Now, the Farseer is fine, but I think you should drop the Warlocks. 112 points is not really cool to pay for two flying flamers, and they remove the IC status of your Farseer. He is much easier to hide on his own.IAmAngel said:-Farseer 
This Farseer will be to perform hit and run duties using the Mind War for targeting hiddin powerfists, aspiring champions, etc. The Singing Spear is to use on any vehicles that is a threat. He can turbo boost to get where needed fast and when turbo boosting he gains a 3+ invulnerable save.
-2 Warlocks 
These perform similar duties to the Farseer. They move together maximising the killing affect, making sure that the enemy doesn't get to fire back. If they don't kill the squad with their destructor's, then they can jump back or behind cover using hit and run.
You need to fill this unit up, then you can use it in close combat for real. Time to buy some new models. A close combat unit needs numbers to be effective, even with a claw. And it will probably lose some models before reaching combat.IAmAngel said:Elites:
-4 Striking Scorpions 
These are to disrupt the enemy and distract them while the rest of my army gets position and takes quarters and objectives. They can destroy men or tanks and they will infiltrate forward and using as much cover as possible eventually assaulting the enemy. I only have 5, so thats why the squad size is so small.
Sure, Rangers are good but this is way too many of them in a Vanilla list. Make one squad of 5 instead, it should do well enough.IAmAngel said:-3 rangers 
-3 rangers 
-3 rangers 
Some people advise against rangers, but I like them. In crucial times they can pin units which can really help. I put them in 3 squads of 3 to maximise the chance of pinning the enemy. These also can infiltrate and take objectives or table quarters.
Single shot weapons are not reliable in the hands of Guardians, and these guys will die as soon as you exit cover so you waste points on their mobility. Add a Warlock with conceal, some more guardians in each squad and change the weapons to star cannons and they'll be fine.IAmAngel said:-8 Guardian Defenders 
+Eldar Missle Launcher
-8 Guardian Defenders 
+Eldar Missle Launcher
I made the squads even numbers just for victory points purposes. I chose missle launchers because of the versitility and the ability to destroy vehicles and troops.
Fine.IAmAngel said:-Vyper 
I gave the Vyper the Starcannon because of its versitilty and its ability to be able to take down light vehicles, heavlily, and lightly armoured troops. It's fast mobility allows it to be able to get to the objectives, table quarters, and in position to damage the enemy.
This is like... euw. Hawks are rediculously expensive for what they do, and 147 points is not wort it to buy a frail meat shield to a special character who is fine on his own anyway. Even with an Exarch, there are better uses for your points.IAmAngel said:-7 Swooping Hawks 
These will be accompanied by Baharroth when special characters are being used. Otherwise I'll upgrade them with an exarch. I can deep strike these or start them on the board, depending on the circumstances. They can fefill whatever their duty is, whether support fire, grabbing table quarters or objectives, or support in CC with the exarch or Baharroth.
Never put a bright lance on a Falcon, keep the Star cannon at all times.IAmAngel said:-Falcon 
-Crystal Targeting Matrix
Yes, its rather expensive so I was considering taking out some upgrades but all of them increase the survivability of the Falcon, which will increase the amount of damage it puts out. I can switch between the Bright Lance and Starcannon on this depending on the enemy.
Next thing, when you use both CTM and Holo/stone on the same vehicle, you will always end up wasting one of them since either your enemy can't shoot you (the purpose of CTM) and you have no use of Holo-field/stone, or your enemy can shoot you (the purpose of Holo/stone) and you have no use of the CTM. It's a loss/loss, so ditch the CTM and use that armour where it belongs.
Yes, fine, use him to protect your Guardians from close combat.IAmAngel said:-Wraithlord 
I gave the Wraithlord a bright lance because of the increased BS so it is more likely to hit. It can also take out vehicles and if I need to I can switch it out for a Starcannon.
He should work, but forget about the Hawks.IAmAngel said:Special Characters:
I just love this unit. It has great speed and CC capability. I will put him with my Swooping Hawks. If Special Characters are not being aloud I will switch him out for a Exarch and add in some points elsewhere.
Generally, you just need some fixing. I suggest you add a unit of 8 Warp Spiders for some of the points you'll free up. They're great all-round aspects.