please help i really want some advice on this
i never beg for anything but could someone please give me some feedback on my prototype list
i never beg for anything but could someone please give me some feedback on my prototype list
for this role, i suggest i bike, instead of jump pack. That, or termintator armour and drop pod.codicier with jump pack, fear of the darkness power =125pts
i was planning on using this character to chase units off the board or provide extra muscle to the elite assault squads.
If you go with a chaplain, make this squad 10 man, other wise, dont field them.7 assault marines with blessed be the warriors trait, plasma pistols
vet seargent with power fist and pistol or lightning claws =241 or 255pts
Use the assault cannon version if your gonna drop pod.dreadnought with lascannon, smoke, armour and flamer or assault cannon version in drop pod =143pts
Termintors would make an excellent body guard for a fear of the darkness. (the librarain would also need termintator armour. And the whole squad drop pods. OTHERWISE, dont bother fielding termintors.another elite unit costing around 200pts...terminators seem ideal but they always tend to get whacked in battle reports so im not sure about them maybe more vets, tact marines with pistols and swords or have a deathwatch unit for a second hq?
Tactical squads get heavy weapons for each, as such you should take the best avaiable, IE, lascannon or Plasma cannon. And its best to back them up with a plamsa gun, if things get sticky, its great to have.7 tactical marines with missile launcher =115pts
7 tactical marines with missile launcher =115pts
Alright, well this is the worst combination of landspeeder possible. hehlandspeeder typhoon with launcher and multimelta =85pts
landspeeder typhoon with launcher and multimelta =85pts
Good except this time you need more men, this squad is vauable, and the enemy wants to kill your heavy weapons, deny them the chance, by taking 4 body gaurds. So an 8 man squad.5 devastators 4 equipped with missile launchers =155pts
What does the rending ability do when shooting tanks?? i know a 6 on a roll to hit means instant wound with no save for infantry. but say you shoot a tank and roll the 6, what happens?Use the best: Assault cannon, and Heavy bolter. HUGE anti infantry capablity, yet also effective at killing tanks, with the rending assault cannon.