Doctrines
Independent Commissars, Close Order Drill, Iron Discipline, Drop Troops, Conscripts Platoon
Head Quarters 329
Command Squad
96 Senior Officer: Power Weapon, Medallion Crimson, Carapace, Trademarked Item, Iron
Discipline, Bolt Pistol
Four Guardsmen (Close Combat Weapons and Laspistols): Vet w/ Medipack, 25 Master
vox
Three Sanctioned Psykers
Commissar: Power Weapon, Carapace, Bolt Pistol
Support Squads
110 Fire Support Squad: Three Lascannons
Elites
130 Two Independent Commissars: Iron Discipline Trademark Item
120 Callidus Assassin
Troops
426 Platoon 1
Junior Officer: Power Weapon, Bolt Pistol
Infantry Squad 1.1: Vox, Heavy Bolter
Infantry Squad 1.2: Vox, Heavy Bolter
Infantry Squad 1.3: Vox, Heavy Bolter
Infantry Squad 1.4: Vox, Heavy Bolter
Infantry Squad 1.5: Vox, Autocannon
431 Platoon 2
Junior Officer: Power Weapon, Bolt Pistol
Infantry Squad 2.1: Vox, Autocannon
Infantry Squad 2.2: Vox, Autocannon
Infantry Squad 2.3: Vox, Misslile Launcher
Infantry Squad 2.4: Vox, Missile Launcher
Infantry Squad 2.5: Vox
120 Conscript Platoon (Thirty Men)
120 Conscript Platoon (Thirty Men)
Fast Attack
174 Sentinal Squad: Lascannons, Smoke Launcher These guys will deep strike
Point Total: 1850
Thats 191 Troops
and 15 Heavy Weapons (Including Sentiles)
My Concerns:
-The Command Platoon may end up not having enough wounds. If he dies, then I lose the leadership ten that also gets me to regroup below 50 percent. Plus, they can't fight.
-I keep always thinking, as well as my frineds keep telling me, that one day the assassin will finally kill as much as hes worth. I have used an Assassin maybe three or four times before, each time he gets ripped to pieces after winning maybe... one assult. I have thought about using a deathwatch kill team. I can fairly easily make room for a maybe a five or six man squad.
-I'm not sure weather I have enough Anti-armour stuff.
Independent Commissars, Close Order Drill, Iron Discipline, Drop Troops, Conscripts Platoon
Head Quarters 329
Command Squad
96 Senior Officer: Power Weapon, Medallion Crimson, Carapace, Trademarked Item, Iron
Discipline, Bolt Pistol
Four Guardsmen (Close Combat Weapons and Laspistols): Vet w/ Medipack, 25 Master
vox
Three Sanctioned Psykers
Commissar: Power Weapon, Carapace, Bolt Pistol
Support Squads
110 Fire Support Squad: Three Lascannons
Elites
130 Two Independent Commissars: Iron Discipline Trademark Item
120 Callidus Assassin
Troops
426 Platoon 1
Junior Officer: Power Weapon, Bolt Pistol
Infantry Squad 1.1: Vox, Heavy Bolter
Infantry Squad 1.2: Vox, Heavy Bolter
Infantry Squad 1.3: Vox, Heavy Bolter
Infantry Squad 1.4: Vox, Heavy Bolter
Infantry Squad 1.5: Vox, Autocannon
431 Platoon 2
Junior Officer: Power Weapon, Bolt Pistol
Infantry Squad 2.1: Vox, Autocannon
Infantry Squad 2.2: Vox, Autocannon
Infantry Squad 2.3: Vox, Misslile Launcher
Infantry Squad 2.4: Vox, Missile Launcher
Infantry Squad 2.5: Vox
120 Conscript Platoon (Thirty Men)
120 Conscript Platoon (Thirty Men)
Fast Attack
174 Sentinal Squad: Lascannons, Smoke Launcher These guys will deep strike
Point Total: 1850
Thats 191 Troops
and 15 Heavy Weapons (Including Sentiles)
My Concerns:
-The Command Platoon may end up not having enough wounds. If he dies, then I lose the leadership ten that also gets me to regroup below 50 percent. Plus, they can't fight.
-I keep always thinking, as well as my frineds keep telling me, that one day the assassin will finally kill as much as hes worth. I have used an Assassin maybe three or four times before, each time he gets ripped to pieces after winning maybe... one assult. I have thought about using a deathwatch kill team. I can fairly easily make room for a maybe a five or six man squad.
-I'm not sure weather I have enough Anti-armour stuff.