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Discussion Starter · #1 · (Edited)
Hi guys completly new to witch hunters and ive resently decieded to get an anrmy on them, thanks largley to the guys on this very forum who adviced me on what to get, anyway heres my army list, I've tried to make it faith heavy and a little bit of a mech theame completley sisters of batle by the way, anyway have a look, say what you think and dont be affraid to post, it'll be easy as it'll probably be rubish

Cononess- blesses weapon, cloak of st. Aspira, bolt psitol, frag grenades, book of st lucia- 102

5 celestain squad- heavy flamer, flamer, vetran superior, power weapon
immolato extra armour, smoke launcher- 176

10 sisters- vertran superior, power weapon, flamer, heavy flamer
Rhino-202

10 sisters- vetran superior, power weapon, 2 melta guns
Rhino-202

8 seraphim squad- vetran superior, power weapon, 2 twin hand flamers-200

6 domion squad- 4 meltaguns, vetran superior, power weapon
immolator-215

6 domion squad- 4 flamers, vetran superior, power weapon
immolator-189

8 retributor squad- 4 heavy bolters, vetran superior-151

Penitent egine-80

Total 1495

The genarl plan would be for the domions to go down the flank the melta armed squad teamed up with the seraphim squads, the sisters and the celestains with the canoness down the center with penitent egine taking cover behind the rhino's, they should be able to keep up with a few good rloes on holy rage, while the retributors give covering fire from cover, any ideas on faith points and the lst 5 points, any suggestions welcome and as this is the first list they will probaly be lots, thank in advance (although i will write a second in acoradnce with comments)

Gilli
 

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Suffer not the Unclean
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Looks like a good selection of Sisters to get started with! Only thing I would change is reduce the Seraphim Squad to 8 models strong. 10 models is a big squad, very hard to keep hidden behind cover and rhinos as they advance.

With the saved points, you can add two more sisters to your retributor squad and make one a veteran, so they have more wounds before pulling heavy bolters and contribute a faith point/can use faith powers. The canoness should also have frag grenades, bolt pistol, book of st lucius.

Also, rhinos should never leave home without extra armor and smoke launchers.
 

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Discussion Starter · #3 ·
Only thing I would change is reduce the Seraphim Squad to 8 models strong. 10 models is a big squad, very hard to keep hidden behind cover and rhinos as they advance.

Like the idea's for this squad

With the saved points, you can add two more sisters to your retributor squad and make one a veteran, so they have more wounds before pulling heavy bolters and contribute a faith point/can use faith powers. The canoness should also have frag grenades, bolt pistol, book of st lucius.
again thanks for the advance, i'll edit my army now, do you have any thoughts on the army composition, what squads i picked, etc.
 

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Discussion Starter · #4 ·
hi

does any one suggest what to do with reagrd to faith, like what one to use at what time, and also i don't really like the penitent egine any ideas on how to take the list foward if i drop that, more help please,

Gilli
 

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Suffer not the Unclean
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Well, some of them are obvious. Use Divine Guidance when you get models with a good armor save in rapid fire range (also useful for assaulting necrons, an oft overlooked application.) Spirit of the Martyr is great to use for tying up things like Wraith Lords with Seraphim and then you can Hit&Run off them. Also allows a Canoness to survive something like a space marine chaplain and then use her eviscerator to ID him.

Another good faith trick to remember is Light of the Emperor can force a squad below half to rally.

For army comp, the dominions are awful pricey and don't have a lot of wounds to keep those victory points on the board. I'd only use one squad of them at a time. 4 flamers kinda sucks in 4th ed. When the 5th ed rulebook comes along though..... =)

Handily, the cost of the flamer dominion squad and the penitent engine... is almost exactly the price of two exorcists!
 

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Discussion Starter · #7 ·
Hi

Heres my new army based on some suggestions, feel free to carry on comments, sorry inquistor affe the idea of 4 flamers and a heavy flamer was just too tempting,

Cononess- blesses weapon, cloak of st. Aspira, bolt psitol, frag grenades, book of st lucia- 102

5 celestain squad- , flamer, vetran superior, power weapon
immolato extra armour, smoke launcher- 164

10 sisters- vertran superior, power weapon-132

10 sisters- vetran superior, power weapon, 2 melta guns
Rhino extra armour -205

8 seraphim squad- vetran superior, power weapon, 2 twin hand flamers-200

6 domion squad- 4 meltaguns, vetran superior, power weapon
immolator extra armour -218

6 domion squad- 4 flamers, vetran superior, power weapon
immolator exta armour-192

8 retributor squad- 4 heavy bolters, vetran superior-151

1 exorsist- 135

Total 1499

Anyore ideas will be welcome and will be gratefully recieved,

Gilli
 

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All of your superiors have power weapons on them, sure the initiative isnt too shabby on the sisters, but strength and weapon skill of sisters is a bit too... human... I would instead give them an eviscerator, with an act of faith you can instant-kill marines and the likes.
Otherwise I would specialise the squads, some superiors are made for getting stuck in in combat and others are made for dying and giving you some points.

I really like the melta dominions in your list, I think you could sacrifice the flamer ones to get another rhino for your troop sisters and give them flamer and heavy flamer instead, since the rules are not in favour of multiple templete weapons (dont remember the page but if you dont know it i can look it up for you).

Just some thoughts, GIRL PAWA!
 
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