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Discussion Starter · #1 · (Edited)
! ! List updated ! !

Doctrines:
Sharpshooters
Iron Discipline

Command Squad:
Junior Officer + Honorifica Imperialis, Iron Discipline
4 Guardsmen + Mortar, Standard Bearer

Anti-Tank Support: 3 Lascannons + Sharpshooters
Anti-Tank Support: 3 Lascannons + Sharpshooters
Mortar Support: 3 Mortars
Mortar Support: 3 Mortars
Fire Support: 3 Heavy Bolters + Sharpshooters

Infantry Platoon:
Command
Junior Officer + Iron Discipline
4 Guardsmen + Mortar

Squad 1: 10 Guardsmen + ML/GL
Squad 2: 10 Guardsmen + ML/GL
Squad 3: 10 Guardsmen + ML/GL
Squad 4: 10 Guardsmen + ML/GL

Infantry Platoon:
Command
Junior Officer + Iron Discipline
4 Guardsmen + Mortar

Squad 1: 10 Guardsmen + AC/GL
Squad 2: 10 Guardsmen + AC/GL
Squad 3: 10 Guardsmen + AC/GL
Squad 4: 10 Guardsmen + AC/GL

Infantry Platoon:
Command
Junior Officer + Iron Discipline
4 Guardsmen + Mortar

Squad 1: 10 Guardsmen + HB/GL
Squad 2: 10 Guardsmen + HB/GL
Squad 3: 10 Guardsmen + HB/GL
Squad 4: 10 Guardsmen + HB/GL

178 bodies

10 Mortars
7 Heavy Bolters
6 Lascannons
4 Autocannons
4 Missile Launchers

12 Grenade Launchers

! ! List updated ! !
 

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Well first off its a good thing you didint have time because posting individual points for units is a big rule break

You have mortar support squads in your infantry platoons... It can be pretty easily misunderstood as the codex does not explain the difference between an hq platoon and an infantry platoon (dont forget... the officer of the Infantry platoon uses the statline of the "Platoon Commander" that is only in the summary sheet)

This can be easily fixed by grabing a heavy weapons platoon with mortars instead

Other than that the list looks pretty solid... Leadership may be a problem, upgrade a JO to a SO or HSO should fix this.
 

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Slight problem

You seem to be including mortar support squads in your infantry platoons. The only units allowed in an infantry platoon are the JO and his crew, the 2-5 infantry squads and maybe a remanants unit. Mortar squads cant go in infantry platoon. If you want additional mortar support squads youll have to buy a heavy weapons platoon.

While on the subject of mortars, i might actually suggest you have too many. Im not saying you should get rid of them, as i love mortars and think they have a lot of use in an all infantry army. But with 19 mortars, im not sure youll be able to find enough cover to hide them all. Especially if you have all the officers hiding behind terrain, i dont think there will be room for the infantry squads to fit in their LD bubble.

My other suggestion is to change the weapons loadout on the majority of infantry squads. your packing a huge ammount of anti light infantry with the combination of mortars and heavy bolters/grenade launchers. Your also lacking manouverability, a lot, and your high strenght weapons are squished into just a few baskets.

Without doing points, heres my idea for a re-jigged list:

JO: ID, perhaps Honorifica
Standard bearer
a few nade-launchers

2* autocannon squads (sharpshooters)
2* lascannon squads (sharpshooters)

Platoon 1:
JO, ID, heavy bolter
2 Squads with lascannon

Platoons 2 and 3:
JO, ID, melta/plasma
2 squads with plasma/HB
5 man remanants with grenade launchers

Heavy support platoon:
JO, ID, Mortar
3* mortar support squads

You end up with a slightly reduced body count (135-140), less mortars and HBs. But you gain increased AT power from the lascannon support squads, a few autocannons for dedicated tank busting.
Platoon 1 is for dedicated fire support, with lascannons and HBs only. Theyre the ones you want to simply hang back and blast away, and the lack of special weapons makes them seem like less of a target.
Platoon 2 and 3s design is based around the close range firefights that you will see: plasma/HB is for all round anti infantry, while the command squads deal with big beasties. The remanants provide a cheap mobile squad that can move for objectives or sacrificed, but still pack a small pucnh with the grenades.
The mortars go in a dedicated platoon for ease of deployment and fire concentration. With only 4 squads to conceal, your certain to have enough cover for all of them, and 10 mortars is enough to give anyone headaches.

Thats the main point of my suggestion, to offer more mobility, while packing a few more high powered weapons. If you have spare points you may want to look at light infantry: by giving it to the heavy weapons squads you can gain a deployment advantage. Your opponent doesnt know where you real armour busting power is going to land, and you can deploy in those prime firing lanes.

Let me know what you think of those suggestions.

EDIT2: just done the maths on the list i suggested, comes out at 33 pts over the top, so youd need to drop a few toys.
 

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Discussion Starter · #4 · (Edited)
Thanks for all the replies :)

The list has been updated..

- 4x HB squads, 4x AC squads and 4x ML squads.. HBs for anti-infantry, ACs for light vehicles/infantry and MLs for anti-vehicles, but can also go after infantry with the blast templates..
- The Lascannons have been taken out of the infantry squads and into pure anti-tank support squads..
- Less Mortars over more Autocannons..
- Better leadership with HSO + standard bearer
 

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Looks good

This list looks good, no specialists though? It seems a bit of a shame to play with grunts on their own. Why not throw some of the more interesting troop types in too...
 

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Discussion Starter · #6 · (Edited)
This list looks good, no specialists though? It seems a bit of a shame to play with grunts on their own. Why not throw some of the more interesting troop types in too...
Hmm.. I thought about dropping one of the Inf. Platoons for 3x Veteran Squads w. 3x Plasma + Autocannon.. the Veterans can infiltrate to grab objectives etc and can mowe down heavy infantry with lots of AP2 plasma and BS4..

The points for these 3 squads would be about the same as the AC/ML Platoons.. I would lose 2 HW and 15 bodies, but get better and more concentrated fire..

EDIT:

Just checked the math out a bit and I could have 3 of these squads instead of the AC/GL platoon:

3x Veteran Squads:
10 Veterans + AC, 3x Plasmaguns, Vox-Caster

My HSO would get a Master Vox to send some good music to my Vets who will probably be out of the LC bubble..
 
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