Librarium Online Forums banner
1 - 9 of 9 Posts

· Registered
Joined
·
37 Posts
Discussion Starter · #1 ·
Hello there,

We are about to start a mini campaign among friends, and my first round will be againt an IG player, in a Hold Objective scenario.

I usually field a res ord Lord, Immortals and Destroyers, but I feel I might need more operationnal units in this match.

I have been thinking about

- Lord with scythe and Dbody
- 3*10 warriors
- 3*3 wraiths
- une spyder to help the warriors

The are couple points remaining, but since I never fielded wraiths I'm wondering how they will fare in this battle. I obviously don't fear CC with guards, and S6 on vehicles might help on rear armour.

Do you think this will fare better than a shooting list ?

I could otherwise use a list very similar to one posted here

- ResOrb
- 2*10 warriors
- 5 Immortals
- 2*3 Destroyers
- Spyder
 

· Registered
Joined
·
406 Posts
Well... Obviously the warriors are a must, given that they are the only troop choice available for seizing and defending objectives.

Since the warriors are going to remain immobile once they get their hands on an objective, you'll need other units to whittle down the IG force.

I'd recommend:

  • Keeping the warriors and the lord together in a phalanx formation to maximise ResOrb coverage. Try to avoid splitting the warriors up unless you need to hold more than one objective.
  • Take the destroyers rather than the wraiths. The 36" Gauss cannons are much, much more effective against guardsmen and some of the vehicles than the wraiths. While wraiths are good, they do not have the same flexibility as destroyers. Destroyers can easily be shifted across the battlefield to suppress movement.
  • The tomb spyder, in the instance of split warriors units, next to one of the units will allow WBB in the unlikely event that the entire squad gets wiped out in one turn (except insta-death and sweeping).
  • The immortals can also be used to buff up the defences at an objective with their T5 and gauss blasters.
Just my thoughts.
 

· Registered
Joined
·
37 Posts
Discussion Starter · #3 ·
I was about to field this list

ResOrb
2*10 Warriors
2*3 Destroyers
7 Immortals

But I believe I will need scarabs to skake my opponent off. He is completely terrified by those swarms as soon as they get close to his vehicles. Otherwise he just goes full focus on my destroyers. The good thing about scarabs is that they can tackle guards and vehicles alike.

So I guess I'll be dropping some destroyers for 7 swarm bases. I would only have one unit of Destroyers, but this should not be a problem.

Last thought I have is that, point for point, Immortals are better than destoyers when it comes to guards. Sure they can't move as much, especially not in the last turn to contest an objective.

But what do you think of this list

ResOrb
2*10 Warriors
5* Destroyers
7* swarm with Dfield
5* Immortals

I could even drop the last Desrtoyers for extra Immortals, but i can't figure out whether this is a good idea ... any thoughts ?
 

· Registered
Joined
·
406 Posts
This is a good revised list, the latter one that is.

I would even go on to consider dropping just one destroyer from the squadron (4 is enough for a 1k game) to pitch an extra immortal and two more scarabs with D-fields. The immortals are bolstered up further and 9 scarab swarms will be even more unstoppable and more horrendous against those guardsmen and tanks.

With the immortals, have an objective in mind and just gun for it. Once you're in position, just keep them in cover to further improve survivability and to support the warriors there or to ensure that the IG never get their hands on it.

The single squadron of 4 destroyers will be useful in creating fire lanes and dealing with some of the tanks, with their long range. Obviously, if there are any objectives under IG control, just turbo-boost them to it to contest. Same goes for the scarabs if they're still around.

I think the list will do fine, with or without the dropping of the one destroyer.
 

· Registered
Joined
·
37 Posts
Discussion Starter · #5 ·
Hello again,

this won't be a Battle Report as there isn't much to say, but I wanted to share the fact that I *again* got whipped.

I lost all 6 Immortals, and 2 wounds on the Lord in Turn 1, eating 4 pie plates (1 Leman with Plasma sponsons, and one Basilisk). I also lost the 4 destroyers on the same altar.

I managed to assault the Leman with my 8 D-field scarab swarms. Auto hits because the Immortals managed to immobilize the tank, and 8 glancing hits .... all shaken (no, I did not manage to roll above 3 with 8 dice). The swarms got cremated in turn 2 by a Hellhound.

so basically, at the end of turn 2, I just had my 2 warrior units (with 1-2 casualties), and a 1-HP ResLord. Yay.

Needless to say, I was glad the game ended turn 5 ...

My opponent had some bad luck also, in one of his turns, he did not manage to score a wound with 6 lascannon hits, that was 6 '1' rolled in the same turn ;)

There are times I hate this game :'(
 

· No Life King
Joined
·
2,852 Posts
Sounds like you guys need to be nicer to your dice.

Or dump them and get some new ones.

I would try your previous list with the dual destroyer squads. Tough as we are Necrons really do need to double up on special units like immortals/destroyers to get the most out of them.

I've learned that a big part of taking on IG is being faster than they are, using Necron mobility to your advantage. Scarabs are a good start, I've learned that most IG players are absolutly terrified of wraiths and flayed ones, even though they aren't effective against most other armies, those units are very dangerous to IG.

Tomb spyders work alright, as long as there is a bit of cover, with the extra scarabs they can realy take a few extra hits.

Also, make sure to utilize cover, against the big guns of the IG having a cover save is very important.

What all is your opponent using in their lists?
 

· Registered
Joined
·
37 Posts
Discussion Starter · #7 ·
I won't be able to describe my opponent's listy very precisely.

I know for sure that he had :
- Command Squad with a LasCannon team
- 3 heavy weapons platforms with lascannons
- 1 Russ with standard S8 AP3 pie plate, with dual Plasma small plates (S7 AP2 I guess)
- 1 Basilisk
- 1 Hellhound with standard Inferno cannon
- 1 lasCannon Sentinel
- the rest was troops, one of them had S7 AP1 guns (don't know the english name for those ;)

He basically packed all of this together, preventing me from seeing his side armour. He kept pounding we with those plates while moving forward with some of his bigger squads.

Immortals cleaned on Turn 1, Destroyers and scarabs on Turn2 ... the game was then lost for me.

The main problem is that I need to move forward to be able to shoot, his main targets being scarabs and destroyers. By the time my warriors could engage anything they were the only ones left on the board.

So yes, playing single squads is definitely not helping :'(

I could try Flayed ones but this guy is clever enough to put sentinels on his flanks to deny outflanking.

Wraiths will be my next tryout, but my interest is getting hurt by all these losses. Between this, by Termie-lover SM friend, and the 30-mob assault Ork, I'm wondering against what I'm supposed to perform ...

Are there basic deployment / move guidelines ?
 

· No Life King
Joined
·
2,852 Posts
The standard Necron "formation" is the Phalanx, which is covered, of all things, in the back of the codex.

I can honestly relate, Necrons are not a terribly powerful army in 5th Edition, and IG, SM and Orks are. You may have a tough time, but persevere, there is a new Codex on the horizon (ok the horizon of Zimbabwe maybe, but at least it's somewhere!)

Something Important to remember with 'crons, is that our troops aren't the only machines, the whole ARMY is a machine. When you get the cogs to work together, the force will be more powerful. This can be a bit hard to deal with some days, since other armies can take single units that win them games. However the combos you can pull of are often very fun.

Try deep-striking the scarabs in his rear lines, behind some cover, then sneak them in to his basilisk. Otherwise turbo-boosting is very useful on scarabs, granting them a 2+ cover save. However make sure to stay away from that hellhound!

If you need some ideas on how to use units, check through the indexes. The Arts of the Red Harvest are particularly discussions on the Necron army in 5th edition. (This is not a shameless plug, I swear!)
 

· Registered
Joined
·
406 Posts
Ouch!!!. Sounds like the dice gods were not in a good mood that day.

I agree with Alzer, try for dual destroyer squadrons, within 6" of each other. This doubles up on survivability as the opponent will have to shoot down two separate units and you'll still get WBB, even if one squadron is downed completely. Need I say more about the double up on firepower AND the ability to tackle another target on the same turn.

Sentinels on the flanks... Damn, he knew how to reduce flayed ones' effectiveness.

Scarabs, just get them in there ASAP and try to take out the basilisk first or other cover denying pie platers. While you still have the ResOrb to negate instant death results, its always good to try to avoid having to rely on it and try to pass on the cover save instead.

Generally, once you get rid of the cover denying guns without taking too many casualties, you're laughing from there on. But strange things have been known to happen...
 
1 - 9 of 9 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top