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1500pts Imperial Fist vs. Eldar rematch

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4.3K views 31 replies 20 participants last post by  RecklessFable  
#1 · (Edited)
Imperial Fists

HQ

Master: Power Fist, Terminator Armor, Storm Bolter, Bionics – 135pts

Elite

1 x 9 Terminators: 2 x Assault Cannon – 400pts

Troop

4 x 7 Tac Marines: Missle Launchersx3, Las Cannon, Plasma Gun – 505pts

Heavy Support


Vindicator x 2 – 250pts

1 x 10 Devastators: HB x 4 – 210pts

Eldar Bastages

HQ

Autarch: Reaper Launcher, Laser Lance, Jetbike, Mandiblasters

Farseer: Doom, Guide, 3+ Invul save and 2+ wounding Spear, Spirit Stones, Mind War

Troops

2 x 10 Dire Avengers: Exarch w/ Extra gun thingy, Bladestorm

Elite

1 x 6 Harliquin - Had rending attacks not sure if thats standard or not, Fusion Pistol x 1

Hvy Support

Falcon: Holo-field, Spirit Stones, Scatter Laser, Pulse Laser, Shuriken Cannon

1 x 5 Dark Reapers: Exarch with Eldar Missile Launcher, Fast Shot

Wraithlord: Starcannon, Eldar Missile Launcher

Fast Attack

1 x 5 Shining Spears


Setup:

Ok, both on long board edges, slightly smaller table. 60"x40" we set up within 12" of edge and not withing 24" of eachother. Search and Destroy. Not good with hosting pictures so you'll have to follow my description.

Cover: Basically a building missing 2 of its corner, but with 2 existing 3+ save corners facing each of us on th efar left. In the middle was a large oblong forest patch 18"x12" thick of difficult terrain that blocked LOS at any point more than 6" deep. 5+ cover save otherwise. And patch of Dangerous terrain on my far right in the middle that was 12" long and 6" wide. Same rules as the forest, just Dangerous terrain to cross.

My Deployment: Starting from the right was 2 Tac Squads with a Vindicator, then Tac Squad, moving left was the Termies, Dev Squad right behind them, and last Tac squad on the left flank about 12" from the left side board. The other Vindi was just in front of them.

Eldar Deployment: Shining Spears and Falcon(w/Harlies) on left opposite the building cover which blocked LOS from my Vindi, then a Dire Avenger squad to the right of that. Wraithlord to the right with Farseer right behind him for cover and the other DA squad to the right opposite my Dev Squad with the forest in the middle blocking all LOS. Then on the far right was his Reaper Squad, with a diagonal line of sight to my Dev and middle Tac Squad.

Basically the lines of fire sucked with 2 main ones around the large chunk of forest in the center. I wasn't terribly happy with my deployment choices, but oh well.

Turn 1

Eldar with first turn, again :p

Eldar Movement: His Shining Spears turbo down the left flank and get counterclockwise around the center building cover. His Falcon moves the other way up and gets into position to fire on my Dev Squad. WL moves up the middle. Farseer follow and Guides the Falcon. For some reason the left Avenger squad moves counterclockwise around the cover instead of trying to go up the middle. Guess he was scared my Vindi on the left. The other DA squad moves up into the forest.

Shooting. Falcon guns down a few Dev marines, the Reapers shoot across 5+ cover low lying terrain and kill a few more in my Dev Squad. WL gets one More. Glad I put 10 in there :)

My Movement: Left Tac squad close 6" with the Shining spears. My left Vindi moves 12" in order to get into firing position for enxt round. He has nothing in clear sight except for Spears with a 3+ Invul. The other Vindi essentially has to do the same thing on the other flank, moving 12" around dangerous swap.

Shooting: My 7 man squad on the left rapid fires and Dev Squad all fire at Spears, killing 2. The WLord goes down to ML and Terminator fire.


Turn 2

Eldar Movement: Spears split up, the Autarch assaults left Tac Squad and his others move to center of board making themselves juicy targets. He moves his falcon 12" next to the Spears. Left DA squad retreats further hoping their Fleet will bring them around into usefulness but they roll a one. Other DA squad move up thru the forest into position to fire from cover at my Termies. Farseer runs for cover into the woods and dooms the terminators.

Shooting and Assault: Dire Avengers are guided and fire at Termies but they make 16 2+ saves. What can I say, The Emperor Protects. It was to be a recurring theme. Fortunately he forgot to Bladestorm. Autarch assaults and kills 4 marines, takes one wound all hold position. Reapers kill 3 more from Dev Squad leaving one HB guy who makes his last man standing. Yay 10 Ld! Falcon in position unloads a whole mess of S6 and 8 shots into the side armor of my right Vindi. It dies before firing a shot. I should have risked the dangerous terrain. Never try outrace Eldar to an opportunity. I'm getting that tatoo'd on me somewhere.

My Movement: Only termies move up to get into assault range on spears. I didn't think one volley would finish them so I take the bait even though on his turn the harlies will be right on me.

Shooting and Assault: Termies kills 2 spears and assault the last one killing it. The three Tac Squads not in CC and the lone HB marine open fire on the Dire Avengers in the middle of the board in the forest leaving 2 who fail morale and essentially leave the game at this point. My remaining Vindi tries to land a shell on the Falcon but it scatters just behind it failing to penetrate the rear armor. The left Tac squad in CC with Autarch cause one more wound and loses a marine leaving 2. They hold, once again yay 10 Ld.

Turn 3

This is the turn the Emperor smiled most benignly upon my Terminator Squad.

Eldar Movement: Harlies disembark right near the Termies. The Falcon flies over them all to get into position to shoot my last Vindi's side armor. The remaining DA squad finally moves into a shooting position on my termies. The Farseer runs out of the woods and tries to Doom terminators and guide harlies. But he fails both rolls and almost gets dragged screaming to the warp!

Shooting and Assault: Falcon destroys remaining Vindicator. Reapers wax last Dev marine. DAs Bladestorm and fail to kill any termies with 32 shots. Harlies fire and do likewise, the fusion pistol of the leader missing. On the assault with 24 rending strikes get 2 rends, one of which is saved. All other saves made. One dead Termie after all that. My opponent was very cool about it all. Counter attack from the terminators in range kill 5 Harlies, last one makes morale check and splits using Hit & Run. Autarch and 2 marines dance another round no wounds this time.

My Movement: My one slightly exposed tac squad moves right six inches so all three are now blocked LOS wise from the Reapers.

Shooting and Assaulting: I forgot about the 6's needed to hit a fast skimmer or I would have elected to wax his DA squad in range. Instead I shoot at the Falcon and charge it. After 8 rending shots and 24 powerfists I manage to take off the Pulse laser and one other weapon. Falcons have earned my eternal respect after that. He is now pretty much out of anything AP2 except his Autarch. My ML guys kill the lone Farseer with some prime long distance shooting. The Autarch kills one marine in CC, last one fails his check and runs off the board to his eternal shame.

Turn 4

Eldar Movement: Now missing anything that can effectively hurt the Terminators he begins to withdraw to conserve points and force a draw. The DA's fleet behind come cover and out of range of termies. Autauch moves next to some LOS cover but doesnt get behind it. The Falcon flies 24" back to his table edge. The Reapers stay where they are but have nothing in LOS.

Shooting and Assault: Falcon tries a Shuriken cannon on Termies to no effect. Autarch pops 2 marines from downtown to remind me they are not totally safe, then moves in Assault(damn Xeno jetbikes!!) to get back behind LOS blocking cover.

My Movement: Right side marine squads start moving to the swamp to see if I can get thru and shoot at Reapers. Nothing is in LOS for them atm. Termies move up a bit but only have the Harlie in LOS.

Shooting: Termies kill last Harliquin.

Turn 5

Eldar Movement: The falcon moves 6" but stays close enough to fire once more at Termies. Everything else is pretty safe.

Shooting: Falcon shoots and and fails to hurt any Termies.

My Movement: Termies close with Falcon. I think better of moving my marines thru the swamp and exposing them to a round of Reaper fire even if they get a 5+ cover save.

Shooting: Assault cannon fire knocks off final weapon on Falcon.


At this point we call it, he's got nothing he's going to move out to hit me for fear of instant retaliation and I can't chase anything of his down. We tally up the points and its 140pts in my favor, but still a draw. Much better than my previous engagements with him.

We both made some tactical errors, I probably shouldn't have charged his Spears, instead using the distance to get me away from the Harlies in the falcon and counting on my stick and move termies to weather whatever he was going to do. By all rights what they went thru on turn 3 should have really killed most if not all of them.
 
#2 ·
Well, it looked like the Terminators worked. Was it just me misinterpreting or did he pass a bitchload of Target Priority tests when shooting at your Devastators? Were they behind or in front of the Tactical Squads?

Vindicators didn't do much. I told ye so.

You may want to consider Lysander in higher-points lists, along with another Terminator squad if you find you like them. Lysanderwing can be a lot of fun. "Oops, what's that? Turn 3? Here's thirty-one Terminators. Boosh."
 
#3 ·
Wow those termies are indestructable.The harlies rending (harlequin kiss) costs extra but expect on any eldar player if he uses them. The only thing I would consider for your list is a speeder, it is usefull for blocking the falcon's rear acces point meaning they can't assault you. Otherwise great report, very clear.
 
#5 ·
Good job!

However the eldar player played his spears poorly. And you had incredible luck with your terminator saves, and that´s not going to last. So don´t start thinking theyre invulnerable. 16+32 saves from shuriken fire + 24 rending attacks isn´t going to happen again.. ever. But enjoy the moment and prepare for his revenge!

I´d swap the vindicators for a predator annihilator(only tank that can take its points back against eldar before blowing up) and another small dev squad with heavy bolters for shredding dire avengers until harlies emerge.
 
#6 ·
Yea poodle, Vindis didn't do much. I've revised my list for the next fight. Pretty much 2 units types never seem to do much, Tac Marines and Hvy Support. I think both are either too slow or too fragile to last long, especially if I have bad fire lanes or lose the first round initiative. Also, for some reason I thought Demolisher guns were Barrage which they arent so terrain really reduced my options on what I could shoot at. I will agree preds are probably my best bet.

My termies got so lucky it kinda spoiled the fight, but whatever. As my opponent pointed out he's had some decent luck in previous games and units that rely on 6's and 1's are "high variance" odds wise so stuff like this is going to happen. In defense of the Spears he basically made a slight miscalculation on distances in the beginning, and his strat of baiting my termies with the others when he split would likely have worked out had his Farseer succeeded in getting off his Guide and Doom.
 
#7 ·
Hi all, I was the Eldar player in this match. Just wanted to throw in a couple cents from my perspective.

The only factual distinction I would make with the battle report involves the Shining Spears. The first round they made their 24" move, but were still over 15" from any target. The dev squad and the nearest 7 man marine squad both fired, inflicting 2 casualties total. However, there was no assault in that round. At that point, my Spears were still to far to assault anything except the 7 man squad, but I was worried that they wouldn't survive another round of fire (they had done well to only take 2 casualties after the first round). So the Autarch split, fired on the 7 man squad and then assaulted them, killing 5.

The rest of the Spears moved 24" again, in front of the terminators. My goal was to use the Spears as cover (or, if you prefer, bait) to give the Harlies and the Autarch time to make a combined assault on the Terminators in a later round. I forgot that the Autarch would likely be stuck for a while (could only use Withdraw special ability while with the Exarch). In retrospect, it was a bad move with the spears, as it forced me to scramble into a decisive encounter. I got lucky that the Dire Avengers rolled well in the second round of fleeting, enabling them to get into position. However, I made the mistake of forcing my decisive encounter against Terminators - rolling one number out of six is a very high variance event. All bad luck aside, it taught me a valuable lesson in over-committing my forces early on.

In defense of the Vindicators: It is true they didn't do much, but that is because I feared them greatly and mapped my entire battle plan around avoiding them and destroying them early. In retrospect, I might have done better trying to out-maneuver them. From my perspective, however, they played a huge role in our match.
 
#8 ·
At that point, my Spears were still to far to assault anything except the 7 man squad, but I was worried that they wouldn't survive another round of fire (they had done well to only take 2 casualties after the first round). So the Autarch split, fired on the 7 man squad and then assaulted them, killing 5.
Ah that makes more sense because I remembered firing but shouldn't have been able to assault afterwards. Either way, good catch. Those 2 marines sure held out for quite awhile though. I always have one tac squad that comes away with honorable mention it seems :D
 
#9 ·
autarch can not move and fire reaper launcher as it is not mounted on the bike, but carried by him.

clearly the autarch and spears should be charging the termies (and wiping the floor with them), that would be far more effective than harleys charging them, so thing I would have gone with harleys as bait

But ultimatley however you slice it, he was increadibyl lucky with his saves, the amount of sirepower thrown at the termies should have had a far greater impact
 
#12 ·
It is an area of some contention by the semi powergamers, the rule book explicitly states "mounted on the bike" which is pretty incontravertable by RAW

The rules have not changes from last version of the game which expressed the whole thing far clearer, people still try and get away with it but it is reasonably clear (and has been argued to death on this and other sites

Tempest launcher armed autarchs on bikes can not move and shoot
 
#15 · (Edited)
thats strange, because on page 29 on my rulebook, under the heavy weapons entry it explictly states:


"Note: Vehicles, monstorus creatures, riders on bikes (including jetbikes), and certain other models are capable of moving and firing freely with heavy weapons thanks to their strength, powerful exoskeleton, internal power source, etc."

quoted directly from the rule book, which incidently states explictly that riders on jetbikes can, in fact, move and fire heavy weapons freely. If for some reason this excludes the Aurtarch, that would seem strange, do you have a rule that says that?

also on page 53 it states that bikes can fire rapid fire weapons, and heavy weapons if they move and still charge into CC in the same turn.

i can understand what your saying about bikes fireing and it being 'mounted', but it does in the previous entry state that RIDERS on bikes can fire. Furthermore it doesnt have an explicit explanation in the rapid fire section of the rules.

please explain to me how this is wrong, thanks.
 
#17 ·
thats strange, because on page 29 on my rulebook, under the heavy weapons entry it explictly states:


"Note: Vehicles, monstorus creatures, riders on bikes (including jetbikes), and certain other models are capable of moving and firing freely with heavy weapons thanks to their strength, powerful exoskeleton, internal power source, etc."

quoted directly from the rule book, which incidently states explictly that riders on jetbikes can, in fact, move and fire heavy weapons freely. If for some reason this excludes the Aurtarch, that would seem strange, do you have a rule that says that?
that is not in the bike section though so specifically read the bike section
also on page 53 it states that bikes can fire rapid fire weapons, and heavy weapons if they move and still charge into CC in the same turn.

i can understand what your saying about bikes fireing and it being 'mounted', but it does in the previous entry state that RIDERS on bikes can fire. Furthermore it doesnt have an explicit explanation in the rapid fire section of the rules.
the bikes section is where it explictly states "mounted mate
 
#16 ·
I don't know, but the idea of firing a multi-shot cannon with one arm whilst riding a super-fast jetbike seems a little iffy. I wouldn't allow it.
 
#18 ·
Oh... so we get to choose which rules we get to disallow now? Ok, I choose to disallow your tanks from moving and firing. It's pretty clear that riders can fire their weapons per the actual rules quote that sinisterp gave.

i can understand what your saying about bikes fireing and it being 'mounted', but it does in the previous entry state that RIDERS on bikes can fire. Furthermore it doesnt have an explicit explanation in the rapid fire section of the rules.
the bikes section is where it explictly states "mounted mate
Again, the only reference it gives to mounted weapons is for Rapid Fire weapons and their ability to shoot once out to maximum range. That's it.

Pg 29
"Note: Vehicles, monstorus creatures, riders on bikes (including jetbikes), and certain other models are capable of moving and firing freely with heavy weapons thanks to their strength, powerful exoskeleton, internal power source, etc."

Pg 53 (and 54) pt 1
"If rapid fire weapons are mounted on a bike, then they are allowed to fire once up to maximum range even if the bike moved."

Pg 53 pt 2
"In addition, rapid fire weapons and heavy weapons may be fired if the unit moves and the bike is still allowed to charge into into close combat in the same turn."

Page 29 gives us a specific rule - nothing in the rules overrides it. In fact, it supports it.
 
#20 ·
An excellent battle-report.
I found the Terminators resistance to the literal fusillade of fire directed at them very cinematic
A spot of bad luck for the Eldar player though!

I look forward to fighting Eldar in the future, looks like a very dynamic army.

As for the rules discussion, although slightly off-topic.
Not being an eldar player I'm not 100% on the specific unit in question. But if I'd have to call it, I'd ask if:
1.) Can you upgrade the bike with a weapon independent of the rider? (As in, does it state "X unit can get this weapon" and then "Bike can be upgraded with Y weapon".)
2.) If there is no mention in the bike unit entry of it having a seperate "arm model" vs. "upgrade/mount on bike" then I'd have to rule the it only matters if the weapon is "on" the bike as opposed to being mounted.

Personally I'd find it cool to be able to use my Night Lord bikes to that effect, but I doubt that's the case.
 
#21 ·
about the bike and heavy weapons:

as this is a rules question that i might encounter regularly, i went ahead and called the GW customer service which also answers questions on rules.

He simply stated that the rules say that a rider can move and shoot heavy weapons, there is no rule anywhere that states otherwise. he says to 'read what the rule says, not what it doesnt say'

so for those of you who dont beleive me or disagree, i supposed that you should also call the customer service and speak with them.
 
#23 ·
Well for all of us players who have played through several versions of the rules, like Cheredenine and I, the RAW seem like an oversight and a departure from GW's previously expressed interpretation and INTENT. So, this very much seems like a loophole, as it were.

Nevertheless, I'd have to say, the RAW have me there. It ain't fluffy, but it ain't against the rules, either.

An autaurch who takes both a ML (2 handed weapon) and a JB as wargear pretty much has his hands full using one or the other, IMO. Unless he mounts it on the JB in place of a shuriken cannon, for instance. Now when a bike is taken as wargear, upgrading the bike isn't possible rules-wise, but I could still envision a "special snazzy jetbike" just for the autarch that has the ML on it, while the Autarch has his hands free to steer or whatever. SO that kind of gets around the fluff problem a little.

Still, I think the intent of the rule is for Vypers and Attack bikes that have a dedicated second rider and a vehicle mounted heavy weapon to be able to fire on the move--NOT for a missile-launcher bearing rider on a 1-man bike to be able to fire on the move while driving the bike at the same time. That's just silly. But the rules are just too fuzy to disallow it.
 
#24 ·
I agree Grotstompa. In past editions there was a distinct difference.

That said, I'm all for the new way - I thoroughly disliked the old. Yes, it is fluffy for riders to have to pay attention and not fall off their bikes. That said, by having a distinction between the rider and the bike, there was an imbalance between differing armies. Regular Space Marine Bikes' upgrade weapons were carried by the biker and so suffered. Chaos Space Marine Bikes' upgrade weapons were on the bike and got the full advantage of such.

I think this merely removes a weird level of having to distinguish what parts belong to whom... on the same model - one that cannot be seperated for any reason.
 
#27 ·
Everyone speaks of the difficulty of shooting while riding and saying that you shouldn't be able to move and fire without losing concentration on your bike. I do not need to remind you, but the eldar are not imperial guard. The picture on p.54 on my maccrage rulebook shows an eldar rider wielding an axe. Past depictions of jetbikers have shown some wielding pistols in one hand, Shining spears carry great Laser lances and fire them off at close range while flying at breakneck speeds through difficult terrain, performing complex high-speed aerial manouvres with a single gesture, I have seen farseers with weapons in both hands piloting bikes by psychic control alone. And yet it is still doubted that an Autarch, who has practiced his art for decades, if not centuries, can pilot his bike with one hand and fire a heavy weapon with the other. Disputing rules is O.K, but when someone says that Eldar performing a feat that a human could not seems unlikely, there I draw the line. Read the top of my sig.
 
#30 ·
I just want to sy that I think it is funny that we Eldar can do it (or any biker for that matter) but hey, I called rulez Boyz as well and they agreed with being able to do it. He said that essentially imagine that he has an upgraded bike with a ML included in the armament and a button to shoot on his handle bars. He is the Autarch after all and having an upgraded jetbike isn't too far fetched.

Also, I felt a little happy when the termies armour actually worked, all too often they get worked. It was good to see them live through all that fire (as my other army is Blood Angels) I still miss 2nd edition Termie Armour (3+ on 2D6)
 
#31 ·
Termies worked and against Eldar of all things.

Not too bad.

I have not really used termies that often since second Ed, when four guardsmen with lasguns charge you and kill 3 termies it just ruins your day. ;?
 
#32 ·
Here's the deal with Bikes. They are Wargear with special rules. They are no longer actual vehicles like they were in 2nd edition. Back in second edition, you could shoot a bike, or shoot a rider. They were seperate. The bike would even keep going and crash if the rider died.

But this is 4th edition. The INTENT of 4th edition is not statistical and mechanical realism. The intent is streamlined battles where you skim over some details to keep gameplay moving.

Bikes, Jetpacks and Terminator Armor are all essentially the same concept. They modify the abilities of the basic model for whom you have bought them.

It is clearer when you look at the Space Marine Attack Bike. This is a model with 2 wounds, not a bike with a driver and gunner, even though they call them "2 space marine crew". Putting one wound on an attack bike does not kill the gunner. Similarly, a railgun will inflict instant death on both "riders". No one ever questions whether an attack bike can move and fire its heavy bolter, yet no rule outside the regular bike rules says anything on the matter.

Also, Sammel has a heavy plasma on his bike. But since the model shows it slung under the chin of his jetbike, no one questions his ability to move and fire it.