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196 Posts
Hello everyone ^^,
i've been working on a list for 1k games focusing on making my force as mechanized as possible, and this is what I came up with:
HQ 150
Company Command Squad 150
3 Plasma Guns
Chimera with Heavy Flamer
Troops 390
Infantry Platoon: 235
Platoon Command Squad 105
4 Flamers
Chimera with Heavy Flamer
Infantry Squad 65
Autocannon, Grenade Launcher
Infantry Squad 65
Autocannon, Grenade Launcher
Veteran Squad 155
3 Meltaguns and 1 Shotgun
Chimera with Heavy Flamer
Fast Attack 130
Vendetta Gunship 130
Heavy Support 330
Leman Russ Demolisher 165
Hull Heavy Flamer
Leman Russ Demolisher 165
Hull Heavy Flamer
Points: 1000
Now, I think i've gotten msot of what I need in this one. First of all, I fill up the fluff part of it, everything can be mechanized. Well, everything that is except one Infantry Squad, but i've put some thoguht into this. My force is planned to be a highly pious force of the Greay Lady, specialised in hunting the daemon and the witch. They are supposed to be called to locations where such occurances might appear. To this extent every Infantry unit will have a priest modeled into it (this is the reason behind the Shotgun in the Vets). Now, the last infantry squad is supposed to some leftovers of the previous force they sent in, meaning Cadians/Catacans/Valhallans/Steel Legion, whatever. This unit will always be made to look real dirty and decimated, and will be joined by a Dialogus, pumping out hymns to the Emperor and the Gray Lady, and a priest, bringing back their spirits and urging them on.
Now, apart from fluff I think I have stuff to take care of most things. We have:
MC: Plasma Guns (specialsied for this cause) and then whatever I might have available then.
Heavy AV: Vendetta (somewhat unreliable), Chimelta and Demolishers
Light AV: Multi-lasers, Autocannons, Grenade Launchers, *see Heavy AV*
TEQ: Demolishers, Plasma Guns and Vendetta
MEQ: Demolishers, Plasma Guns and whatever available
Standard Infantry: Lasguns, Heavy Flamers, Flamers, *See all above categories*
The Infantry Squads will stay back and hold my Home objective, or advande in cover of the rest of the army. The Demolishers will hold the flanks, the Chimeeras deployed where they'll most likely fill their role and complete their task. The Vendetta takes place somewhere back in my deployment zone and tries to find some cover so snipe vehicles from.
But, now, how do I expand this lsit to 1.25k?
I was thinking of maybe throwing in some more armour (seeing as that's the point of the list) in the form of a Demolisher, Medusa, 2 Griffons or something of the sort. Then I thought about what more I could add. Choices such as Marbo, Rough Riders and another Infantry Squad came to mind.
But which to take?...
What do I lack and might require more of? Anti-Heavy AV? Anti-MC?
All help is appreciated ^^
Cheers.
i've been working on a list for 1k games focusing on making my force as mechanized as possible, and this is what I came up with:
HQ 150
Company Command Squad 150
3 Plasma Guns
Chimera with Heavy Flamer
Troops 390
Infantry Platoon: 235
Platoon Command Squad 105
4 Flamers
Chimera with Heavy Flamer
Infantry Squad 65
Autocannon, Grenade Launcher
Infantry Squad 65
Autocannon, Grenade Launcher
Veteran Squad 155
3 Meltaguns and 1 Shotgun
Chimera with Heavy Flamer
Fast Attack 130
Vendetta Gunship 130
Heavy Support 330
Leman Russ Demolisher 165
Hull Heavy Flamer
Leman Russ Demolisher 165
Hull Heavy Flamer
Points: 1000
Now, I think i've gotten msot of what I need in this one. First of all, I fill up the fluff part of it, everything can be mechanized. Well, everything that is except one Infantry Squad, but i've put some thoguht into this. My force is planned to be a highly pious force of the Greay Lady, specialised in hunting the daemon and the witch. They are supposed to be called to locations where such occurances might appear. To this extent every Infantry unit will have a priest modeled into it (this is the reason behind the Shotgun in the Vets). Now, the last infantry squad is supposed to some leftovers of the previous force they sent in, meaning Cadians/Catacans/Valhallans/Steel Legion, whatever. This unit will always be made to look real dirty and decimated, and will be joined by a Dialogus, pumping out hymns to the Emperor and the Gray Lady, and a priest, bringing back their spirits and urging them on.
Now, apart from fluff I think I have stuff to take care of most things. We have:
MC: Plasma Guns (specialsied for this cause) and then whatever I might have available then.
Heavy AV: Vendetta (somewhat unreliable), Chimelta and Demolishers
Light AV: Multi-lasers, Autocannons, Grenade Launchers, *see Heavy AV*
TEQ: Demolishers, Plasma Guns and Vendetta
MEQ: Demolishers, Plasma Guns and whatever available
Standard Infantry: Lasguns, Heavy Flamers, Flamers, *See all above categories*
The Infantry Squads will stay back and hold my Home objective, or advande in cover of the rest of the army. The Demolishers will hold the flanks, the Chimeeras deployed where they'll most likely fill their role and complete their task. The Vendetta takes place somewhere back in my deployment zone and tries to find some cover so snipe vehicles from.
But, now, how do I expand this lsit to 1.25k?
I was thinking of maybe throwing in some more armour (seeing as that's the point of the list) in the form of a Demolisher, Medusa, 2 Griffons or something of the sort. Then I thought about what more I could add. Choices such as Marbo, Rough Riders and another Infantry Squad came to mind.
But which to take?...
What do I lack and might require more of? Anti-Heavy AV? Anti-MC?
All help is appreciated ^^
Cheers.