Joined
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401 Posts
HQ
Grand master....................374
-Icon of the Just
-Sacred Insence
-4 Terminators
Elites
Inquisitor..........................47
-Artificer Armor
-Clos Combat Weapon
-Bolt Pistol
-Teleport Homer
Troops
5 ISTs..............................128
-2 meltaguns
-Rhino(smoke & armor)
7 ISTs..............................90
-2 Plasmaguns
IG Platoon
Command Squad...............65
-Lascannon
Squad 1............................85
-Lascannon
Squad 2............................85
-Lascannon
Squad 3............................91
-Lascannon
-Vet. Sgt.
Armoured Fist Squad..........178
-Autocannon
-Vet. Sgt.
-Chimera(Multilaser, Heavy Bolter)
Fast Attack
9 Grey Knights..................285
-Incinerator
-Justicar
Heavy Support
Land Raider Crusader........268
-Smoke
Leman Russ.....................175
-Heavy Bolters
-Improved Comms
Same deal as usual, but I think I might want to try something new. Having the unattached Inquisitor gives me some flexibility. I can put him in either the anti-tank ISTs or on his own in the Land Raider. He would go normally if he was with the squad, but if he was in the LRC, I could charge it at whatever, disembark him, have him behind some trees or something during the enemy's turn while being covered by the LRC, and then calling down the HQ and FAGKs, then ending it all with a charge into the ranks of the enemy to hopefully be in close combat with the closest enemy unit to prevent them from shooting or charging the DSing guys. The next turn, The DSed guys would follw in and begin trashing my opponent's lines in suitably Grey Knightish fashion. This could be kind of risky, but I think it might be worth it.
Grand master....................374
-Icon of the Just
-Sacred Insence
-4 Terminators
Elites
Inquisitor..........................47
-Artificer Armor
-Clos Combat Weapon
-Bolt Pistol
-Teleport Homer
Troops
5 ISTs..............................128
-2 meltaguns
-Rhino(smoke & armor)
7 ISTs..............................90
-2 Plasmaguns
IG Platoon
Command Squad...............65
-Lascannon
Squad 1............................85
-Lascannon
Squad 2............................85
-Lascannon
Squad 3............................91
-Lascannon
-Vet. Sgt.
Armoured Fist Squad..........178
-Autocannon
-Vet. Sgt.
-Chimera(Multilaser, Heavy Bolter)
Fast Attack
9 Grey Knights..................285
-Incinerator
-Justicar
Heavy Support
Land Raider Crusader........268
-Smoke
Leman Russ.....................175
-Heavy Bolters
-Improved Comms
Same deal as usual, but I think I might want to try something new. Having the unattached Inquisitor gives me some flexibility. I can put him in either the anti-tank ISTs or on his own in the Land Raider. He would go normally if he was with the squad, but if he was in the LRC, I could charge it at whatever, disembark him, have him behind some trees or something during the enemy's turn while being covered by the LRC, and then calling down the HQ and FAGKs, then ending it all with a charge into the ranks of the enemy to hopefully be in close combat with the closest enemy unit to prevent them from shooting or charging the DSing guys. The next turn, The DSed guys would follw in and begin trashing my opponent's lines in suitably Grey Knightish fashion. This could be kind of risky, but I think it might be worth it.