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Discussion Starter · #1 ·
Hey people. I'm sure some of you know who I am, so I won't bother going into the whole thing that I usually do.;)

As some of you may know, I'm going to be in a tournament this March. It's a team tournament, and I need a 1K point list. Here's what I have so far;

HQ

Death Company Chaplain
Jump Pack
Bolt Pistol
Free power weapon
Frag grenades
Death Company
Pts: 217


Troops

6 man tactical squad
4 with bolters
1 with lascannon
1 with plasma gun
Pts: 115


6 man tactical squad
4 with bolters
1 with lascannon
1 with plasma gun
Pts: 115


10 Blood Angel Scouts
9 with bolt pistols and close combat weapons
1 vet sarge with power fist and bolt pistol
All have frag grenades
Pts: 168


6 Scouts
5 with sniper rifles
sarge with sniper rifle
Pts: 108


Heavy Support

Baal Predator
Twin Linked Assault Cannon
Heavy Bolter Sponsons
Pintle Mounted Storm Bolter
Extra armor
Dozer blade
Pts: 140


Dreadnought
Twin Linked Lascannon
Dreadnought close combat weapon
Extra armor
Smoke launchers
Pts: 133


That totals up to 996, I believe.

I'm pretty sure that I won't end up taking the snipers, but I wasn't sure what to put in instead. I realize that some of the upgrades on the Baal and Dreadnought may be a little pointless, but I'm really stuck on what to include.:(

Any suggestions would be very much appreciated, as long as they are relevent.

Thanks SOO much everyone!:) *blows kisses*
 

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IMO i think your chaplain is open to double his toughness shots if he is working on his own which looking at his wargear is how i am assuming you are going to use him other wise he would have to stay within two inches of one of your trroops (and not be the closest model)or even join them, both options rendering his jump pack pointless. it may not happen but if i thought he didn’t have an ademantine mantel on i would shoot with the heavy stuff. Also on that good a BS i always go with plasma pistol.

with your tank and dread i think extra armour is good if you have the points to spear but with the dread i personally prefer venerable, and with the pred unless your playing on heavy difficult terrain boards i would always leave it up to chance and if you fail a test and become immobilised make sure you place the tank so that it can see as much of the board as possible in its arc of fire.

with your sergeants IMO if you give them anything out of the armoury and pay the points for TO's then give them plasma pistol as well even if they do overheat you have a great chance to save thanks to PA, and you always have a great chance to wound the big stuff or anything with a poor or non existent invulnerable save.

there is a great way to say you have a plasma pistol on the model with out actually putting one in the models hand as sometimes i find it difficult to find enough as i have a large army to choose from, and if i dont want to buy more sprues just for the pistols i use the gun hulster bit and say that it is a plama pistol in it, then you don’t have to change the arm or take alot of time re-painting stuff up. i only say this because when i mention to some people about giving models different weapons they say they cant be bothered as he already has a certain type of weapon on it would be a lot of hassle to change.

i hope you see this as just my opinion. as that is how it is meant.
 

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Sigh, and now for the real world, on the assumption your chaplain does not buck both the trend and the rules and so is suround by the uniquitous jump pack death company... It would be nice to get him termie honours if you can leaverage the ponts from somewhere (scout snipers?)

The first 3 troop choices have been core to pretty much the book for BA for 10 years, no qualms there, claerly you have the familiar concerns about your scout snipers, I would suggest if you drop them, replace with an LST W the assault cannon/heavy B combo, add the aforementioned termie honours to the cahppy and you pretty much used up your points, final thing I would consider is replacing the dread with a second Baal if you are not using FT rules
 

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Cheredanine said:
Sigh, and now for the real world, on the assumption your chaplain does not buck both the trend and the rules and so is suround by the uniquitous jump pack death company... It would be nice to get him termie honours if you can leaverage the ponts from somewhere (scout snipers?)
i dont recall seeing on her list a death company or any other assault squad so that is why i commented on it, i dont play BA's and so dont have an intermate knowledge of there special codex.

i hope people aren't as aragent as you if you ever make a mistake, but oh wait a minute.... let me guess you wouldn't care would you!
 

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If you have an issue with me I suggest you use PM rather than userp this poor chaps thread
 

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Discussion Starter · #7 · (Edited)
Raptors said:
i dont recall seeing on her list a death company or any other assault squad so that is why i commented on it, i dont play BA's and so dont have an intermate knowledge of there special codex.

i hope people aren't as aragent as you if you ever make a mistake, but oh wait a minute.... let me guess you wouldn't care would you!
*sigh* Please... I don't want to deal with you again. It's barely been 24 hours. I'm running out of patience for you VERY quickly.

The Death Company are clearly shown under the Chaplain's entry in my army list. I understand that you may have missed it, and I agree that I could have made it clearer. My oh so sincere apologies.

As a general rule, when you don't have a good knowledge of the army in question, you don't comment too much, because you may not be aware of army-specific rules that may apply and you could confuse the very person you're trying to help!

Also, you'll find a PM from me in your inbox... AGAIN. I hope this will stop soon, because I'm losing patience with this entire situation at a very quick rate.

As for you Cheredanine, thank you very much for your suggestions.:yes: I agree that the Snipers should come out. The reason I had not put two Land Speeder Tornadoes in already is because, for me at least, they NEVER do what I want them to do. I do my best to take advantage of cover, but they rarely make their points back, unless I am playing Orks or Tyranids, where it is easy to almost make their points back with a single volley, usually. I've noticed that for a single LST I'm spending nearly 100 points, and I figured that my army may not be numerous enough.

However... You are undoubtedly the more experienced commander between us, so I'll do as you say. Here's the new list below.

HQ
Death Company Chaplain
Bolt Pistol
free crozious
Jump Pack
Terminator Honours
Frag Grenades
DEATH COMPANY;)

Troops

6 man tactical squad
4 with bolters
1 with lascannon
1 with plasma gun
Pts: 115


6 man tactical squad
4 with bolters
1 with lascannon
1 with plasma gun
Pts: 115


10 Blood Angel Scouts
9 with bolt pistols and close combat weapons
1 vet sarge with power fist and bolt pistol
All have frag grenades
Pts: 168


Heavy Support

Baal Predator
Twin Linked Assault Cannon
Heavy Bolter Sponsons
Pintle Mounted Storm Bolter
Extra armor
Dozer blade
Pts: 140


Dreadnought
Twin Linked Lascannon
Dreadnought close combat weapon
Extra armor
Smoke launchers
Pts: 133


Alright. I agree that a second Baal would indeed be useful, but I lack the model and the funds to go out and get another one, at least for awhile.:( I figure the Dreadnought will help with the anti-tank element of the army a bit with it's Twin Linked Lascannon, and it can still support my units in close combat if need be.

I have a dream... And in my dream, I have a mobile-shooty Blood Angels list that can still fight in close combat... However, I don't think that's gonna happen in a 1K point game, so... I'll just stick with what I've got.;)

Thanks very much, and any more suggestions from you or anyone else (provided they have a good knowledge of the Blood Angels army) would be very much appreciated!

Firedrake28/Kate
 

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No probs Kate, re the LST (which isnt actually on that list so I suspect you are off on points), there are really 4 things:

1. If you aint comfortable dont take it, you clearly know what you are doing with the rest, better to take something you are happy using and get some decent worth from it than take what the best gamer in the world tells you is the single best thing (not that that is what happened) and get litle from it cos you are not raelly comfortable using it

2. ChaosBryn is about the worlds biggest proponent of Land Speeders, I secretly suspect he has a tatoo or something, you may want to ask him for some tips

3. Just cos the LST doesnt kill its own points worth doesnt make it not worth taking, if it cdraws fire or makes your opponent change his depolyment or movement that can be a very valuable thin, well worth the points

4. I have had unmittagated sucess with my single LST this last year, it is about the most hated mini at the club, really, I dont recall a battle where it has not recovered its points costs.
Generally I deploy it to a flank out of sight or deep strike it and go for one hit (ie zoom out and shoot at something worth while - classically this has included eldar vypers and dark reapers on several occasions, the rear armour of several tanks (mostly vindicators, predetors, and chimera) and high price or big threat squads (chaos bikers, raptors, chosen or havocs for example) in that one round of shooting it generally makes it points value. Stunningly it is very often still alive at the end of the game, generally this is more than I hope for. I suspect it helps that I play Saim Hann so I am used to vypers which are akin to LSTs but lack the autocannon punch
 
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