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The Dork Knight
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1,131 Posts
Discussion Starter · #1 · (Edited)
HQ
Lord Commissar
1 Power Fist

Company Command Squad (Inside Chimera)
4 Grenade Launchers
1 Astropath
1 Officer of the Fleet
1 Krak Grenades

Elite
Storm Trooper Squad (5 Storm Troopers Deep Striking)
2 Plasma Guns
1 Plasma Pistol

Troop
Platoon Command Squad (Inside Chimera)
4 Grenade Launchers

Infantry Squad x5 (50 Man Squad with Lord Commissar or I might break them up)
5 Autocannons
5 Grenade Launchers

Veteran Squad x2
6 Plasma Guns
2 Missile Launchers

Dedicated Transport
Chimera x2
2 Multi Lasers
2 Heavy Bolters

Fast Attack
Vendetta Gunship x2
4 Heavy Bolters

Scout Sentinel x3 (Squadron Outflanking)
3 Autocannons

Heavy Support
Manticore Rocket Launcher
1 Heavy Bolter

Leman Russ Battle Tank x2
2 Heavy Bolters

Fortifiation
Aegis Line
 

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The Dark Knight
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2,091 Posts
I'd put your plasma guns on the veteran squads so they can be aggressive instead of your company command squad. You will want the astropath and officer of the fleet to live until all your reserves come out.
 

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Lord of Bacon
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1,916 Posts
Wouldn't that limit their mobility and make them an easy target for deep striking assault units?
 
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Lord of Bacon
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1,916 Posts
Depending on scenario it could work, but perhaps far too many points invested in a unit that doesn't move much. A smaller, better equipped squad may be the better option.
 
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Registered
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484 Posts
while 5 lascannons in that unit look fairly intimidating, i would consider swapping them for something more versatile. AC or missiles. most of the things youre shooting the lascannons at will be wasting the GL shots, and ALL of the lasguns. sure, lasguns suck, but 35 lasgun shots will have an affect on infantry to say the least. im pretty sure youve got the high strength shots covered in your tanks and vendetta. AC are always a good choice and MLs give you some versatility, imagine throwing 10 small blast templates at a horde of orks.
 
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