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Discussion Starter · #1 ·
‘Da Medal Eadz’


“Wez da badest ad da ardest riderz in da galaxy”


--HQ--
140 – Warboss Krug Hellraizer: Power Klaw, Slugga, Bike, Cyborg Body and a Boss Pole

140 – Warboss Kor Hellscreamer: Power Klaw, Slugga, Bike, Cyborg Body and a Boss Pole

--TROOPS--
604 - Krug’s Nob Riderz: 5 with Power Klawz, 4 with Choppaz and 1 Painboy all have cybork bodies (except the Painboy), stikkbombs and a Waaagh Banner.

604 - Kor’s Nob Riderz: 5 with Power Klawz, 4 with Choppaz and 1 Painboy all have cybork bodies (except the Painboy), stikkbombs and a Waaagh Banner.

Total Pts: 1488
T.Number: 22

Now some of you may think I’m crazy but your looking at some of the most resilient Orks in the galaxy 4+ cover and armour save, 5+ Invulnerable when I hit combat and feel no pain. Add that to the Tribe’s speed and agility and you’ve got a nasty army there. Also what should I spend the last 12 pts on?

Your thoughts?
 

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I personally like the nob bike armies. But why not drop 2 klaws in each squad and the big choppas for some DeffKoptas. Honestly 2 Klaws in each squad is enough. 10 attacks on charge hurts. No including the 40 St5 WS5 normal attacks going them.

Its a fun list, I have been playing a 1850 point version.
 

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Just a thought

I know this isn't what you were going for with the army, but since you're spending 220 points on cybork bodies, you might as well take Mad Doc Grotznik.

I'd drop one of the HQ bikes (the one without the bosspole...who should be 5 points more than the other, right?) and replace him with the Mad Doc.

All your cybork upgrades will be 5 points instead of 10, giving the Doc a net cost of 50 points.

I'd then drop 2 PK's and 3 Big Choppas out of each of the bike mob, and use the points to add a mob of slugga boyz, with a PK nob leading it. I'd start with the Mad Doc attached to this unit, giving you a slower, but no less scary, mob of slugga boyz, all with feel no pain, a PK nob, and the mad doc, who is a CC monster.

This would change the list to this:

HQ:

140- Boss on warbike, with PK, slugga, boss pole, cybork

160- Mad Doc Grotznik

Troop:

489- 9 Nob riders w/3 PK, 1 Choppa, 1 painboy, stikk, banner, cybork on all except painboy

489- 9 Nob riders w/3 PK, 1 Choppa, 1 painboy, stikk, banner, cybork on all except painboy

215- 29 Slugga Boyz and 1 Nob w/ PK


POINTS: 1493


I think this will take some of the pressure off your bikes, who will otherwise be taking a LOT of shots every turn.
 

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Have you considered taking Wazzdaka Gutsmek as one of your HQs? If you do, regular bikers will be troops choices, and that way you can fit more models in the army. Plus, he's got a sick gun strapped to his upgraded bike.
 

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I approve

Have you considered taking Wazzdaka Gutsmek as one of your HQs? If you do, regular bikers will be troops choices, and that way you can fit more models in the army. Plus, he's got a sick gun strapped to his upgraded bike.
This is probably an even better idea than the mad doc. Or you could also combine both ideas and get a fairly well rounded army.

Of course, the more well rounded it is, the further it is from your original idea, but no matter how tough your guys are, you're going to have trouble if you only have 2-3 units on the board to shoot at. That's a lot of shot coming at you.

In any case, if you change one of the warbosses into Wazzdakka, and change at least one of your teams of nob bikers into two or more regular bike mobz with a PK nob, I think you're going to have a far more versatile army.
 

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Discussion Starter · #6 ·
2 Warbosses dey muzt be

I did consider that ace biker character I mean how could i not with such a weapon, but the problem is to take squad of nobs for a Troops choice i need a warboss. Therefore 2 Warbosses for 2 Nobs Squads to fill the Troops requirement.

Can Grotsnik take a bike?
and
Do you think I've got to many power claws instead of choppas?
 

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I run 2 squads of 9 nobs on bikes w/2 klaws, both banners, pain boy and sometimes cyborks and sometimes not. But I found that with the 2 klaws w/ 8-10 attacks depending on charge and the 28-35 regular attacks I had no problem killing things. Plus you have your 6-7 klaw attacks from your warboss's. That is more then enough klaw attacks. But that is just my opinion.
 

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Can Grotsnik take a bike?

Unfortunately, no, which is why I mentioned putting them with a footslogging team of slugga boyz. I wasn't aware about the warboss/nob squad requirement, which does limit things.

Between the choice of exchanging a warboss and a unit of biker nobz, for either the Mad doc + footsloggers, or wazzdakka + regular bike mobz, I think the wazzdakka idea is better.

If you don't want to change it that much, then I still think you should at least cut out some powerclaws and throw in another unit, to take some of the pressure off your other squads. They don't have to destroy much, they just have to take some of the focus away from your bikes.

Personally, I'd add up to three cheap looted wagons, with nothing except 2 big shootas and a red paint job each (50 points a pop), to run right up the middle, provide cover for your bikes, and serve as giant, screaming targets for your opponent to shoot.
 

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Discussion Starter · #9 ·
Less Klaws

After removing 3 of the power klaws from each of the Nob Riderz to make them much more suitable for cutting down squads before they attack back I now have a few choices on how to spend the 150pts…

-- 10 Lootas to support the warbikes and drawn fire away from them.
-- 3 Looted Wagons to shield the bikers from shooting.
-- A Kommando Unit Led by Skinot to sneak round and take care of enemy ordnance one of the only threats to this army.
-- Or something else feel free to suggest?
 

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A problem with snikrot

After removing 3 of the power klaws from each of the Nob Riderz to make them much more suitable for cutting down squads before they attack back I now have a few choices on how to spend the 150pts…

-- 10 Lootas to support the warbikes and drawn fire away from them.
-- 3 Looted Wagons to shield the bikers from shooting.
-- A Kommando Unit Led by Skinot to sneak round and take care of enemy ordnance one of the only threats to this army.
-- Or something else feel free to suggest?

I personally like the 3 Looted Wagons, simply because it'll provide a distraction, give cover, and not be easy to deal with. Even if the other side is filled with ordnance and lascannons, it'll be a lot harder to deal with than a single unit.

The Lootas will also work, but you might want to consider fielding two units of five, instead of one unit of ten. They'll be more flexible, and also be one more unit your opponent has to deal with. Overall, they're the more aggressive choice, and the wagons are more defensive. It depends what you feel you need.

I'm not sure why Kommandos with Snikrot would be good against ordnance. For 145 points you could field him with 6 kommandos, but he doesn't have a powerclaw. They'll all have stikkbombs, but that doesn't exactly make them deadly. You could take a nob with a claw, instead of Snikrot, but then you can't come out on their edge. Snikrot is really meant for fighting shooty infantry, not armor.

I'm not sure why you're that afraid of ordnance anyway, to be honest. Bikes have a 4+ invulnerable save, and they're a fairly big models, so as long as you space them out well, it's very difficult to catch too many of them in the blast. Just stay out of sight, attack the ordance quickly, or even better yet, get into close combat as soon as possible, so they can't target you. That's the best way to deal with ordnance.
 

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I'd go with the looted wagons. They fit the theme better (you could even model them like huge bikes) and can serve as a way to make the jump across the near-inevitable open space between good cover and the enemy's gunline.
 

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I wouldnt go with looted vehicles. I would go with buggies instead. They are fast enough to keep up with the bikes if they turbo boost. I think you can get 4-5 base buggies for the price of those looted vehicles. Make them into 2 squads of 2 and one squad of one. Turbo boost them forward and swing them length wise to sheild your bikes. If you do that with multiple squads of buggies your opponents have to waste multiple units of fire into them. Then your bikes charge on turn 2 at full strength.

Just a thought.
 

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I thought the same, also remember that normal bike squads are 3-12 models, so with the bike special char you could have 1 75 point squad of bikes for that 2nd troops choice. A battle wagon would be nice, it will soak up those unwanted lascannon shots which instant kill nobs which fail saves, and deffrollas just sound cool. You could even mount some ordinance on it to really scare the opponent.
 

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Discussion Starter · #14 ·
Final List?

Alright then here is my final list, what ya think?

--HQ--
140 – Warboss Krug Hellraizer:
Power Klaw, Slugga, Bike, Cyborg Body

140 – Warboss Kor Ragescreamer: Power Klaw, Slugga, Bike, Cyborg Body, Boss Pole

--TROOPS--
529 - Krug’s Nob Riderz:
2 with Power Klawz, 7 with Choppaz and 1 Painboy all have cybork bodies (except the Painboy), stikkbombs and a Waaagh Banner.

529 - Kor’s Nob Riderz: 2 with Power Klawz, 7 with Choppaz and 1 Painboy all have cybork bodies (except the Painboy), stikkbombs and a Waaagh Banner.

--HEAVY SUPPORT--
160 - Battlewagon
with Ard Case, Armoured Plating, 4 Rokkit Launchers and grot riggers

Total Pts: 1498
 

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Discussion Starter · #15 ·
Second Thoughts

At my local GW today I was bored, so I ran a simulation with another bored player (Theoryhammer they call it) I rolled the number of dice for when my Nob Squad (without Warboss) would charge a full 10 man squad of berserkers I killed 8 of theirs but it cost me 4 of my own guys.

This brought up the question of whether or not this army was a good idea. Now I’ve done a guard army and it drove me to the edge of sanity painting it so I want an Ork army that is effective but not so many miniatures!

Your thoughts?
 

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i havent yet posted in this thread but i would think this army would be quite effective, though against less elite more numerouse foes. im not talking against a swarm of gaunts but mid point cost fragile units like eldar would get ripped to shreds by your bikes. if you are faced with an extremely numerous apponet such as nids or IG infantry heavy armies then its a race to see how many your bikes can take before they are swarmed.

all and all, space marines and chaos will give you some trouble, cheaper than your bikes they can outnumber you (an advantage they rarely get) and with their standard 3+ save they will be able to last awhile in melee.

since most of the armies i see are chaos or imperial space marines, this should be a tough call

cheers,

SL
 

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I would proxy up an army and play it first, but if its not what your looking for then another "small" ork army idea would be deathwing style, 2 warbosses and 2 squads of meganobs in battlewagons. Thats ballpark 30 models before you run out of points, or you could swap out battlewagons for trukks if you want a really fast heavy armoured army.
 

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Buggies!

I played in a tournament over the weekend, and I did well, considering I've just recently started with orks (my record was 1-1-1, and the loss was to the person who won the tournament).

With that, let me say say this: GO WITH THE BUGGIES.

My three buggies, each with twin linked rockets, tore up the battlefield. At 35 points each, they were downing skimmers, transports and tanks, left and right. However, I wouldn't put more than one in the same unit, as they're easy to kill.

I'd field them individually, filling all three fast attack spaces (since your bikes are troops), give them twin linked rockets, and keep them hidden until you're ready to tear your enemies apart. They'll almost certainly die, but they'll each be 35 points well spent.
 

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Discussion Starter · #19 ·
I played in a tournament over the weekend, and I did well, considering I've just recently started with orks (my record was 1-1-1, and the loss was to the person who won the tournament).

With that, let me say say this: GO WITH THE BUGGIES.

My three buggies, each with twin linked rockets, tore up the battlefield. At 35 points each, they were downing skimmers, transports and tanks, left and right. However, I wouldn't put more than one in the same unit, as they're easy to kill.

I'd field them individually, filling all three fast attack spaces (since your bikes are troops), give them twin linked rockets, and keep them hidden until you're ready to tear your enemies apart. They'll almost certainly die, but they'll each be 35 points well spent.
So you've had experenice with the kinda of list i'm gonna for... tell me more how does it handle against the more combat armies?
 

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Sorta

So you've had experenice with the kinda of list i'm gonna for... tell me more how does it handle against the more combat armies?
Actually, my list was more general, although I did use a massive regular warbike mob. I was just speaking from general experience that the missle warbuggies worked very well, especially considering they're only 35 points a piece.

A friend of mine at the tournament, who also plays orks, ran a list far closer to yours, with a large mob of nob bikers, and they did very well against other close combat armies, especially (ironically) orks. I didn't see everything that happened, but the only problems he really ran into were being shot at too much, and very high initiative troops.

With such an elite mob, the odd wounds from shooting, and enemies that strike earlier in CC, are going to weigh down on your teams. The good saves helped keep them alive (I'm not sure if he used a painboy, but he probably did), but he had to be very careful when moving the mob, to keep them out of sight or in CC, to keep them from becoming easy targets. Also, as with any CC army, winning too early can become a problem, because if you wipe them out the same turn you assaulted them, your unit becomes a sitting duck during your opponent's shooting phase.

My personal mob of bikes was a screaming target that my opponents always targeted first, when possible. Luckily, this wasn't necessarily bad, as my mobs of slugga and shoota boyz were spared to continue their charge.

Next time I see him I'll have to ask for the details of how it went, although I remember he was happy with the way they performed, and based on what I heard, he did better than I did at the tournament. :?
 
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