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Discussion Starter · #1 · (Edited)
After some brainstorming, I'd come with a new SM army.
It's still under construction, but I like some idea's etc.

Blessed be the warriors
Heed the wisdom of the ancients
Flesh over steel
Death before dishonour


HQ: 6 men, 395 pts
Codicier; Storm bolter, Terminator armour, Familiar (happy to convert it :)), VoT
Terminator Command Squad; 5x terminator, 2x AC, 1x Chainfist

Elite: 10 men, 293 pts
Assault Squad; 10 men, serg th+ pf/bp + cs, 2x plasma pistol, all furious assault

Troops: 22 men, 384 pts
Scout squad 1; 10 men, serg th + pf/bp + teleport homer + cs, rest bp/ccw
Scout squad 2; 6 men, serg with bolter, 4 men with sniper rifle, 1 ml
Scout squad 3; 6 men, serg with bolter, 4 men with sniper rifle, 1 ml

FA: 1 men, 80 pts
LST

HS: 2 men, 340 pts
Venerable hell fire dreadnought, extra armour
Venerable hell fire dreadnought, extra armour

total points: 1492, 41 men

Current thoughts:

HQ: I like to use a fluff HQ, and a librarian with terminator retinue is just the one. Chappies are overused anyways. But the HQ is heavily overpriced, I know.
Elite: Blessed be the warriors, I like this trait, so I think of using 2+ squads of elite assault squads. The only ones in power armour within this army
Troops: I like the concept of using a scout army core. Less armoured, but alot more mobile and cheap. Good at ccb and range (snipers), just a thought
FA: LST's all the way
HS: Heed the wisdom of the ancients, 0-1 cap of venerable dreads removed :), Dreads are a big target for heavy weaponary, and devastator squads are expensive, but way better. Hellfire dreads will do fine IMO.. especially because this army lacks of heavy long range weaponary

Future thoughts:

- I won't use the following units: tactical squads, devastator squads
- I know, tactical squads are better then scout squads, but I like some difference and some challenge. And they are way more mobile.
- terminators within a 1500 pts army isn't good either, but I like to use them
- remember, this isn't a tourny army
 

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Slave to the flesh
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Thats a solid list, the lack of tactical squads may hurt, maybe make the librarian a chaplin to free up some points for more scouts?

Otherwise solid list!
 

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Discussion Starter · #3 ·
thx.

A minor detail. I think the 2 venerable dreads at HS are illegal.. right?

Blessed be the warriors
Heed the wisdom of the ancients
Flesh over steel
Death before dishonour


HQ: 6 men, 385 pts
Codicier; Storm bolter, Terminator armour, VoT
Terminator Command Squad; 5x terminator, 2x AC, 1x Chainfist

Elite: 10 men, 293 pts
Assault Squad; 10 men, serg th+ pf/bp + cs, 2x plasma pistol, all furious assault

Troops: 22 men, 379 pts
Scout squad 1; 10 men, serg th + pf/bp + teleport homer, rest bp/ccw
Scout squad 2; 6 men, serg with bolter, 4 men with sniper rifle, 1 ml
Scout squad 3; 6 men, serg with bolter, 4 men with sniper rifle, 1 ml

FA: 2 men, 160 pts
LST
LST

HS: 2 men, 290 pts
hell fire dreadnought, extra armour
hell fire dreadnought, extra armour

total points: 1497, 42 men
 

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Slave to the flesh
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When they are heay support, yes, if you took them as elites thats no problem.

Good list, familiars for librarians are very cool (the +1 inititive is not to be sniffed at) so including one (again!) may be a good idea.

That is still a very solid list, good job!
 

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Discussion Starter · #5 ·
Thx again, I'll look at it again and i'll post whenever I got some new ideas
 
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