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Discussion Starter · #1 ·
Hello everyone ^^,

i've been working on a list for 1k games focusing on making my force as mechanized as possible, and this is what I came up with:

HQ 150
Company Command Squad 150
3 Plasma Guns
Chimera with Heavy Flamer


Troops 390
Infantry Platoon: 235
Platoon Command Squad 105
4 Flamers
Chimera with Heavy Flamer


Infantry Squad 65
Autocannon, Grenade Launcher

Infantry Squad 65
Autocannon, Grenade Launcher

Veteran Squad 155
3 Meltaguns and 1 Shotgun
Chimera with Heavy Flamer


Fast Attack 130
Vendetta Gunship 130

Heavy Support 330
Leman Russ Demolisher 165
Hull Heavy Flamer

Leman Russ Demolisher 165
Hull Heavy Flamer

Points: 1000

Now, I think i've gotten msot of what I need in this one. First of all, I fill up the fluff part of it, everything can be mechanized. Well, everything that is except one Infantry Squad, but i've put some thoguht into this. My force is planned to be a highly pious force of the Greay Lady, specialised in hunting the daemon and the witch. They are supposed to be called to locations where such occurances might appear. To this extent every Infantry unit will have a priest modeled into it (this is the reason behind the Shotgun in the Vets). Now, the last infantry squad is supposed to some leftovers of the previous force they sent in, meaning Cadians/Catacans/Valhallans/Steel Legion, whatever. This unit will always be made to look real dirty and decimated, and will be joined by a Dialogus, pumping out hymns to the Emperor and the Gray Lady, and a priest, bringing back their spirits and urging them on.

Now, apart from fluff I think I have stuff to take care of most things. We have:
MC: Plasma Guns (specialsied for this cause) and then whatever I might have available then.
Heavy AV: Vendetta (somewhat unreliable), Chimelta and Demolishers
Light AV: Multi-lasers, Autocannons, Grenade Launchers, *see Heavy AV*
TEQ: Demolishers, Plasma Guns and Vendetta
MEQ: Demolishers, Plasma Guns and whatever available
Standard Infantry: Lasguns, Heavy Flamers, Flamers, *See all above categories*

The Infantry Squads will stay back and hold my Home objective, or advande in cover of the rest of the army. The Demolishers will hold the flanks, the Chimeeras deployed where they'll most likely fill their role and complete their task. The Vendetta takes place somewhere back in my deployment zone and tries to find some cover so snipe vehicles from.

But, now, how do I expand this lsit to 1.25k?

I was thinking of maybe throwing in some more armour (seeing as that's the point of the list) in the form of a Demolisher, Medusa, 2 Griffons or something of the sort. Then I thought about what more I could add. Choices such as Marbo, Rough Riders and another Infantry Squad came to mind.
But which to take?...
What do I lack and might require more of? Anti-Heavy AV? Anti-MC?

All help is appreciated ^^

Cheers.
 

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nice list, but i would take off the flamers off the PCS and take off the grenade launchers because they won't hit much and you won't sue them to great effect. then i would give your PCS 3x melta guns for better anti-tank.
hope that helps
thanks
antique_nova
 

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Discussion Starter · #3 · (Edited)
Yeah, you're right. Flamers were kinda there moslty to be able to use a certain model, but I think it'll be viable as a meltagunner. I guess I have sufficient anti-horde with the Hull-HF's and Demolisher cannons ^^. The change will be made ^^

But for the expansion of this list, I was perhaps thinking something along one of theese lines:

Demolisher
Hull Heavy Flamer
165

5 Rough Riders
Melta Bomb
60

CCS

+1 Plasma gun
15

PCS
+1 Melta
10

Total: 250

Here I add the Demolisher for some more tanky-goodness. It might be a bit overkill, but tanks are my passion with the IG ^^
The Rough Riders will move together with the vehicles and be ready to counter-charge threats. I know some think that they should be completely naked, but I find that the Melta bomb will make them so much more usefull for potential armour hunting ^^
The Command Squads are simply uppgraded to do what they do, better.

Nr.2 :

2 Griffons/Hydras
150

5 Rough Riders
Melta Bomb
60

CCS

+1 Plasma gun
15

PCS
+1 Melta
10

Total: 235

This will add some needed indirect fire to take care of thoose pesky Jumpsuits etc hiding behind terrain OR will give me something to take care of the eminent Turbo Boost/Flat out cover save in Skimmers and Bikes.

And then we have option Nr. 3:

Collossus
Hull Heavy Flamer
140

5 Rough Riders
Melta Bomb
60

CCS

+1 Plasma gun
15

PCS
+1 Melta
10

Total: 225

Some pts left over, same principle as the one above, but with a Collossus taking the Griffons place. This is something i've been pondering, which would be the most usefull reallly?
I mean, the precise 2 templates of the Griffons will perhaps make up for the lack in AP and Cover negation? Also this would function as something to take out the Turbo Boosters/Flat out things out there, seeing sa it would ignore their saves.

Theese are just suggestions, so if anyone has something more effective/fun, please share ^^
Just, please stay with the fluff of this list being a Mechanized force and that I want more or less everything to either be a vehicle or be transported inside of one.

Thanks in beforehand to all that help ^^

Cheers ^^
 

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i like this list lots.
but personally id take the shotgun out of the veteran squad and give it another meltagun as for the rest of the army i think its fine. altho i mite go for extra infantry consider dropping a few upgrades to get more models in the platoon- i normally ind two squads die in almost no time at all. i think the flamers in the PCS are a bit overkill you already have plenty of heavy flamers and if you drop them you'll have 20 points left over. and perhaps then you could drop the PCS chimera (altho this may not fit your fluff) i also think it would be beneficial to get more anti-tank weaponry into the platoon the only real anti-heavy armour weapons you have are on your vehicles.
 

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Discussion Starter · #5 · (Edited)
The Veterans are already maxed out on Meltas. And as stated previously the shotgun is there because it adds to the fluff and will be WYSIWYG (Also, I fail to see how often theese guys will really be needing anything but their Meltas most of the time ^^. The situation might arise, but i'm willing to sacrifice the extra shot at 24" then ;)

As suggested by a_n I will kit the PCS out with a total of 3 Meltas to, meaning my true anti tank units would be up to three (Vets, PCS and Vendetta), I do think that will do since I have lots of medium S weapons for lighter vehicles (up to AV 12) ^^

But I do see your point, some mroe anti-tank could be helpfull... But is that the hting I need when expanding the list? I'm tryign to figure out jsut exactly it is that my first list is lacking :/

Cheers ^^
 

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i understand your points for everything else but i still think you need long-range anti-tank
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what if you face an army like tau? they can stay bak and shoot your infantry to bits the infantry platoon is too small try charging two squads forwards like in your plan and they WILL be mercilessly cut down by long range firepower. infantry are just incredibly fragile units. what i would advise is either swapping the platoon for another unit of veterans in a chimera with melta guns so that you can close quickly and cause havoc with the melta weapons on enemy vehicles at close range
 

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Discussion Starter · #7 · (Edited)
I do not at all intend to rush my Infantry squads forwards without propper softening... :p
Their role is to stay back on a home objective, hog cover and try and snipe transports. If I don't have a home objective they'll try and hog some kind of cover, and in the late-game move forwards to take whatever they can. I find Lascannons on anything but Vendettas to be kind of wasted, and seeing as they are the only other real anti-tank for long range (except Medusas and... damn, forgot...) I find in hard to find the points.

And why do you advice a Vet-Chimelta directly after saying that I need long-range anti-tank?
Also, it wouldn't make a large differance since I already have a mobile Chimelta in the Infantry Platoon (PCS). I know i'll save some pts, but I do need something to sit on the Home Obj.

I see that another Vendetta in 1.25k could be usefull, but it would also be quite boring.
But is it simply anti-tank that my list misses?
I usually see people letting a Vendetta and some Chimeltas take care of their anti-tank in their lists.

Cheers ^^
 

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Oh I wouldn't be too worried about Tau's shooting ability. In most cases Guard will out range them. Guard have one advantage over the Tau and that is Heavy Weaponry in their line squads which means the Guard can sit a little further back and shoot them to snot. The only real thing you need to worry about at long range is Rail Guns to your tanks. But don't be too worried about these either. Thats what Smoke Launchers were invented for ;).

The Additions of the Colossus and griffons are good choices and i wish the Colossus fitted with some of my fluff because i really want to try it out.

One thing i would think about. If you're leaving those 20 Guardsmen at the back all alone and unsupported maybe grab thema commissar just to stop them running away. It will be one serious kick in the teeth if most of your army has to think about turning round to shift some unit off your home objective because some Guardsmen legged it when it got a bit scary.

EDIT: yu snuck that post in while i wasn't looking Moonblade! I think one Vendetta and 1 unit of Melta vets is good enough for 1000pts. I get along perfectly well with 3 Lascannon armoured Sentinels and a platoon with Lascannons so you should be fine. Plus you DO have Demolishers which are str10 and Ordinance.
 

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chimelta is a way to go. but i don't take veterans in my army. i think that you need to focus on your 1000 points list and then go from there.
thanks
antique_nova
 

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Discussion Starter · #10 · (Edited)
That's what I thought, Lord B ^^

But yeah, something to keep the lone squads in line could be nice :/
I was thinking of keeping them in two squads of 10, and not in a big 20. Thsi emans the enemy would have to split their fire between the two, and therefore mean that they'd have to commit a few units just to (possibly) rout them.
But yes, the addition fo maybe a Commie could be nice... Maybe something to sqeeze in at the expansion... I should have pts for that ^^

Cheers ^^
 

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Discussion Starter · #11 ·
How about something along the lines of this?:

Colossus

Hull Heavy Flamer
140

5 Rough Riders

Melta Bombs
60

CCS
+Plasma Gun
15

Infantry Squad

+Comissar
35

Points: 250

Colossus for more ranged, blasty goodness.
Rough Riders for counter charges and possible vehicle blasting (+cool factor)
Plasma for killing and Comissar for Vostroyan Stubborness ^^
 

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Well i wasn't telling you to do it :p I'm just throwing ideas around lol. Keeping them seperate is fine and you're right about the splitting fire thing but yeah, it's something to consider for the future at least :)

I just think the idea of 20 Guardsmen dogedly holding onto an objective led by a Commi against all comers sounds rather iconic
 

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Discussion Starter · #13 · (Edited)
Well, no, ofcourse you weren't ^^

But I agree on the iconic image of it all, it even fits better due to the fluff ^^
As then the servivors from e previous force would be brought together and ralleid together with the Vostroyans, making their final stand against all odds ^^

But I will test some things, who knows, maybe the two 10-man squads are more reliable. It will be a lot safer from assaulters at least ^^

But, as a final list, does this look good then?:

HQ 150
Company Command Squad 150
3 Plasma Guns
Chimera with Heavy Flamer


Troops 390
Infantry Platoon: 235
Platoon Command Squad 115
3 Meltaguns
Chimera with Heavy Flamer


Infantry Squad 60
Autocannon

Infantry Squad 60
Autocannon

Veteran Squad 155
3 Meltaguns and 1 Shotgun
Chimera with Heavy Flamer


Fast Attack 130
Vendetta Gunship 130

Heavy Support 330
Leman Russ Demolisher 165
Hull Heavy Flamer

Leman Russ Demolisher 165
Hull Heavy Flamer

Points: 1000

And for 1.25k:

HQ 165
Company Command Squad 165
4 Plasma Guns
Chimera with Heavy Flamer


Troops 425
Infantry Platoon: 270
Platoon Command Squad 115
3 Meltaguns
Chimera with Heavy Flamer


Infantry Squad 95
Autocannon
Comissar


Infantry Squad 60
Autocannon

Veteran Squad 155
3 Meltaguns and 1 Shotgun
Chimera with Heavy Flamer


Fast Attack 190
Vendetta Gunship 130

5 Rough Riders
60
Melta bomb

Heavy Support 470
Leman Russ Demolisher 165
Hull Heavy Flamer

Leman Russ Demolisher 165
Hull Heavy Flamer

Collossus 140
Heavy Flamer

Points: 1250

Infantry Squads form one bug Home Objective holding group, or two smaller, one being a hell of a lot harder to rout ^^

Any thoughts?

Cheers ^^
 

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regimental falgs are better than a commissar, well not lord. but over regular commissars and i would ditch the colossus and vet squad for another infantry platoon just like the one you have here, plus i would switch the rough riders for marbo. marbo is a must i feel.
thanks
antique_nova
 

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Well they are Nova but that requires his CCS to be out of their Chimera and not galavanting around the board showing people how cool their plasma guns are.

You know what. I'd glad someone has finally taken Rough Riders in their list. It's one of the units i never see used which is a shame as i love them. Are you going to be using horses or are you converting Scout bikers??? Maybe even Quad bikers?
 

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yes, but then my CCS tends to be sipping tea most of the time. lol, so when i sue them they usuall don't ahve fire fights going above there heads ^^.
thanks
antique_nova
 

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Discussion Starter · #17 ·
I will share with you my amazing modelling idea for the Rough Riders ;)
I have planned to model the leader of the group using the Boris model form the Kislev range (the bear mounted leader) and model the rest with horses ^^

I find it to be suitably Vostroyan and lets me use some models I like ^^
But, the thing is i'm not sure about the riders. I would like to have them Vostroyan looking, but to do that would mean extensive convertions (mostly using character models, seeing as thoose are the ones that could be suitably made with Spear/Laspistol) and high costs. Also, Boris would be quite unecessary then seeing as I could just find a nice bear toy then and mount it on that ^^'

My second idea is to use some Outrider parts and such and create some archaic looking guys ^^

Cheers ^^
 

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They wouldn't have to look too much like Vostroyans. I mean all they'd need is a similar Uniform and large Moustaches. You probably wouldn't need to large hats as they'd be fairly impractical on a horse/bear. Maybe you can just convert them out of the existing Atillans? they have large moustaches and heavy coats. Just get rid of the silly hats and maybe give them goggles to fit in with the rest of the other infantry. Chainmail isn't hard to sculpt either.

Good idea on the bear though. That sounds cool!
 

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Discussion Starter · #19 ·
True, but sadly enough, I'm not at all a fan of the Rough Rider Atillans :/
I think i'll convert something with the Pistolier/Outrider kit, making representatives for the Hunting Lances as some kind of single-shot, short-ranged melta pistol. They'll fit in nicely in my fluff as some kind of unit picked up during my armys' history ^^

I will probably model something to tie them in a bit more with the Vossies, ofc ^^

Oh, I also started thinking about something. It would be nice with a unit in the back that will stick around no matter what, and then it came to me. If i cough up another 10pts in the future, I can fit in a Inquisitor Lord in that unit. This would mean i'd always be able to decide if I want to stay or not and there would be NO way to rout them. Leaving the enemy with the sole option to concentrate massive amounts of firepower to decimate them ^^

Cheers ^^
 
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