Joined
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195 Posts
Hello everyone,
as a variation to the Mechanized Guard i'm making, I thought i'd make my Ork army into a true horde. Starting at 1k I thought would present some problems for this, but I think I solved them quite decently.
I've included as many boyz as I dare fit in with some backup from 2 Buggies and a double-screen of Gretchin.
HQ 115
Big Mek 115
Burna
Cybork
Kustom Force Field
Troops 815
20 Shoota Boyz 180
2 Rokkitz
Nob wiv’ Power Klaw
an’ Boss Pole
20 Shoota Boyz 180
2 Rokkitz
Nob wiv’ Power Klaw
an’ Boss Pole
20 Shoota Boyz 180
2 Rokkitz
Nob wiv’ Power Klaw
an’ Boss Pole
20 Shoota Boyz 180
2 Rokkitz
Nob wiv’ Power Klaw
an’ Boss Pole
13 Gretchin 49
Runtherd
12 Gretchin 46
Runtherd
Fast Attack 70
Warbuggy 35
Twin-linked rokkit launcha
Warbuggy 35
Twin-linked rokkit launcha
Points: 1000
The size of this force and the sheer amount of bodies in it I blieve will be able to tip the scales in my favor. The major drawback I found with theese lists were the lack of any kind of anti-armour except for PK-Nobz. So, to take care of all thoose pesky transports that ar earound, i've included 10 Rokkits in this list, of which 2 are twin-linked. This should give me enough firepower do destroy the transports out there and expose the creamy insides.
The list will be deployed with the Boys set up behind the large line of Gretchin. Two of the Boy Mobz will be deployed so that the KFF will affect them, and the Grotz so that they'll get it to. The Buggies will eb deployed to cause as much nuisance as possible and try to get a side-shot or two in somwehere. I've been considering dropping theese for a pair of Killa Kans with Skorchas to accompany my main battle line, getting cover from the KFF and then moving in for Tank-busting and troop flaming. I'm not sure which would be the best...
The anti-troops in this lsit is made up from the simple mass off Shoota fire and CC-attacks. Been ppondering if I should maybe exchange a unit or two of the Shootas to Slugga Boyz, giving them a stronger CC potential, which is where I want to end up anyways... :/
But the versitality of the Shootas would allow me to play defensive to... ^^'
Anyways, i'm here looking for your advice ^^
Cheers ^^
Oh, and...
GIT' DA GITZ! WAAAGH!!!
as a variation to the Mechanized Guard i'm making, I thought i'd make my Ork army into a true horde. Starting at 1k I thought would present some problems for this, but I think I solved them quite decently.
I've included as many boyz as I dare fit in with some backup from 2 Buggies and a double-screen of Gretchin.
HQ 115
Big Mek 115
Burna
Cybork
Kustom Force Field
Troops 815
20 Shoota Boyz 180
2 Rokkitz
Nob wiv’ Power Klaw
an’ Boss Pole
20 Shoota Boyz 180
2 Rokkitz
Nob wiv’ Power Klaw
an’ Boss Pole
20 Shoota Boyz 180
2 Rokkitz
Nob wiv’ Power Klaw
an’ Boss Pole
20 Shoota Boyz 180
2 Rokkitz
Nob wiv’ Power Klaw
an’ Boss Pole
13 Gretchin 49
Runtherd
12 Gretchin 46
Runtherd
Fast Attack 70
Warbuggy 35
Twin-linked rokkit launcha
Warbuggy 35
Twin-linked rokkit launcha
Points: 1000
The size of this force and the sheer amount of bodies in it I blieve will be able to tip the scales in my favor. The major drawback I found with theese lists were the lack of any kind of anti-armour except for PK-Nobz. So, to take care of all thoose pesky transports that ar earound, i've included 10 Rokkits in this list, of which 2 are twin-linked. This should give me enough firepower do destroy the transports out there and expose the creamy insides.
The list will be deployed with the Boys set up behind the large line of Gretchin. Two of the Boy Mobz will be deployed so that the KFF will affect them, and the Grotz so that they'll get it to. The Buggies will eb deployed to cause as much nuisance as possible and try to get a side-shot or two in somwehere. I've been considering dropping theese for a pair of Killa Kans with Skorchas to accompany my main battle line, getting cover from the KFF and then moving in for Tank-busting and troop flaming. I'm not sure which would be the best...
The anti-troops in this lsit is made up from the simple mass off Shoota fire and CC-attacks. Been ppondering if I should maybe exchange a unit or two of the Shootas to Slugga Boyz, giving them a stronger CC potential, which is where I want to end up anyways... :/
But the versitality of the Shootas would allow me to play defensive to... ^^'
Anyways, i'm here looking for your advice ^^
Cheers ^^
Oh, and...
GIT' DA GITZ! WAAAGH!!!