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Ok, don't take these for 2 reaons. A) they don't have a good means of transportation to ensure that they get into combat unscathed, B) it's a giant points sink that generally doesn't make up for it's value in games of under 2,500 pts.blackschizm said:HQ- Master of Sanctity - Lightning CLaws / Term A. -155
Elites-
7x Assault Term.- 5x Lightning Claws / 2x Thunder H. -280
They only really have to be 5 men...6x Termainators- 2x Assault C. -280
6x Termainators- 2x Assault C. -280
I don't really like sniper scouts, but you might as well make the heavy botler a missile launcher, as this squad should be shooting at large targets.5x Scouts- 4x Sniper R. / Hvy Bolter -90
5x Scouts- 4x Sniper R. / Hvy Bolter -90
You need a veteran sergeant for a telehomer. Take one with a powerfist.10x Scouts- Boltguns / Teleport Homer -135
10x Scouts- Boltguns / Teleport Homer -135
Either make them HB with AC or just MM. With the AC and HB combo, they are excellent against infantry, and the MM is great for deep-striking for blowing up vehicles.Landspeeder - Multi Melta / Heavy Flamer -75
Landspeeder - Multi Melta / Heavy Flamer -75
Ok.Whirlwind -85
I suggest you go through the different tacticas in the SM article section and pick some suggested units that you like. Your list has way too many terminators for under 2,000 pts, and the point would be better spent on units like 8 man dev squads with 4 missile launchers.