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Discussion Starter · #1 ·
Would this list be considered fluffy with its semi unique charecters dreadnought and some nice traits?

Traits
See but dont be seen
Suffer not the works of heratics
Aspire to glory

HQ
Master of sanctity with jumppack, terminatorhonours and powerfist=160

Master with Mactercrafted lightning claws, terminator honours, Iron halo and infiltration=163
10 Caommand marines with infiltration, vet sergeant with powerfist, company champion and two meltaguns=250

Elites
Venurabole Dreadnought with twin lasscannon, Missile launcherand tank hunter=165

Troops
10 Marines with infiltration vet sergeant with powerfist and meltagun=220

5 Marines with lascannon and tankhunter=105

5 Marines with lascannon and tankhunter=105

5 Marines with lascannon and tankhunter=105
Fast attack
10 Assault Marines with vet sergeant with powerfist and two plasma pistols=260

Land speder tornado=80

2 Land speder tornado=160

Heavy support
8 Devistators with 4 missiles and tank hunter=224

1997

What do you think?
 

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Fallout said:
HQ
Master of sanctity with jumppack, terminatorhonours and powerfist=160
If I'm right you're using the pf and the crozius. Good enough i think, both the str 8, i 1 choice or the str 4, i 5 choice. Maybe reconsider using a reclusiarch? That gives you extra points to spend on the rest of your army

Fallout said:
Master with Mactercrafted lightning claws, terminator honours, Iron halo and infiltration=163
10 Caommand marines with infiltration, vet sergeant with powerfist, company champion and two meltaguns=250
Your command HQ ccb tooled or range? My personal choice is all bp/ccw instead of bolters.

Fallout said:
Elites
Venurabole Dreadnought with twin lasscannon, Missile launcherand tank hunter=165
Good enough, but get extra armour.
But my personal advice, use the ac/dccw/extra armour setup with venerable, FA and a droppod, because you already got enough long range devastation (devastator and the 3 lc squads)

Fallout said:
Troops
10 Marines with infiltration vet sergeant with powerfist and meltagun=220
5 Marines with lascannon and tankhunter=105
5 Marines with lascannon and tankhunter=105
5 Marines with lascannon and tankhunter=105
My biggest concern are the 3x 5 men lc squads. They are all 5 men and footslogging. I recommend you to use infiltrate and make them 6 men. A plasmagun is also a recommendation.

Fallout said:
Fast attack
10 Assault Marines with vet sergeant with powerfist and two plasma pistols=260
Good

Fallout said:
Land speder tornado=80
2 Land speder tornado=160
Remove 1 LST of the squad with 2 LST's, offers you another 80 points and 2 LST's is good enough

Fallout said:
Heavy support
8 Devistators with 4 missiles and tank hunter=224
Very good, but expensive. With infiltrate, this squad will be devastating, just an advice.

Fluff wise? I really need to know the backstory of your army to decide if your army is fluffwise :)
 

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Discussion Starter · #3 ·
Ha! Well its ultramarines(ovcourse no special units), but I think peopel play the trait thing down to much. Not every army will be abole to preforme strictly by its guide lines 100% of the time.
 

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Fallout said:
Ha! Well its ultramarines(ovcourse no special units), but I think peopel play the trait thing down to much. Not every army will be abole to preforme strictly by its guide lines 100% of the time.
Sorry, you just shot yourself in the foot here. The Ultramarines DO fight by the Codex Astartes 100% of the time. To disobey even a small writing in it is cause for death. Try reading the novel "Dead Sky Black Sun" for an example of what I mean.

In it an Ultramarines Captain an Ultramarines Captain takes control of a squad of Deathwatch. He saves the day, but he has performed an action not recommended by the Codex Astartes. He saves the day, but for not obeying the rules to the letter he has a tribunal set up when he returns.

Normally the penalty would be death, but the personal intervention of Marneus Calgar demotes this into "merely" a Death Oath, exile from the chapter and sent on a suicide mission. No, if you turned up a tournament with Ultramarines and traits your fluff score wouldn't exactly be enormous.

On composition there is a couple of small issues, i.e. you've fallen into the trap of multiple indentical units, and the list is slightly min/maxed with those 5 man squads. Normally it wouldn't be an issue, but if you stated you wanted a fluffy list then another proper 10 man squad would probably be the way to go.
 

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Fluff based armies would contain squads consisting of variants like 5 till 9 men squads. Men will die and new ones will fill up the gabs. And that will take some time, just like the novel Dark Adeptus. There the GK squad fights under strenght (6 men).

Also, fluff based armies would rather be special/unique then basic. Your 3x 5 men squads are too basic.
 

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Discussion Starter · #8 ·
So the ultrmarines will never use difrent tactics no matter what the situation or no matter how much sense it make?
If this is true, forget fluff! I dont want to play the same game the same way every time I walk in ot a GW.
 

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Fallout said:
So the ultrmarines will never use difrent tactics no matter what the situation or no matter how much sense it make?
If this is true, forget fluff! I dont want to play the same game the same way every time I walk in ot a GW.
Fluff means, your army is based on a story. GW or not GW, if you have a story, and your army is based on it. Then it's fluff based. Unfortunatly the Codex SM is highly ultramarines based and ultramarines is a codex army.
 

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Discussion Starter · #10 ·
Im sure on a campaingen level they always fallow the codex, but in more extream cases and at the tactiacl level that the games is played they cant always do that.
Example after the Mcrage where the entire first company was wipped out im sure they could not fight the same way or the chapter would be in huge danger of being wiped out.
 

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It's very simple.

The Codex Astartes is the ultimate rulebook on how to fight any tactical situation. The Codex was written by Bob, who is the Ultramarines Primarch. Bob is therefore a 'deity' like figure to the Ultramarines, who revere him.

Bob's book is the Ultramarines bible. You don't do what it says in the book of Bob, you are now a heretic.
If you want to play as Ultramarines, you can't use divergent traits.

Here endeth the lesson.
 

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Discussion Starter · #14 ·
I have alreay painted them as ultramaries and don't know how to repaint things with out the paint geting to thick.
 

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You can use your imagination, by changing the kneepads, shoulderpads, helmets, backpack and like. Paint don't get too thick that fast, unless you paint that thick.. (add some little water ;))
 
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