Now, the Farseer is fine, but I think you should drop the Warlocks. 112 points is not really cool to pay for two flying flamers, and they remove the IC status of your Farseer. He is much easier to hide on his own.IAmAngel said:
You need to fill this unit up, then you can use it in close combat for real. Time to buy some new models. A close combat unit needs numbers to be effective, even with a claw. And it will probably lose some models before reaching combat.IAmAngel said:
Sure, Rangers are good but this is way too many of them in a Vanilla list. Make one squad of 5 instead, it should do well enough.IAmAngel said:
Single shot weapons are not reliable in the hands of Guardians, and these guys will die as soon as you exit cover so you waste points on their mobility. Add a Warlock with conceal, some more guardians in each squad and change the weapons to star cannons and they'll be fine.IAmAngel said:
Fine.IAmAngel said:
This is like... euw. Hawks are rediculously expensive for what they do, and 147 points is not wort it to buy a frail meat shield to a special character who is fine on his own anyway. Even with an Exarch, there are better uses for your points.IAmAngel said:
Never put a bright lance on a Falcon, keep the Star cannon at all times.IAmAngel said:
Next thing, when you use both CTM and Holo/stone on the same vehicle, you will always end up wasting one of them since either your enemy can't shoot you (the purpose of CTM) and you have no use of Holo-field/stone, or your enemy can shoot you (the purpose of Holo/stone) and you have no use of the CTM. It's a loss/loss, so ditch the CTM and use that armour where it belongs.
Yes, fine, use him to protect your Guardians from close combat.IAmAngel said:
He should work, but forget about the Hawks.IAmAngel said:
Generally, you just need some fixing. I suggest you add a unit of 8 Warp Spiders for some of the points you'll free up. They're great all-round aspects.