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señor brushman!
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Discussion Starter · #1 · (Edited)
Ok, me and my friends decided to all make army lists for our armies just to make things simple so before making mine, I decided to let you guys take a look for advice and finishing touches. This list will be for friendly and competetive play.

Vanilla Eldar list - [1500]

HQ:

-Farseer [103]
+Jetbike
+Singing Spear
+Mind War

This Farseer will be to perform hit and run duties using the Mind War for targeting hiddin powerfists, aspiring champions, etc. The Singing Spear is to use on any vehicles that is a threat. He can turbo boost to get where needed fast and when turbo boosting he gains a 3+ invulnerable save.

Elites:

-9 Striking Scorpions [174]
+Haywire Grenades
+Exarch
-Scorpions Claw
-Stealth

These are to disrupt the enemy and distract them while the rest of my army gets position and takes quarters and objectives. They can destroy men or tanks and they will infiltrate forward and using as much cover as possible eventually assaulting the enemy. I only have 5, so thats why the squad size is so small.

Troops:

-4 rangers [76]
-3 rangers [57]

Some people advise against rangers, but I like them. In crucial times they can pin units which can really help. These also can infiltrate and take objectives or table quarters.

-10 Guardian Defenders [157]
+Starcannon
-Warlock
+Conceal
+Singing Spear
-10 Guardian Defenders [157]
+Starcannon
-Warlock
+Conceal
+Singing Spear

I kept even numbers for victory point purposes. I chose starcannons because of the versitility and the ability to destroy light vehicles and troops. The Warlock's there to increase survivability by using conceal for the invunlerable save. I gave the Warlock a Singing Spear to help deal with any pesky deep striking Dreadnoughts or other units that get in range.

Fast Attack:

-Vyper [95]
+Starcannon
-Crystal Targeting Matrix

I gave the Vyper the Starcannon because of its versitilty and its ability to be able to take down light vehicles, heavlily, and lightly armoured troops. It's fast mobility allows it to be able to get to the objectives, table quarters, and in position to damage the enemy. I gave it CTM because I had some extra points and because it'll help keep it in cover pop out shoot and jump back.

-7 Swooping Hawks [147]

These will be accompanied by Baharroth when special characters are being used. Otherwise I'll upgrade them with an exarch. I can deep strike these or start them on the board, depending on the circumstances. They can fefill whatever their duty is, whether support fire, grabbing table quarters or objectives, or support in CC with the exarch or Baharroth.

Heavy Support:

-Falcon [200]
+Starcannon
-Holo Field
-Spirit Stones

I put on Holo Field and Starcannons to increase the survivability of the tank. I can switch between the Bright Lance and Starcannon on this depending on the enemy.

-Wraithlord [120]
+Brightlance
+2 Flamers

I gave the Wraithlord a bright lance because of the increased BS so it is more likely to hit. It can also take out vehicles and if I need to I can switch it out for a Starcannon.

Special Characters:

-Baharroth [160]

I just love this unit. It has great speed and CC capability. I will put him with my Swooping Hawks. If Special Characters are not being aloud I will switch him out for a Exarch and add in some points elsewhere.

Total: [1499]

Any comments, suggestions, constructive critism, advice?

Ben
 

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IAmAngel said:
-Farseer [103]
+Jetbike
+Singing Spear
+Mind War

This Farseer will be to perform hit and run duties using the Mind War for targeting hiddin powerfists, aspiring champions, etc. The Singing Spear is to use on any vehicles that is a threat. He can turbo boost to get where needed fast and when turbo boosting he gains a 3+ invulnerable save.

-2 Warlocks [112]
+Jetbike
+Destructor

These perform similar duties to the Farseer. They move together maximising the killing affect, making sure that the enemy doesn't get to fire back. If they don't kill the squad with their destructor's, then they can jump back or behind cover using hit and run.
Now, the Farseer is fine, but I think you should drop the Warlocks. 112 points is not really cool to pay for two flying flamers, and they remove the IC status of your Farseer. He is much easier to hide on his own.
IAmAngel said:
Elites:

-4 Striking Scorpions [142]
+Haywire Grenades
+Exarch
-Scorpions Claw
-Stealth

These are to disrupt the enemy and distract them while the rest of my army gets position and takes quarters and objectives. They can destroy men or tanks and they will infiltrate forward and using as much cover as possible eventually assaulting the enemy. I only have 5, so thats why the squad size is so small.
You need to fill this unit up, then you can use it in close combat for real. Time to buy some new models. A close combat unit needs numbers to be effective, even with a claw. And it will probably lose some models before reaching combat.
IAmAngel said:
-3 rangers [57]
-3 rangers [57]
-3 rangers [57]

Some people advise against rangers, but I like them. In crucial times they can pin units which can really help. I put them in 3 squads of 3 to maximise the chance of pinning the enemy. These also can infiltrate and take objectives or table quarters.
Sure, Rangers are good but this is way too many of them in a Vanilla list. Make one squad of 5 instead, it should do well enough.
IAmAngel said:
-8 Guardian Defenders [118]
+Eldar Missle Launcher
-8 Guardian Defenders [118]
+Eldar Missle Launcher

I made the squads even numbers just for victory points purposes. I chose missle launchers because of the versitility and the ability to destroy vehicles and troops.
Single shot weapons are not reliable in the hands of Guardians, and these guys will die as soon as you exit cover so you waste points on their mobility. Add a Warlock with conceal, some more guardians in each squad and change the weapons to star cannons and they'll be fine.

IAmAngel said:
-Vyper [65]
+Starcannon

I gave the Vyper the Starcannon because of its versitilty and its ability to be able to take down light vehicles, heavlily, and lightly armoured troops. It's fast mobility allows it to be able to get to the objectives, table quarters, and in position to damage the enemy.
Fine.

IAmAngel said:
-7 Swooping Hawks [147]

These will be accompanied by Baharroth when special characters are being used. Otherwise I'll upgrade them with an exarch. I can deep strike these or start them on the board, depending on the circumstances. They can fefill whatever their duty is, whether support fire, grabbing table quarters or objectives, or support in CC with the exarch or Baharroth.
This is like... euw. Hawks are rediculously expensive for what they do, and 147 points is not wort it to buy a frail meat shield to a special character who is fine on his own anyway. Even with an Exarch, there are better uses for your points.

IAmAngel said:
-Falcon [220]
+Starcannon
-Crystal Targeting Matrix
-Holo-Field
-Spirit Stone

Yes, its rather expensive so I was considering taking out some upgrades but all of them increase the survivability of the Falcon, which will increase the amount of damage it puts out. I can switch between the Bright Lance and Starcannon on this depending on the enemy.
Never put a bright lance on a Falcon, keep the Star cannon at all times.
Next thing, when you use both CTM and Holo/stone on the same vehicle, you will always end up wasting one of them since either your enemy can't shoot you (the purpose of CTM) and you have no use of Holo-field/stone, or your enemy can shoot you (the purpose of Holo/stone) and you have no use of the CTM. It's a loss/loss, so ditch the CTM and use that armour where it belongs.
IAmAngel said:
-Wraithlord [120]
+Brightlance
+2 Flamers

I gave the Wraithlord a bright lance because of the increased BS so it is more likely to hit. It can also take out vehicles and if I need to I can switch it out for a Starcannon.
Yes, fine, use him to protect your Guardians from close combat.
IAmAngel said:
Special Characters:

-Baharroth [160]

I just love this unit. It has great speed and CC capability. I will put him with my Swooping Hawks. If Special Characters are not being aloud I will switch him out for a Exarch and add in some points elsewhere.
He should work, but forget about the Hawks.

Generally, you just need some fixing. I suggest you add a unit of 8 Warp Spiders for some of the points you'll free up. They're great all-round aspects.
 
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señor brushman!
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Discussion Starter · #3 · (Edited)
Hey, thanks Victor. I'll edit some things in although I don't have the money right now to go buying things so it'll probally only be minor tweaks tell I get more money.

I kept the Swooping Hawks because I think they're usefull even though they're quite expensive. It's the only way I can keep my Exarch or Baharroth alive, and even then he usually makes back the points for the squad and him. They also provide some extra fire so if I deep strike I they don't just stand there.

Ben
 

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You should be able to hide behind terrain with Baharroth, and then use his potential 24" charge range to reach the enemy. Also, he is an IC so simply make him not the closest target by driving up a Falcon next to him or something. Deep striking Hawks are cannon fodder anyway... :|

EDIT, after seeing the new list:
The list looks better now, but you should ditch the CTM on the Falcon and give it Spirit Stone & Holo-field instead. Otherwise you'll waste it's fine armour value, like a painting in a dark room.

When you can get more models, remove the CTM from the Vyper and the singing spears from the warlocks in order to get points for more Scorpions.

I also suggest you drop the Hawks for reasons already stated... you could get two extra Vypers instead.
 

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señor brushman!
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Discussion Starter · #5 ·
Yes, but I sometimes find i'll destroy the enemy in my assault phase so they get free shots at me but I guess I could take out the Swooping Hawks and keep another unit around to direct fire at that unit, but im just gonna keep it as is about the Swooping Hawks for right now.

Thanks for the advice,

Ben
 

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Your list is now illegal, as you've got three HQ choices. I agree about giving the Falcon spirit stones and holofield as well as filling out the scorpions (and generally everything else that was said).
 

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señor brushman!
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Discussion Starter · #7 ·
Your list is now illegal, as you've got three HQ choices.
Nope, only 2. The Farseer and Avatar.

I agree about giving the Falcon spirit stones and holofield as well as filling out the scorpions (and generally everything else that was said).
I rather have CTM instead of Holofield and Spirit Stones, but if I feel I need to change it, I can.

I agree with filling out the Scorpions too, but I don't feel like spending more money, but I'll consider it.

Ben
 

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Why even post a list if you can't spend money to change it? We don't know your Eldar stash really, so what should we do? :wacko:

Alright, here's the reason why Falcons should have Holo+Stone:
The Falcon has AV12, and is a pretty big model to hide. If it doesn't get shot, you could as well use a Vyper for this which is also easier to hide. Two Starcannon Vypers with CTM is just a little less than a Falcon with Star cannon and pulse laser.

That armour isn't just for show! With the mentioned combo, the Falcon will be incredibly hard to kill and is a perfect flanker and objective claimer. It can easily block movement for enemy units without fear of getting hurt, but if you give it CTM you can only use it as two hiding weapons.

It is FAR more useful out on the field than behind a wood.

CTM is for Vypers.

Just my two cents.
 

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señor brushman!
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Discussion Starter · #10 · (Edited)
Nope. 3. Farseer, Avatar, Phoenix Lord.
Ahh your right. I didn't see where it said Phoenix Lord's count as HQ's. Thanks for pointing that out.

Why even post a list if you can't spend money to change it? We don't know your Eldar stash really, so what should we do?
Why even post a list if you can't spend money to change it you ask? So you can comment on wargear and other things that doesn't neccesarily involve buying something new. I'd still want you to comment, even if it involves buying things.

For your second question, go ahead and comment on anything even if it involves buying someting new. Im free for suggestions and I actually do have the money - its just that im not sure If I want to spend it. I said I would consider and have decided to add more striking scorpions. Im just saying that I'd rather not have to buy new things when I its not a something that I absolutely need.

Alright, here's the reason why Falcons should have Holo+Stone:
The Falcon has AV12, and is a pretty big model to hide. If it doesn't get shot, you could as well use a Vyper for this which is also easier to hide. Two Starcannon Vypers with CTM is just a little less than a Falcon with Star cannon and pulse laser.
Thanks, I'll go ahead and change that.

I'll go ahead and edit some changes in, and I hope that I didn't sound to "defensive".

Ben
 

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IAmAngel said:
I'll go ahead and edit some changes in, and I hope that I didn't sound to "defensive".

Ben
No, it's okay, you didn't sound defensive.

When you get some more money to move around with, you can drop the CTM on the Vyper, drop the Singing spears on the Warlocks and buy a whole new Vyper with Star cannon! :w00t:
 

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here is IMHO the best falcon loadout:
Falcon
-starcannon
-shurikannon
-spirit stones
-holo-field
clocking in at 210 points but has yet to not earn back aforementioned points. the pulse laser is overkill, however against MEQ armies with characters withing a squad (hidden p fist, tooled up chappy/librarian) it can be handy in instakilling 2 wound buggers.

this should always take on valuable targets- you won't earn your points back shooting a starcannon at an IG squad of normal men. take on the termies, the bikers, the assault troops, the HQs, the transports, and there will your points be regained.

max ur scorp squad. give the CTM vyper a shurikannon so it packs a lil more punch. (in one round of shooting a shurikannon kills ~7/12s of a standard Marine trooper, so in 2 or three (or a lucky one) rounds of shooting at marines you get your points back.

take rangers in 1-2 squads of 6, or 2 squads of 3. i find that they work best in 2 of 3 for 114 pts total, but feel free to improvise.

2 Wraithlords? whoa that sounds like a wee bit many no offense but your opponent's can move as fast if not faster than them, so UnLeSs they ChOoSe to assault it or forgets to move them, i doubt it will get into assault. not mention, power fists kick the c-rap out of them.

i would get another falcon or dark reapers (4, exarch with missile launcher, fast shot). whichever YoU prefer. btw, i don't like spiders, so if you want, proxy em or somat with friends and test em out before you use them.

i'm surprised as yet that no one has recommended banshees, normally those are some of the first things to be catcalled out... wait on them. use your scorps in a wave serpent ( i know they can stealth) and practice, building up your skill so when you do use banshees you will use them quite well. I don't use banshees now because i only have 5, and abhor, but I will try them out because my main opponents are Marines, and Tau, against Tau i will hunt battle suits with them if at all possible.
 

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señor brushman!
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Discussion Starter · #13 ·
max ur scorp squad. give the CTM vyper a shurikannon so it packs a lil more punch. (in one round of shooting a shurikannon kills ~7/12s of a standard Marine trooper, so in 2 or three (or a lucky one) rounds of shooting at marines you get your points back.
My scorpion squad is maxed out.

I'd rather not add a shurikannon because I'll probally be staying 36" away from the enemy shooting my Starcannon so it'd be kind've a waste. Also it's 20 pts that I'd have to take from somewhere else.

take rangers in 1-2 squads of 6, or 2 squads of 3. i find that they work best in 2 of 3 for 114 pts total, but feel free to improvise.
I have a squad of 3 and 4 rangers. I think it'll work fine. I could get rid of one ranger and add that shurikannon and I'd have 1500 pts on the dot but I'll just keep it how it is for now.

2 Wraithlords? whoa that sounds like a wee bit many no offense but your opponent's can move as fast if not faster than them, so UnLeSs they ChOoSe to assault it or forgets to move them, i doubt it will get into assault. not mention, power fists kick the c-rap out of them.
I only have 1 Wraithlord. It'll be for soaking up fire moving up the battle field shooting the brightlance on enemy tanks, using the flamers for troops, and assaulting if he gets close enough.

i would get another falcon or dark reapers (4, exarch with missile launcher, fast shot). whichever YoU prefer. btw, i don't like spiders, so if you want, proxy em or somat with friends and test em out before you use them.
I think one falcon is fine but If I were to do this I don't see where I'd get the points.

i'm surprised as yet that no one has recommended banshees, normally those are some of the first things to be catcalled out... wait on them. use your scorps in a wave serpent ( i know they can stealth) and practice, building up your skill so when you do use banshees you will use them quite well. I don't use banshees now because i only have 5, and abhor, but I will try them out because my main opponents are Marines, and Tau, against Tau i will hunt battle suits with them if at all possible.
Im gonna keep my scorps with exarch and stealth because its almost if not just as effective for getting my scorps up the field. It's also less expensive.

Ben
 

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And also, Scorpions work fine on their own whereas Banshees must rely on their transport. This makes them eat up a lot of points and are clumsy to use defensiveley.
 

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personally if you dont have the money to change a list id be even more desperate to make sure it would work before commiting what little cash i had.

as for the list, multiple thumbs up i think. cant really see much wrong with it, its a standard vanilla list which has something for everything, like most eldar lists. only qualm is that its a bit on the short side as numbers go, if possible find some points to beef up the number of souls in the list. apart from that, good.

oh, and possibly update the blue text. your edited post shows a unit of 4 rangers and a unit of 3, then the text says you have 3 units of 3. a bit confusing, no?
 
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