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Discussion Starter · #1 ·
Link to Battle Report on my site...

Just got done with a campaign match against Eldar. I was playing hybrid list, with 4 Hydras, a LRBT, 2 Vendettas, 3 chimelta vets, a blob with 5 power-weapons and commissar, CCS with 2 snipers and Auto-Cannon, Auto-Cannon Sentinels, plus 2 auto-cannon squads.

My opponent Justin had a Far-seer, War-Walkers (3x), 4 Guardian squads (2 scatter lasers, 2 BL), an Avatar, Striking Scorpions in Wave-Serpent, Dire Avengers, 2 Wraith Lords, and a big unit of Wraith Guard.

There was lots of cover, but little in the middle of the battlefield. The points difference was due to campaign things. This may sound bad, but i had a +3 to my first turn roll.

Night fight, so nothing really happened until 2nd turn. That's when the shooting really heated up. Turn one I took out a Walker, and blew the weapon off another. the Wave-Serpent fell to one of my Hydra squadrons. One wound for the avatar, and I took out some Dire Avengers, but the squad held.

They shot, and shook a Hydra, and a Bright-Lance stunned my Leman-Russ.

Turn three saw the Avatar fall to lots of Vendetta Fire. The war walkers were beat down some more, so there was only one left, with one scatter laser. I shot at the Dire Avengers, but they went to ground in cover...some more Guardians Died, and that was about it.

Justin stunned my Leman, shook a Vendetta, popped a Chimera. Not so bad, considering how many Bright-Lances that were in his list.

I moved up and a Chimera, and flamed a Guardian squad to death (in combination with 2 Hydras and my Auto-Cannon Sentinels. The other hydras finished off his war walkers, and I killed one of the Wraith Lords with Las-Cannons. My blob squad moved up and FRFSRFed the (no on foot Striking Scorpions), killing 4.

In his turn, he whiffed my Leman, missed my Vendettas... well he missed near everything he shot at. He multi-assaulted an Auto-Cannon squad and the blob squad. BIG mistake! I lost like 8 guys, and killed 3, leaving 3. The Auto-Cannon teams ran away, and fell of the edge of the world. The Blob squad stood fast and piled in.

I killed another Guardian Squad, took down the last Wraith Lord, and finished off the Striking Scorpions in Assault.

In his turn the wraith Guard (with the Far-seer) finally got in range of my Sentinels, and killed 2 (thanks to creative hit allocation). His last whole Guardian Squad unloaded everything at my Flaming Chimera, and destroyed all it weapons, and immobilized it, but it held true, and protected my Veterans inside.

He rolled, and the game did not end, so he conceded.
IG: 7 Kill points
Eldar: 2 Kill points


There are a few points I would like to make about this game. First, foot slogging Eldar are not very Viable, especially in a kill-point game. They are to, well kill-able. Second, the dice gods were cruel to poor Justin. I think I still would have won, but he could not roll to save his life.

This game was the first that my Hydras were ready for, and they were great. With the heavy bolters, they put out a lot of shots, and at just 75 points, they are a deal.

Any way, if anyone has advice, on my battle rep (my first) or any tactics, or anything else, please give it.

Thanks
 

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Link to Battle Report on my site...

Any way, if anyone has advice, on my battle rep (my first) or any tactics, or anything else, please give it.

Thanks
Your tactics were pretty standard, you used all your advantages that IG comes and he used none. his list is neither a footslogging or a mech list. is not even a hybrid list with so few long range firepower (no bright lances are not long range firepower, scatter lasers and reaper cannons are). Tbh with a little luck you could beat him much much harder.

He did not used his second turn in his advantage, he did not used the great outflanking walker at power, his scorpions were unsuported (died in assault to IG, cmon!), his wraithguard were on foot (with 12" range guns did they shoot even once??).

Against IG without a very good tactic and a plan, an Eldar player will lose. And the list must come with this plan in mind, not the plan after you made the list.

Gratz on the win and have fun!
 

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Foot Slogging eldar can be incredibly competative!

Footslogging eldar can be very competative. Consider this

3 warwalkers, each with 2xscatter lasers (24 s6 shots)
3 warwalkers, each with 2x star cannons(12 s6 ap2 shots)
3 warwalkers, each with 2x star cannons(12 s6 ap2 shots)
10 dire avengers, exarch with pw/ss,bladestorm
10 dire avengers, exarch with pw/ss,bladestorm
10 dire avengers, exarch with pw/ss,bladestorm
6 fire dragons in wave serpent/falcon
2 farseers with runes of warding,fortune/guide/doom with the thing that lets you cast 2 a turn
 

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Discussion Starter · #4 ·
I was surprised when his war walkers did not outflank. He seemed very scared of my fire power, and the whole game, the scorpions were the only unit to get even on my half of the board. The wraith guard just walked around and dilly dallied.

The scorpions won one round of combat, but 50 guys and 6 power weapons will take it's toll...

His wraith guard did get off one round of shooting, but only took out 2 sentinels, and that was with a singing spear.

He had 2 scatter lasers on each Warwalker, but never really got a chance to unload them because they were exposed to my auto-cannons the first turn (not outflanking). If he would have out flanked, he could have brought them in on my command squad + 2 auto-cannon teams, which cant hurt them in CC. His mistake.

It seemed like he was playing not to lose, instead of playing to win.

Oh, another thing. I did not shoot at the wraith guard once. They had fortune up the whole game, and with the range of their guns i thought i would just let them be (plus T6 is a tough nut to crack). Is ignoring the unit with fortune a good idea (unless they are fast and will wreak me)? I thought it was dumb to fortune up such a tough unit in a Kill-point game any way.
 
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