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1 i found that a hormagount lost its 12"" charge.nou it is yust 3d6 on the run pick highes ????lost lots of yuses.

2 the tervigon "a unit spawned by the tervigon is identical to a unit hormagounts chosen from the troop section".
So dose that mean you could buy 1 unit of the most expensiv thurmagount and yust keep sqwuerting out them expensive baby's?
 

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Ahhh...

1. Hormagaunts have not lost alot of uses in my opinion... to me, they lose their MAXIMUM 24" first turn assualt in return for a ALMOST DIFINATE 12" move ALWAYS with a possible 18" assault. I'm not gonna complain lol.

2. A tervigon spawns a brrod of Termagants that are identical to the termagants in the troops section WITHOUT UPGRADES...however, they're made quite uber if next to the tervagant lol

Cheers,
Scott
 

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Mau'Dib
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Don't forget that hormagaunts also re-roll ones to hit in close combat.
 

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Oh no...can't forget the re-rolls ... *drools* I love hormagaunts now :D lol

Cheers,
Scott
 

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yes hormagaunts are awsome I used them before butnow they are even better. plan to do some ripping of space marines tommarow with them.
 

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1 i found that a hormagount lost its 12"" charge.nou it is yust 3d6 on the run pick highes ????lost lots of yuses.

2 the tervigon "a unit spawned by the tervigon is identical to a unit hormagounts chosen from the troop section".
So dose that mean you could buy 1 unit of the most expensiv thurmagount and yust keep sqwuerting out them expensive baby's?
Just to point out. The Tervigon spawn Termaguants not Hormagaunts, Its special rule is for Termigaunts too. Giving Hormagaunts a potential 18" charge with the poison and CA ect would be a bit OP :p
 
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