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Discussion Starter · #1 ·
1500 Pts - Sisters of Battle Army READY FOR A cITYFIGHT BATTLE

Unit Name/ faith/ WS/ BS/ St/ To/ Wo/ In/ At/ Ld/ Save/ Cost
Canoness (HQ) 1 4 5 3 3 3 4 3 9 3+ 235
Independent Character. +2 Faith Points; Power Weapon (x1); Bolter-Flamer
Celestian Bodyguard 8 3 4 3 3 1 4 1 9 3+ [170]
Holy Hatred; Faithful; Bolter (x6); Heavy Flamer (x1); Flamer (x1); Faithful; Add Standard Bearer
Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
Banner Bearer 1 3 4 3 3 1 4 1 9 3+ [32]
Bolter
Sacred Standard Any Sisters unit within 6" gets a +1 to combat resolution. If the Standard Bearer is killed, the model who killed her in CC can thieve the Standard and use it themselves, repeat ad infinitum. [20]
Sister Superior 1 3 4 3 3 1 4 1 9 3+ [12]
Bolter
Faithful The unit is faithful. -
Celestian Superior (HQ) 1 4 5 3 3 2 4 2/3 9 2+ 88
Independent Character. +1 Faith Point; Bolt Pistol (x1); Power Weapon (x1)
Jump Pack Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". [10]
Cloak of Saint Aspira The Cloak gives a +1 bonus to the bearer's armour save. [20]
Melta-Bombs
[5]
Book of Saint Lucius Any unit within 6" of the bearer may use this character's Ld (unmodified) for any Morale Checks or Pinning Tests. [10]
Celestian Squad (Elites) 9 3 4 3 3 1 4 1 9 3+ 175
Holy Hatred; Bolter (x7); Heavy Flamer (x1); Flamer (x1); Faithful
Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
Veteran Sister Superior 1 3 4 3 3 1 4 2 9 3+ [37]
Bolter-Flamer
Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Faithful The unit is faithful. -
Seraphim Squad (Fast Attack) 9 4 3 3 3 1 4 1/2 8 3+ 217
Jump Packs; +1 Faith point; May choose to leave close combat; Faithful; 2 Bolt Pistols (x7); 2 Hand Flamers (x2); Frag Grenades
Veteran Sister Superior 1 4 3 3 3 1 4 2/3 9 3+ [61]
Blade of Admonition (x1); Plasma Pistol (x1); Frag Grenades
Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Melta-Bombs
[5]
Retributor Squad (Heavy Support) 4 3 3 3 3 1 3 1 8 3+ 225
Heavy Flamer (x4); Faithful
Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [35]
Bolter-Flamer
Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Immolator 1 BS: 3 Front: 11 Side: 11 Rear: 10 [78]
Carries up to 6 sisters; If the top hatch is used as a firing position, the vehicle counts as being Open-Topped that turn and for the next enemy turn; Twin Heavy Flamers
Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Faithful The unit is faithful. -
Retributor Squad (Heavy Support) 4 3 3 3 3 1 3 1 8 3+ 162
Heavy Bolter (x1); Multi-Melta (x3); Faithful
Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
Veteran Sister Superior 1 3 3 3 3 1 3 2 9 3+ [25]
Bolter
Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Faithful The unit is faithful. -
Retributor Squad (Heavy Support) 4 3 3 3 3 1 3 1 8 3+ 102
Heavy Bolter (x4); Faithful
Preacher 1 3 3 3 3 1 3 2/3 8 - [12]
+1 Faith point; Bolt Pistol (x1); CC Weapon (x1)
Sister Superior 1 3 3 3 3 1 3 1 8 3+ [10]
Bolter
Faithful The unit is faithful. -
Redemptionists (Troops) 19 3 3 3 3 1 3 1/2* 8 6+ 145
Zealot (x2); Mob Weapons (x17); Faithful
Redemptor Priest 1 4 3 3 3 2 3 2/3 9 6+ [20]
While alive, squad never falls back, and automatically passes morale checks; +1 Faith point; Mob Weapons
Faithful The unit is faithful. -
Zealot +1 Attack (Not included on profile). Armed with Eviscerators (2-handed, counts as chainfist) -
Redemptionists (Troops) 19 3 3 3 3 1 3 1/2* 8 6+ 145
Zealot (x2); Mob Weapons (x17); Faithful
Redemptor Priest 1 4 3 3 3 2 3 2/3 9 6+ [20]
While alive, squad never falls back, and automatically passes morale checks; +1 Faith point; Mob Weapons
Faithful The unit is faithful. -
Zealot +1 Attack (Not included on profile). Armed with Eviscerators (2-handed, counts as chainfist) -
Option Footnotes:

2 Bolt Pistols +1A in close combat. 12" R, S4, AP5, Pistol, Linked.
2 Hand Flamers Template, S4, AP5, Assault 1.
Blade of Admonition No armour save in close combat. If on winning side in assault, additional -1 Ld for Morale to losers
Bolt Pistol 12"R, S4, AP5, Pistol.
Bolter 24"R, S4, AP5, Rapid Fire.
Bolter-Flamer Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once.
CC Weapon +1A if used with another CCW / pistol.
Flamer Template, S4, AP5, Assault 1.
Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
Heavy Bolter 36"R, S5, AP4, Heavy 3.
Heavy Flamer Template, S5, AP4, Assault 1.
Laspistol 12"R, S3, AP-, Pistol.
Multi-Melta 24" R, S8, AP1, Heavy 1, +D6 AP within 12".
Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
Power Weapon No armour save in close combat.

Total Army Cost: 1494 Pts.
Notes:
Certain Sisters of Battle units generate Faith points, which can be used for Acts of Faith. See Chapter Approved for details.

Starting Faith: 11
Models in Army: 93


.......I CAN'T BELIEVE YOUR STILL READING THIS! :p
 

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you don't have to write down all the special rules or statlines, most people know these and it makes your army list a LOT longer than others! Oh and yeah I kinda scrolled around quickly so I didn't read your list :)
 

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Yeah, all the rules and stats make it kinda hard to read.
 

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Discussion Starter · #9 ·
For cityfight an exorcist is not a good idea to bring along. I do bring exorcist's along for normal battles but only as a divirsionary tactic or to destroy the safety of the enemy that is outside 36" of range. The exorcist is always the first thing to get blown up and within cityfight it isen't put much to much use, except as an effective points spender.
 

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No regular sister squads? Interesting. How does the army do, especially all of those Retributors?
 
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