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Discussion Starter · #1 ·
Hey chaps, i came this forum for collecting some advice because my bro who play Chaos so i always beat him. Im 17 and he's 18. Chaos is much easier for space marines because of Darnath Lysander and his terminators retinue with THs and SSs that pissed off Abbadon and his shitty terminators retiune and chaos LR. But, my bro is planning with extrememly hard army which is Tau because its has railgun that likes "Modern Warfare 2" Nuke to me! I will give you a list! Then you will answer my problems. That will do beat my bro's "Modern Warfare 2 Nuke" gun. Darnath Lysander is resigned to me so i was pissed off!

HQ

K.Shrike - 195
10x Assault Marines w P.Fist - 215

Troops

10x S.Marines w H.Bolters and P.Gun - 180
10x S.Marines w Lascannon and P.Gun - 200
10x S.Marines w Missile Launcher and P.Gun - 180
10x S.Marines w Plasma Cannon and P. Gun - 180

Elites

2x Ironclad Dreadnought w 4x H.Flamers( replacing from meltagun) - 280
2x Drop Pods - 70

Total - 1495

I dont have to use my tanks because of Railgun! Because its have Str 10 and AP 2. So Ironclad Dreadnought are so awesome because they're anti-hammerhead tanks by enromous fist known as "Sesimus Hammer" I really love Ironclad Dreadnought! It has 13 front armours and 13 sides armours! Wow! It's higher than others dreadnoughts.

Ironclad dreadnought do have Str 10 because of Sesimus Hammer and other dreadnought CCW! Am i correct?


Thanks chaps!:act-up:
 

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By God, that english hurt my eyes...

Anyhow, your Dreads might have a problem if he has more than one Hammerhead, since if he's playing them wisely he'll blow you up before you get to charge. Giving them some kind of ranged anti'tank would be wise. Some transports wouldn't hurt to much either. Perhaps dropping one Tac squad to give the others Drop Pods/Rhinos to get nice and close. Don't challange the Tau to a firefight, try to assault them if possible.

I'm not an SM player but i've got some knowledge about Tau strategy, just so you know.

Cheers and good luck ^^
 

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Hey chaps, i came this forum for collecting some advice because my bro who play Chaos so i always beat him. Im 17 and he's 18. Chaos is much easier for space marines because of Darnath Lysander and his terminators retinue with THs and SSs that pissed off Abbadon and his shitty terminators retiune and chaos LR. But, my bro is planning with extrememly hard army which is Tau because its has railgun that likes "Modern Warfare 2" Nuke to me! I will give you a list! Then you will answer my problems. That will do beat my bro's "Modern Warfare 2 Nuke" gun. Darnath Lysander is resigned to me so i was pissed off!
I always love trying to read Orks posts, they provide hours of entertainment.

Back on topic, you may not want to try using a gun line marine list because you will get out shot all the time by fire warriors and crisis suits. I would suggest switching one of the tactical squads for another assault squad to get in his face as quick as possible. If you're gonna use ironclad dreads to kill the hammerheads i would seriously suggest leaving the Meltagun instead of the Heavy flamer as it gives you a chance to destroy the hammerhead on the turn you pod in.

Tau are not known for their CC so try to get in his face as soon as possible so you may want to drop a tactical and invest in Rhinos for your tactical squads. Yes a Railgun will punch a marine sized hole in the tank but it will mean that hole is not in one of your Ironclads and if he misses or fails to do serious damage your marines are still protected from his fire warriors or suits.

You could try a list like this.

It gives you 8 vehicles
41 Marines
Most of your army is mobile to match the slippery suits. but with enough strength to deal with a Hammerhead or two.
I would have liked to be able to get another Assault squad but i felt that the survivability of the rhinos allows your regular marines a much better chance of getting in close with the fire warriors.

HQ
K.Shrike - 195
10x Assault Marines w P.Fist - 215

Troops
10x S.Marines w H.Bolters and P.Gun - 180
10x S.Marines w Missile Launcher and Flamer - 170
10x S.Marines w Lascannon and P. Gun - 185
3x Rhino w Extra Armor - 150

Elites
2x Ironclad Dreadnought w 2x Meltagun 2x H.Flamers (replacing Storm bolter) - 270
2x Drop Pods - 70

Heavy
Predator w Auto cannon - 60

Total - 1500
 

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Discussion Starter · #5 ·
Like your list, mate. But predator's autocannon was no match to hammerhead's front armour because of 13. Ironclad dreadnought inside drop pod will be useful because i will deep strike but not allowed to assault because of d.pod's special rules. I am not sure to use vehicles because of hammerhead's railgun. Sorry. Ironclad Dreadnought will be useful for destorying hammerheads.

I been found out about hammerhead, if i shoot with my lascannon to hammerhead then he will roll for cover saves. hammerhead got cover saves when i shoot lascannon to hammerhead.
 

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The autocannon can take care of other things like transports and such. Ironclads ARE vehicles, so I really don't get your motivation behind not using other vehicles. You should follow kiwi's advice in giving them Meltas. This will atleast give them a bigger chance of doing damage to the Hammerheads. Otherwise, instead of the Predator it could be ncie to include a LS with Multi-melta. You'd need to shave away 5pts somewhere then though ^^

That cover save you're talking about is coming from the Disruption Pod he's probably fit to his Hammerhead. It will make his vehicle count as an obscured target if you're firing from more than 12" away. If you play it right the Drop Podding Dreads will be within that range with their Meltas, negating him the save.

Cheers ^^
 

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I'd definitely take Meltaguns rather than Plasmaguns in the Tactical Squads. I think I'd lose one of the Tactical Squads, replace Plasmaguns with Meltaguns and take Rhinos for the remaining Tactical Squads (maneuverablity is so important in 5th ed) and take a squad of two Multi-Melta Attack Bikes.
 

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I agree with what everyone has said thus far.

No doubt the turn you deep strike your Ironclads, almost every Crisis Suit and Hammerhead will most likely go after them. So if you can pull off a shot or two when they arive that would increase your chances of destroying his Hammerheads. (if your shooting with a melta gun you will most likely be within 12 inches and the Hammerhead will not get a cover save).

Transports (Rhinos, Razorbacks, Drop Pods) are an excellent idea for a few reasons. If you want to get up close and personal with your shooting, they will get your infantry to the front lines. Also, if you are playing anytype of game involving objectives, you will need to get some of your infantry around the board and transports will aid you in that.

If your opponent has a mech army, your going to need a lot to take down all of his transports, as they will most likely be all upgraded with Disruption Pods, so consider my suggestions.

Helpfull advice from a Tau and Space Marines player,
Aemilius
 

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Discussion Starter · #9 ·
So thank you for give me an advice but there are problems with transports. Its broadside teams that has twin linked railgun about 3 men. How i s'ppose to take them down before they destory my transport?
 

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Clever deployment. Split your force down each flank, use the terrain to keep out of sight of them. Drop both a Dreadnought nearby.

Honestly, I'd think less about this one strength of his army and concentrate on exploiting any other weaknesses in it.
 

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Discussion Starter · #11 ·
Hmmmmm........ Very good idea. We do have ruins landscape tables at my house. there are 3 wreackages, 6 aegis defences shield and 4 damaged buildings all i've got. Will do it split.
 

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The biggest weakness Tau have is their troop choices - since 2/3s of standard games are objectives, I heartedly recommend applying as many flamers and heavy flamers to them as you can, to make it physically impossible for the tau player to claim any obectives. From there all you gotta do is get a single combat squad onto a point somewhere. (Though you'd need different tactics for killpoint games, of course)
 

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Discussion Starter · #13 ·
like terminator squad with h.flamer or ironclad dreadnought w h.flamer, right?
 

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Regular/Venerable dreads get them too. You could also look into sternguard, they can get 2 heavy flamers on a 5 man squad on top of their already badass special ammunition
 

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Discussion Starter · #15 ·
I do like sternguard but i'm worried if they're deep striked by a drop pod, fire warrior squads and crisis suits will shoot at them. Im not sure about a drop pod. Is correct, you do shoot when you deep strike?
 

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You can shoot, but you cannot move or assault. And don't worry about them getting shot at, one of the points of sternguard is that they're supposed to be a scary unit that can draw fire away from other units.
 

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Hey guys Im 'orks is da best' 's brother, the one hes goin on n on about, but with better grammatical skills and vocabulary lol yeah he wants to make a list vs my tau and chaos army and i see what you guys are sayin, but to give you a better picture of my tau army, here it is :

HQ

Shas'el w Plasma Rifle, Missle Pod and Targetting Array w 2 sheild drones and a hardwired multitracker and drone controller

Shasvre bodyguard w missle launcher, plasma rifle,targeting array and hardwired multitracker

HQ

Shas'el w Plasma Rifle, Missle Pod and Targetting Array w 2 sheild drones and a hardwired multitracker and drone controller

Shasvre bodyguard w missle launcher, plasma rifle,targeting array and hardwired multitracker

Elites

3 stealth suits, 1 with a fusion blaster

Troops

3 x 8 firewarriors with shasui with marker lights and hard wired target locks

12 x kroot carnivores

Heavy support

2 x hammerheads w railgun, multitracker, decoy launchers, disruption pods, target locks and 2 smart missle systems

3 x Broadsides w target locks




so yeah, what is he to do against that if you dont mind helping him? he doesnt seem to want my advice even though i know my army inside out.... :p good luck fellas
 

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Discussion Starter · #18 ·
lol, I make a same list but different men without mechinical.

HQ

Kayvaan Shrike - 195

10x A.Marines w P.Fist - 215

Troops

10xS.Marines w HB+ P.Gun - 180
10xS.Marines w Lascannon + P.Gun - 200
10x S.Marines w ML + P.Gun - 180
10xS.Marines w P.Cannon + P.Gun - 180

Fast Attack

Land Speeder w HF - 50

Elites

10x Streguard veterans w HF and HB - 265

Drop Pod - 35

1500


So, sternguard veterans are v.awesome than broadsides because they got 4 types of badass ammunations.

They should shoot at 2 HQs before Kayvaan and his assault retiunes do. If i go first, i set my men up on buildings but if my bro goes first then i have to hide them because of railguns.

Revenge for The Emperor!!
 

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Why are you combining Heavy weapons with assault weapons?...
You WON'T use the heavy ones since if you stay still he'll blow you to smitherines.

We've been telling you to go mech to have a chance, but now after seeing his list I find that a good way to go might be to go full Drop Pod assault. Give all Tac Squads Meltas, drop down, blow up tanks and then assault for CC ^^

Cheers ^^
 

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Discussion Starter · #20 ·
Hmmmmm. Give tac squada some meltas? Hmmm.... It seems v.good idea and cheap to save costs. Also, does i give 40 marines some of d.pods etc. four? If yes, then i will change it.

Thank you, smellbarrel!! Good advice! But how about taking broadsides down? And stealth teams too!
 
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