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Discussion Starter · #1 ·
My new concept of tournament army, based on not so good experiences of last tourney (I ended 8 of 16) What do you think about it?

Prepared to face some SM/CHSM, Eldar, Tau and Tyranid

Star Dragons (1500pts)
+Blessed be the warriors
+Suffer not the work of heretic
-Die standing
-Flash over steel

HQ
Reclusiarch (Plasma pistol,Frag grenades, Terminator honours, Jump pack)
Epistolary Librarian (Plasma pistol, Frag grenades, Melta bombs, Terminator honours, Bike, Veil of time, Fear of darkness)

ELITES
Veteran squad (8xBp+CCW, Meltagun, sergeant with Bp+Powerfist) infiltrate
Assault squad (jump packs, 7xBp+CCW, Plasma Pistol, sergeant with Bp+Powerfist) furious charge

TROOPS
Scout squad (4xSniper rifle, Missile launcher)
Scout squad (4xSniper rifle, Missile launcher)

FAST ATTACK
Land speeder tornado - Assault cannon, Heavy bolter
Land speeder tornado - Multi melta, Heavy flamer

HEAVY SUPPORT
Devastator squad (2xbolter, 2xMissile launcher, 2xLascannon) Tank hunter
Whirlwind Battery (Vengence)
 

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razz said:
HQ
Reclusiarch (Plasma pistol,Frag grenades, Terminator honours, Jump pack)
Epistolary Librarian (Plasma pistol, Frag grenades, Melta bombs, Terminator honours, Bike, Veil of time, Fear of darkness)
2 HQ's.. My personal advice, stick to one in`1500 battles. That will offer you enough points to grow your steady army core.
Don't go plasma on IC's, far too expansive and offers the chance of loosing more wounds before he gets into CCB
Your epistolary is too expansive.. drop veil or fear.

razz said:
ELITES
Veteran squad (8xBp+CCW, Meltagun, sergeant with Bp+Powerfist) infiltrate
Assault squad (jump packs, 7xBp+CCW, Plasma Pistol, sergeant with Bp+Powerfist) furious charge
Max out squads that go into ccb. Veterans gains the ability to get 2 special ccb weapons, my personal choice: Pair of LC's and a power weapon. Use them I advice you.
Also, go for 2x plasma, they are cheap for the assault squad. My personal opinion of assault squads is using a power weapon above a power fist. The I is the main factor.


razz said:
TROOPS
Scout squad (4xSniper rifle, Missile launcher)
Scout squad (4xSniper rifle, Missile launcher)
Not quite strong. I guess you're using them as stationary pinning batteries.
I recommend you to go for normal marine squads fitted (las,plas, 7 men + serg pf) and 1 squad of scouts with sr's and a ml. You're not using termies, so an infiltrating squad of scouts with bp/ccw and homer + serg pf isn't needed anyways.

razz said:
FAST ATTACK
Land speeder tornado - Assault cannon, Heavy bolter
Land speeder tornado - Multi melta, Heavy flamer
Stick with the LST with AC and hb, they are fast and weak armoured, the ac and hb are the best options and also the cheapest.

razz said:
HEAVY SUPPORT
Devastator squad (2xbolter, 2xMissile launcher, 2xLascannon) Tank hunter
Whirlwind Battery (Vengence)
Choose 1 weapon. ml's or lascannons, but don't mix them
Also, a 6 men squad isn't that strong. Make them 8 men and go for 4x ml with tank hunter
The ww is good
 

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Cut the plasma pistol from the Reclusiarch, and cut the librarian entirely.

Veteran squads are usually too expensive, but if you take one, add more power weapons.

Assault squad is fine, Power weapons are retarded on Vet Sergs.

Use the points from the librarian and the vet squad (I think you should cut it) to bring more tac marines, your body count is really low.

Play both LST's w/ Assault Cannon, its the best weapon in the GAME.

Pick 1 weapon for the devs (probably ML) and make the squad 8 guys at least

The whirlwind isnt very good against SM/CSM, but its okay against the others.
 
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