'll find that unit disappear somewhat gradually. say bye bye to 400 points.
 

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The Fallen
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the walker issue:

as you point out, will has had bad experiances with them, however the majority of players have good experiances, certainly mine have been exceptional.

the avatar: I did consider suggesting that, not least because yriel eats points, the thing with yriel and the stormies is they will draw fire, if yriel gets to them intact he tends to eat what he comes into contact with (he really is lethal) but he has to get there, the avatar is a competent killer, although not perhaps at yriels level, but also will draw fire off the wraith stuff
 

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Well just_will, the war walkers fit well with the army because they are the same speed as the wraithlords. Here's my first arguement. They can be very cheap and pack mass fire power. If you keep them back and fire with everything you got then they shouldn't be that much much of a target. Escecially in my case because they would most likley would go after the wraithlord. The wraithguard can be pretty annoying too.

Anyways I know that you had bad experience with them. And now you don't like them. But I totally undertand, not everyone loves the war walkers.

Well all I can say is that I was thinking af switching Yriel and the guardians for an Avatar and something else. But I'm not sure if I want to do that.
Hey, I wanted to take you up on your offer and play devil's advocate. I think your list will work well most of the time! Give it a shot. You can always save the Yriel/Avatar switch for when you get bored of it.

Oh and Cheredanine, please tell me your good experiences.
 

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The Fallen
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good experiance comprises of shooting the pants off my opponents, I field 2 full squads of walkers (one with Scatter lasers, the other with shuriken cannon, the third HS slot is my Anti tank stuff, typically either a single war walker with bright lances or my nightwing.

I think your first porblem will is the efficiency of your walkers, if I shoot my main squad (the scatter lasers) at something, it is invevitably guided, averaging 18 str 6 hits, that hurts far more than what your squads put down

The next point is deployment, you make damn sure you get first shot, you do this by deploying them in the open, using your scout move to get out of LOS and your first move to move out somewhere else where he isnt expecting it.

The next point is back to the "whole is greater than the sum of the parts" thing, in 1000 points I throw out over 80 str 6 shots per turn, my entire army is mobile, so I can use cover to limit what parts of his army can see me, whilst all my army can see parts of him, as a result I fight his army a bit at a time, wheras he has only a small part of his army which can see anything, and it can see everything

The last concept is "target rich environment" - assuming he has say half his army that can see and shoot, what does he shoot at? he is probably desperate to take out that AT walker, he has a further 2 squads of walkers, 2 squads of vypers and 3 squads of bikes, all throw out a high volume of fire, whilst the walkers are comparably easy to kill, they are probably stood farther off than his small arms can fire so he needs to waste a whole squad firing to get one AT shot at them, that wont kill a squad of 3, he will probably need, for example, to fire 4 tac squads with MLs at them, to stop the walker squad firing and even then he wont stop all of them permenantly, if he tries to close range he isnt shooting and he is ignoring the bikes which canthen get close and unleach the catapults too (bike catapults are lethal in numbers, they dont tend to miss, if you can get doom in there then all the better) and if it takes him a turn with all his firing on the walker, then he aint damaging the other walker squad, the bikes or the vypers, the bikes in particular can be a tough nut to crack, whatever he chooses to target, it is the wrong answer

overall my eldar with walkers have NEVER lost a game, there is the odd battle report in the battle report forum
 

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good experiance comprises of shooting the pants off my opponents, I field 2 full squads of walkers (one with Scatter lasers, the other with shuriken cannon, the third HS slot is my Anti tank stuff, typically either a single war walker with bright lances or my nightwing.

I think your first porblem will is the efficiency of your walkers, if I shoot my main squad (the scatter lasers) at something, it is invevitably guided, averaging 18 str 6 hits, that hurts far more than what your squads put down

The next point is deployment, you make damn sure you get first shot, you do this by deploying them in the open, using your scout move to get out of LOS and your first move to move out somewhere else where he isnt expecting it.

The next point is back to the "whole is greater than the sum of the parts" thing, in 1000 points I throw out over 80 str 6 shots per turn, my entire army is mobile, so I can use cover to limit what parts of his army can see me, whilst all my army can see parts of him, as a result I fight his army a bit at a time, wheras he has only a small part of his army which can see anything, and it can see everything

The last concept is "target rich environment" - assuming he has say half his army that can see and shoot, what does he shoot at? he is probably desperate to take out that AT walker, he has a further 2 squads of walkers, 2 squads of vypers and 3 squads of bikes, all throw out a high volume of fire, whilst the walkers are comparably easy to kill, they are probably stood farther off than his small arms can fire so he needs to waste a whole squad firing to get one AT shot at them, that wont kill a squad of 3, he will probably need, for example, to fire 4 tac squads with MLs at them, to stop the walker squad firing and even then he wont stop all of them permenantly, if he tries to close range he isnt shooting and he is ignoring the bikes which canthen get close and unleach the catapults too (bike catapults are lethal in numbers, they dont tend to miss, if you can get doom in there then all the better) and if it takes him a turn with all his firing on the walker, then he aint damaging the other walker squad, the bikes or the vypers, the bikes in particular can be a tough nut to crack, whatever he chooses to target, it is the wrong answer

overall my eldar with walkers have NEVER lost a game, there is the odd battle report in the battle report forum
And those are great points, if you're a) playing that kind of army and b) playing against space marines.

It looks to me like natlav is trying to play a much different kind of army. His wraithguard wall is much different from your jetbike army, and he's only going to have TWO walkers on the table, not two squads of 3. But to each his own I guess.
 

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The Fallen
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And those are great points, if you're a) playing that kind of armyote]
indeed however they work well with other armies, for example if you look at tempus fugitives campaignb weekends you will find a friend of mine, now chairman of tempus fugitives, used an iyanden army wwith war walkers, wimilar therefore what natlav is using, and had a great deal of sucess (googling or visiting TF will give you it, you will also gfind that many of the eldar players on this forum use them
and b) playing against space marines.
no absolutley not, in fact MEQs are actually the most resilient, other armies are far easier to kill with war walkers, hence I tried to put the worse case
It looks to me like natlav is trying to play a much different kind of army. His wraithguard wall is much different from your jetbike army, and he's only going to have TWO walkers on the table, not two squads of
as above
 
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