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Minor Precursor: I'm a long time fantasy player. I Played 40k in 2002, then i switched over to fantasy, and I'm just now getting back into things. My old tau list was 40 kroot 48 fire warriors, 2 railheads and 3 broadsides. It was quick dirty and effective, but from my understanding that type of list isn't very good anymore so I'm looking for help with a more mobile list. Here's what I have so far...

1850 Pts - Tau Empire Roster

HQ: Shas'el (1#, 97 Pts)
1 Shas'el @ 97 Pts
Bonding Knife; Fusion Blaster; Hard-wired Multi-tracker; Plasma Rifle; Target Lock

Elite: Crisis Battlesuit (2#, 116 Pts)
1 Crisis Battlesuit @ 116 Pts
Team Leader; Crisis Battlesuit; Hard-wired Target Lock; Twin Linked Missile Pod; Targeting Array
1 Crisis Battlesuit @ [53] Pts
Twin Linked Missile Pod; Targeting Array

Elite: Crisis Battlesuit (2#, 116 Pts)
1 Crisis Battlesuit @ 116 Pts
Team Leader; Crisis Battlesuit; Hard-wired Target Lock; Twin Linked Missile Pod; Targeting Array
1 Crisis Battlesuit @ [53] Pts
Twin Linked Missile Pod; Targeting Array

Elite: Stealth Suit (6#, 180 Pts)
6 Stealth Suit @ 180 Pts
Burst Cannon (x6)

Troops: Fire Warrior (15#, 220 Pts)
11 Fire Warrior @ 220 Pts
Add Shas'ui; Pulse Rifle (x11)
1 Shas'ui @ [] Pts
Bonding Knife; Pulse Rifle
1 Devilfish @ [85] Pts
Burst Cannon; Gun Drones; Decoy Launchers; Landing Gear
2 Gun Drones @ [] Pts
Twin Linked Pulse Carbines

Troops: Fire Warrior (15#, 220 Pts)
11 Fire Warrior @ 220 Pts
Add Shas'ui; Pulse Rifle (x11)
1 Shas'ui @ [] Pts
Bonding Knife; Pulse Rifle
1 Devilfish @ [85] Pts
Burst Cannon; Gun Drones; Decoy Launchers; Landing Gear
2 Gun Drones @ [] Pts
Twin Linked Pulse Carbines

Troops: Kroot (20#, 140 Pts)
20 Kroot @ 140 Pts
Kroot Rifle (x20)

Troops: Fire Warrior (12#, 135 Pts)
11 Fire Warrior @ 135 Pts
Add Shas'ui; Pulse Rifle (x11)
1 Shas'ui @ [] Pts
Bonding Knife; Pulse Rifle

Heavy Support: Hammerhead Gunship (1#, 165 Pts)
1 Hammerhead Gunship @ 165 Pts
Railgun; Two Burst Cannons; Targeting Array; Multi-Tracker; Decoy Launchers; Landing Gear

Heavy Support: Hammerhead Gunship (1#, 165 Pts)
1 Hammerhead Gunship @ 165 Pts
Railgun; Two Burst Cannons; Targeting Array; Multi-Tracker; Decoy Launchers; Landing Gear

Heavy Support: Broadside Battlesuit (4#, 200 Pts)
1 Broadside Battlesuit @ 200 Pts
Broadside Battlesuit; Team Leader(Broadside); Twinlinked Railgun; Smart Missile System; Shield Drone; Shield Drone; Hard-wired Drone Controller; Hard-wired Target Lock; Advanced Stabilisation System
1 Broadside Battlesuit @ [] Pts
Twinlinked Railgun; Smart Missile System; Advanced Stabilisation System
1 Shield Drone @ [] Pts
Shield Generator
1 Shield Drone @ [] Pts
Shield Generator

Fast Attack: Gun Drone Squadron (8#, 96 Pts)
8 Gun Drone Squadron @ 96 Pts
Twin Linked Pulse Carbines (x8)

Total Roster Cost: 1850

Would it be better to split the kroot into 2 squads of 10? do I even want kroot?

I'm not up on the new army lists/metagame, so any and all advice would be welcome.

how good are the devilfish? are they required, or are foot-slogging firewarriors still effective.

PS: What is a "Deathrain" or "Fireknife" I have gathered that they must be specific equipment set-ups for suits, I think what I have for crisis would be "Deathrain" from inference and reading other lists.
 

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Tips
-Second HQ
-Plasma
-2 Mech FW units in a TAC is more than anyone needs
-Split the Kroot

Quoted from Brislove
Would it be better to split the kroot into 2 squads of 10? do I even want kroot?
Kroot are gold - keep them.

how good are the devilfish? are they required, or are foot-slogging firewarriors still effective.
Don't exceed more than two and you will be ok.
 

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Some very quick responses:

1. The Target Lock and Bonding Knife are unnecessary on your HQ unless you think you'll be joining a squad which, I'd suggest, you never do.

2. 6 Stealth Suits has a large footprint; you might be better trying 3 or maybe 4.

3. You're a bit short in the plasma department. Consider giving your Team Lds in your 2 Crises Squads a MP and a PR instead of the TL-MPs. In which case they'll also need HWMT.

4. Your Devilfish need multi-trackers (MTs) otherwise they won't be able to fire as if they were fast vehs.

5. If you use your Devilfish properly, the Shas'ui and his BK are redundant.

6. The 2 "ordinary" Brodasides in your Broadside squad can't have either shield drones or shield generators since they do not have access to wargear and they've taken the ASS as their support system.

7. Yes, take the Kroot and split them into 2 squads of 10. 20 is just too unwieldy and the 2 squads gives you greater flexibility. I think you'll be surprised you effective they are ... ...

8. Take another HQ if you can find the points (drop one of the Broadsides if necessary, since 3 is probably a bit OTT with 2 HHs as well).

9. Think about a Piranha if you can find the points. That 24" move can win you more games than you might think.

10. The TL-MP Crisis suit is indeed referred to as the Deathrain. The Fireknife is the PR/MP variant and I'd recommend you take these as your Team Lds in your 2 XV8 squads.

11. As Spec-Ops suggests, either drop the third (non-mech) FW squad (it's a bit out of kilter with the rest of the list) or get it a DF. I'd agree with Spec-Ops and suggest that you ditch it.

12. I think that's probably it ... ... ...

~ Ravenscraig ~
 

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Discussion Starter · #4 ·
Ok so here's an Updated list.
I added an HQ, went to FireKnives for the HQ units and team leads

One thing of Note. There are only 2 Broadsides, and 1 is a Team-Leader, with HWDrone Controller, so he has both drones. It's kinda hard to read, I use ArmyBuilder the export is pretty good for the most part, but it can be difficult to read occasionally

1850 Pts - Tau Empire Roster

HQ: Shas'el (1#, 97 Pts)
1 Shas'el @ 97 Pts
Missile Pod; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array

HQ: Shas'el (1#, 97 Pts)
1 Shas'el @ 97 Pts
Missile Pod; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array

Elite: Crisis Battlesuit (2#, 135 Pts)
1 Crisis Battlesuit @ 135 Pts
Team Leader; Crisis Battlesuit; Missile Pod; Hard-wired Multi-tracker; Plasma Rifle; Hard-wired Target Lock; Targeting Array
1 Crisis Battlesuit @ [53] Pts
Twin Linked Missile Pod; Targeting Array

Elite: Crisis Battlesuit (2#, 135 Pts)
1 Crisis Battlesuit @ 135 Pts
Team Leader; Crisis Battlesuit; Missile Pod; Hard-wired Multi-tracker; Plasma Rifle; Hard-wired Target Lock; Targeting Array
1 Crisis Battlesuit @ [53] Pts
Twin Linked Missile Pod; Targeting Array

Elite: Stealth Suit (6#, 180 Pts)
6 Stealth Suit @ 180 Pts
Burst Cannon (x6)

Troops: Fire Warrior (15#, 215 Pts)
12 Fire Warrior @ 215 Pts
Pulse Rifle (x12)
1 Devilfish @ [95] Pts
Burst Cannon; Gun Drones; Multi-Tracker; Decoy Launchers; Landing Gear
2 Gun Drones @ [0] Pts
Twin Linked Pulse Carbines

Troops: Fire Warrior (15#, 215 Pts)
12 Fire Warrior @ 215 Pts
Pulse Rifle (x12)
1 Devilfish @ [95] Pts
Burst Cannon; Gun Drones; Multi-Tracker; Decoy Launchers; Landing Gear
2 Gun Drones @ [0] Pts
Twin Linked Pulse Carbines

Troops: Kroot (10#, 70 Pts)
10 Kroot @ 70 Pts
Kroot Rifle (x10)

Troops: Kroot (10#, 70 Pts)
10 Kroot @ 70 Pts
Kroot Rifle (x10)

Fast Attack: Gun Drone Squadron (8#, 96 Pts)
8 Gun Drone Squadron @ 96 Pts
Twin Linked Pulse Carbines (x8)

Heavy Support: Hammerhead Gunship (1#, 170 Pts)
1 Hammerhead Gunship @ 170 Pts
Railgun; Two Burst Cannons; Targeting Array; Multi-Tracker; Target Lock; Decoy Launchers; Landing Gear

Heavy Support: Hammerhead Gunship (1#, 170 Pts)
1 Hammerhead Gunship @ 170 Pts
Railgun; Two Burst Cannons; Targeting Array; Multi-Tracker; Blacksun Filter; Decoy Launchers; Landing Gear

Heavy Support: Broadside Battlesuit (4#, 200 Pts)
1 Broadside Battlesuit @ 200 Pts
Broadside Battlesuit; Team Leader(Broadside); Twinlinked Railgun; Smart Missile System; Hard-wired Drone Controller; Hard-wired Target Lock; Advanced Stabilisation System
1 Shield Drone @ [15] Pts
Shield Generator
1 Shield Drone @ [15] Pts
Shield Generator
1 Broadside Battlesuit @ [80] Pts
Twinlinked Railgun; Smart Missile System; Advanced Stabilisation System
Total Roster Cost: 1850
 

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Ok so here's an Updated list.
<SNIP>
Total Roster Cost: 1850
MUCH better! I think the only I'd still want to change now would be to drop 2 of the XV15/25s, which would then give you the points to field a basic Piranha. The increase in flexibility you'd get from this is considerably more than any benefit you'd get from just 2 more stealthsuits. I reiterate my view that 6 SS is not ideal. They're harder to use and more likely to be targetted by your opponent since they project a greater threat, which is the opposite of what you want.

~ Ravenscraig ~
 

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Discussion Starter · #6 ·
I see your point on the stealth suits. I'll try out the piranah also. Thanks a bunch for all your help!
 

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MUCH better! I think the only I'd still want to change now would be to drop 2 of the XV15/25s, which would then give you the points to field a basic Piranha. The increase in flexibility you'd get from this is considerably more than any benefit you'd get from just 2 more stealthsuits. I reiterate my view that 6 SS is not ideal. They're harder to use and more likely to be targetted by your opponent since they project a greater threat, which is the opposite of what you want.

~ Ravenscraig ~
Sorry but no, if your going to take a basic Stealth squad it should always be 6 strong. If you take 4 then the offensive power of the unit is just reduced to much, also your much more open to running due to casualty loss.
Please tell me how they are harder to use?, because I have never had any problems using a ful squad.
I also cannot see the reasoning behind taking 1 standard Pirahna, what is it going to do with its Burst cannon that justifies losing two valuable Stealths?.
 

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Sorry but no, if your going to take a basic Stealth squad it should always be 6 strong. If you take 4 then the offensive power of the unit is just reduced to much, also your much more open to running due to casualty loss.
Please tell me how they are harder to use?, because I have never had any problems using a ful squad.
I also cannot see the reasoning behind taking 1 standard Pirahna, what is it going to do with its Burst cannon that justifies losing two valuable Stealths?.
Well, I rarely field Stealths because I'm not a huge fan and I would certainly never take 6 even if I did. On the (very) few occasions I do take them I usually take 3, very occasionally 4. Why? Principally because 6 have a larger footprint which makes movement that bit more awkward and prone to error - the same rationale behind why most folk take 2 as opposed to 3 XV8s. Also a squad of 6 projects a bigger threat and thus your opponent is more likely to target them. For some reason, psychologically, smaller squads, irrespective of what they are, tend to be overlooked more.

The rationale behind taking the 1 Piranha is that it provides a tactical flexibility that nothing else can match. Yes, it has a BC (the same as 1 stealthsuit), but also 2 GDs which gives it more than half the firepower of the 2 stealthsuits. Don't neglect, either, the fact that the GDs can be disembarked, giving another small unit that can tie things up/force target priority tests, etc, another useful little adjunct that can come in very handy at any given time. It's main "weapon", however, is it's 24" movement. The Tau have nothing else with that range and it can come in extremely useful for taking/denying objectives in the last/penultimate turn of games. All I was suggesting was that a single Piranha gives a flexibility that far outweighs what it is armed with and a flexibility that is otherwise entirely lacking from the Army List. C'mon Riki, are you seriously suggesting that the benefit of 2 extra stealthsuits is anything like the extra flexibility that the 1 Piranha brings to the party?

Nowadays I never leave home without at least one squad of Kroot and at least one Piranha - it's just the way I play and it works well for me, which is why I offered it as an option to Brislove.

~ Ravenscraig ~
 

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Well, I rarely field Stealths because I'm not a huge fan and I would certainly never take 6 even if I did. On the (very) few occasions I do take them I usually take 3, very occasionally 4. Why? Principally because 6 have a larger footprint which makes movement that bit more awkward and prone to error - the same rationale behind why most folk take 2 as opposed to 3 XV8s. Also a squad of 6 projects a bigger threat and thus your opponent is more likely to target them. For some reason, psychologically, smaller squads, irrespective of what they are, tend to be overlooked more.

The rationale behind taking the 1 Piranha is that it provides a tactical flexibility that nothing else can match. Yes, it has a BC (the same as 1 stealthsuit), but also 2 GDs which gives it more than half the firepower of the 2 stealthsuits. Don't neglect, either, the fact that the GDs can be disembarked, giving another small unit that can tie things up/force target priority tests, etc, another useful little adjunct that can come in very handy at any given time. It's main "weapon", however, is it's 24" movement. The Tau have nothing else with that range and it can come in extremely useful for taking/denying objectives in the last/penultimate turn of games. All I was suggesting was that a single Piranha gives a flexibility that far outweighs what it is armed with and a flexibility that is otherwise entirely lacking from the Army List. C'mon Riki, are you seriously suggesting that the benefit of 2 extra stealthsuits is anything like the extra flexibility that the 1 Piranha brings to the party?

Nowadays I never leave home without at least one squad of Kroot and at least one Piranha - it's just the way I play and it works well for me, which is why I offered it as an option to Brislove.

~ Ravenscraig ~
Yeah I am absolutely saying that 1 Pirahna is nowhere near as good as the full Stealth team.
1 two man Drone team is not going to add much to the list and 1 BC is pretty much useless. Pirahnas are Ok if used in two man teams with Fusion because at least then you get the chance to destroy something (if you can avoid anything over STR3 hitting your side rear armour that is) and a reasonable Drone squad size.

The only thing I can see the Piranha doing is last turn objective taking (if it survives) but Stealths excel at this as well, it has NO firepower when the Drones are disembarked(your basic Piranha does not even have Seekers). I am simply at a loss to see what use a single basic Piranha offers. LOS blocking, no because its a skimmer, Anti assault, well OK if you want 60pt suicide unit, as for priority tests, mehhh, and lastly offensive firepower basically zilch if Drones are disembarked.

The full Stealth squad does not have a massive footprint (it is only 6 models) and you need the firepower with Stealths, for the same points your getting 6 BC shots, much much much better survivability than a Pirahna. The unit is also great for last turn objective taking and also for points denial. In fact I woudl say it is better than a Piranha because it is easier to keep alive (piranhas are so fragile) with the stealth field and JSJ, plus the Stealths are quite speedy themselves (12" a turn).

Kroot are great but a single BC equipped Piranha is not worth compromising a Stealth squad for.
 

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Yeah I am absolutely saying that 1 Pirahna is nowhere near as good as the full Stealth team.
1 two man Drone team is not going to add much to the list and 1 BC is pretty much useless. Pirahnas are Ok if used in two man teams with Fusion because at least then you get the chance to destroy something (if you can avoid anything over STR3 hitting your side rear armour that is) and a reasonable Drone squad size.

The only thing I can see the Piranha doing is last turn objective taking (if it survives) but Stealths excel at this as well, it has NO firepower when the Drones are disembarked(your basic Piranha does not even have Seekers). I am simply at a loss to see what use a single basic Piranha offers. LOS blocking, no because its a skimmer, Anti assault, well OK if you want 60pt suicide unit, as for priority tests, mehhh, and lastly offensive firepower basically zilch if Drones are disembarked.

The full Stealth squad does not have a massive footprint (it is only 6 models) and you need the firepower with Stealths, for the same points your getting 6 BC shots, much much much better survivability than a Pirahna. The unit is also great for last turn objective taking and also for points denial. In fact I woudl say it is better than a Piranha because it is easier to keep alive (piranhas are so fragile) with the stealth field and JSJ, plus the Stealths are quite speedy themselves (12" a turn).

Kroot are great but a single BC equipped Piranha is not worth compromising a Stealth squad for.
I'm afraid I just can't see how 1 BC on a Piranha is "pretty much useless" whereas 2 BCs in the Stealth squad are obviously to die for. You can't simply write it off as an assault-blocker either. Unless there are PFs (or similar) in the equation, with it's frontal armour of 11, "basic" marines, Orks, IG and Eldar can't scratch it - and even PFs would need 6's to hit and 3's to glance.

But my argument isn't about what weapons each of the 2 options has, it's the additional benefits that each, respectively, bring to the party and I consider that the 24" movement of the Piranha is a very valuable dimension that is otherwise lacking in a Tau Army. 24" move versus 12" move? No contest IMO. Plus, as I've said, it works well for me, which is why I'm suggesting it.

Sorry, Riki, you and I are just going to have to agree to disagree on this one - but I'll still let you have the last word! :)

~ Raven ~
 

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I'm afraid I just can't see how 1 BC on a Piranha is "pretty much useless" whereas 2 BCs in the Stealth squad are obviously to die for. You can't simply write it off as an assault-blocker either. Unless there are PFs (or similar) in the equation, with it's frontal armour of 11, "basic" marines, Orks, IG and Eldar can't scratch it - and even PFs would need 6's to hit and 3's to glance.

But my argument isn't about what weapons each of the 2 options has, it's the additional benefits that each, respectively, bring to the party and I consider that the 24" movement of the Piranha is a very valuable dimension that is otherwise lacking in a Tau Army. 24" move versus 12" move? No contest IMO. Plus, as I've said, it works well for me, which is why I'm suggesting it.

Sorry, Riki, you and I are just going to have to agree to disagree on this one - but I'll still let you have the last word! :)

~ Raven ~
24" move for what?, the offensive firepower is pretty much worthless, and this also leads to your other point, the two Stealth suits put out 6 BC shots but they are part of a unit that puts out 18 shots. A single Piranha puts out 5 shots max (but if you disembark the Drones to get the squadron then that goes down to 3).

This is the point when talking about offensive power, the Stealth’s are a unit of 6, with the ability to provide firepower for much longer due to wounds, one shot can take a Piranha out and where do your 60+pts get you then?. At least with 60pts of Stealth’s you get some offensive longevity.

I can certainly write it off as an assault blocker because of the pitiful armour value, even a basic Marine can take it down and it really annoys me how Piranha fans always neglect to mention the AV10 side and rear armour, because it is very very hard to stop models getting to side armour in an assault. Also why would you want to spend 60 valuable points on what is basically a suicide unit, much better to spend them on something that provides some offensive oooomph.

Back to the 24" move, first thing to remember is it cannot even shoot if it moves this far and as far as objective taking is concerned, well I do OK without Piranhas and the main unit I use for this purpose is the Stealth unit, 12" move is fine in the majority of circumstances.

I usually agree with much of what you say but not on this, I see no advantage to reducing the Stealths effectiveness for one solitary ineffective Piranha.
 

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24" move for what?, the offensive firepower is pretty much worthless, and this also
I can certainly write it off as an assault blocker because of the pitiful armour value, even a basic Marine can take it down and it really annoys me how Piranha fans always neglect to mention the AV10 side and rear armour, because it is very very hard to stop models getting to side armour in an assault. Also why would you want to spend 60 valuable points on what is basically a suicide unit, much better to spend them on something that provides some offensive oooomph.
Once again, Riki, you are quite right. Even a basic Marine can take a Piranha down with it's "pitiful" side and rear armour - all they need to do is get 6's to hit and 6's to glance. Piece of cake! Before that, however, for a mere 10pts the Piranha can have used flechette dischargers, which wound attackers on a 4+. Only last night I had a "suicidal" Piranha charged by 5 Chaos Marines, 2 of which failed their AS to flechette wounds and the surviving 3 with their 9 attacks on the charge got 3 6's to hit (not a bad outcome when 1 or 2 would've been good), and none of these 3 then rolled the necessary 6's (or even 5's had they had furious charge) to glance my Piranha. Next turn it was just a case of "rinse and repeat". So, no, I'm not neglecting to mention the AV10 side and rear armour, I'm just reporting what has and does work for me.

You clearly would prefer to take 2 more Stealths, whereas I'd prefer to spend the points on a Piranha. Neither of us is right or wrong, we just have different preferred solutions to the problem.

~ Raven ~
 

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Once again, Riki, you are quite right. Even a basic Marine can take a Piranha down with it's "pitiful" side and rear armour - all they need to do is get 6's to hit and 6's to glance. Piece of cake! Before that, however, for a mere 10pts the Piranha can have used flechette dischargers, which wound attackers on a 4+. Only last night I had a "suicidal" Piranha charged by 5 Chaos Marines, 2 of which failed their AS to flechette wounds and the surviving 3 with their 9 attacks on the charge got 3 6's to hit (not a bad outcome when 1 or 2 would've been good), and none of these 3 then rolled the necessary 6's (or even 5's had they had furious charge) to glance my Piranha. Next turn it was just a case of "rinse and repeat". So, no, I'm not neglecting to mention the AV10 side and rear armour, I'm just reporting what has and does work for me.

You clearly would prefer to take 2 more Stealths, whereas I'd prefer to spend the points on a Piranha. Neither of us is right or wrong, we just have different preferred solutions to the problem.

~ Raven ~
However with Flechettes we are not talking about a "basic Piranha" are we?, which was what your were recommending was it not?.
Also I have taken many many skimmers down with my Nids in assault, the argument I always get when I post my Nids list is "oh yeah good list but it will struggle against skimmers", (because they have no shooting) rubbish is all I can say to that.
This supposed skimmer invulnerability to assault is a fallacy
I am not saying you are wrong in that you prefer their Piranha (that is your choice), what I am saying is it is wrong to compromise a good solid unit for a (IMO) ineffective "basic" Piranha (that is basic, no Flechettes, Decoys, Fusion etc).
 

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Discussion Starter · #14 ·
However with Flechettes we are not talking about a "basic Piranha" are we?, which was what your were recommending was it not?.
Also I have taken many many skimmers down with my Nids in assault, the argument I always get when I post my Nids list is "oh yeah good list but it will struggle against skimmers", (because they have no shooting) rubbish is all I can say to that.
This supposed skimmer invulnerability to assault is a fallacy
I am not saying you are wrong in that you prefer their Piranha (that is your choice), what I am saying is it is wrong to compromise a good solid unit for a (IMO) ineffective "basic" Piranha (that is basic, no Flechettes, Decoys, Fusion etc).
I see your point on this riki, However is it worth it to lose the 3rd stealth suit (for a unit of 3) and tool up the piranha?

Do you think that would be more effective than a basic Piranha and 4 stealth suits?

PS I'm happy that the only big dispute in the list is 2-3 stealth suits vs 1 piranha 8Y
 

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I see your point on this riki, However is it worth it to lose the 3rd stealth suit (for a unit of 3) and tool up the piranha?

Do you think that would be more effective than a basic Piranha and 4 stealth suits?

PS I'm happy that the only big dispute in the list is 2-3 stealth suits vs 1 piranha 8Y
No I do not think it worth losing the Stealths for. I think 1 Piranha (whatever its equipment) is just not that effective, I am not writing of Piranhas as they have their uses, but I would only ever advise 2 or 3 Piranha strong squads. I just do not think lone Piranhas cut it.
The Stealths are a good solid, tried and tested reliable unit and I would advise testing them for a few games before resorting to a Piranha.
So I think that 6 Stealth suits would be more effective than a single Piranha of any configuration, however this is only my opinion and you could playtest both, proxy the Piranha if you do not have one.
 

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No I do not think it worth losing the Stealths for. I think 1 Piranha (whatever its equipment) is just not that effective, I am not writing of Piranhas as they have their uses, but I would only ever advise 2 or 3 Piranha strong squads. I just do not think lone Piranhas cut it.
The Stealths are a good solid, tried and tested reliable unit and I would advise testing them.
I knew you'd say that! (think Sylvester Stallone as Judge Dredd):happy:
But seriously, Riki's quite right - do test the various options and see what works best for you. That way you'll have confidence and feel comforable with how your various units work/perform/interact/mutually support, etc.

~ Raven ~

Hmmm. The 300 post mark. There ought to be a "This is (Sparta)" comment attached somewhere in all of this, but sadly the muse is AWOL at the moment ... ...
 
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The deep down truth
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I knew you'd say that! (think Sylvester Stallone as Judge Dredd):happy:
But seriously, Riki's quite right - do test the various options and see what works best for you. That way you'll have confidence and feel comforable with how your various units work/perform/interact/mutually support, etc.

~ Raven ~

Hmmm. The 300 post mark. There ought to be a "This is (Sparta)" comment attached somewhere in all of this, but sadly the muse is AWOL at the moment ... ...
The golden rule is listen to the advice of sage and wise fonts of knowledge (like meself :p) and then playtest the options, playtest and then playtest some more, by listening to the advice you get the idea of how a unit should work etc, and by playtesting you decide which option fits you best. Never take anything at face value with 40K, always playtest because it is the only sure way to know what works for you.

300 posts, siiigh I remember that milestone way back, hope your around for the 3000th dude.

P.S thanks for keeping the discussion civil and lighthearted, rep added
 
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