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The balding drunkard
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671 Posts
Discussion Starter · #1 · (Edited)
Exalted Sorcerer of Chaos 365pts. (General)
Daemonic Mount
2 Dispel Scrolls
Gaze of the Gods

Exalted Champion of Chaos 154pts
Sword of Might
Bane Shield

Sorcerer of Chaos 145pts
Upgraded to level Two Wizard
Dispel Scroll

15 Warrior of Chaos 285 pts
Great Weapons
Sheilds
One upgraded to Muscian
One Standard Bearer
One Champion

15 Warrior of Chaos 285 pts
Great Weapons
Sheilds
One upgraded to Musician
One Standard Bearer
One Champion

15 Marauders of Chaos 145 pts
Sheilds
Great Weapons
One upgraded to Musician
One Standard Bearer
One Champion

15 Marauders of Chaos 145 pts
Shields
Great Weapons
One upgraded to Musician
One Standard Bearer
One Champion

4 Knights of Chaos 250 pts
Upgraded to Chosen
Promote one to Champion

9 Warhounds of Chaos

9 Warhounds of Chaos

9 Warhounds of Chaos

Spawn Of Chaos

Total Points:1996
 

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231 Posts
well it looks interesting, I'm no expert but I'd say your biggest prob is lack of maneuverability. Seeing as you have 4 blocks of large easy targeted infantry. But then again I'm no expert

-***** ;Y
 

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Sadomachiatto
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7,076 Posts
Although the Chaos warriors are without doubt the best looking unit in the entireity of Fantasy, I do think that the army is a wee bit too static. The fate of the game will be decided at deployment.

You have hounds for screening, but from what I've been told I reckon some marauder cavalry would do you some good too, as they're fast and can help you spring traps on people.

Personally, I like the roll that furies and raptors play too.. and you probably need some against Warmachines.

I'm just a newb too though honey, so, don't take what I say as gospel. :D
 

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King of Librarium's Tombs
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7,143 Posts
One Sorcerer wont provide enough magic for his insane points cost to be worth while, definitely look at filling up on Characters (magic ones specifically if you want the offense). If you just want Antimagic, use a Cheap Sorcerer or two with Scrolls / Power fam.

Id say drop the units of 18 warriors down to 12, and loose the banners.

Chosen Knight unit is a bit big, drop them to 6, or 5 if a Character will be joining them. Add Champ and Music.

The Warhound units are also a little large, drop to 6 each.

A few units to consider: Beast Herds, Furies, Spawns (Slanneshi).
 

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IMO great weapons aren't the best choice, when giving them to a unit, which isn't chosen and/or with the Mark of Khorne. When equipped with GW they don't get the full use of their great initiative and since they don't have very many attacks, it's likely that the combat will last more than one round (due to few kills), in which case striking first will be essential to winning the combat. I recommend halberds, since you prefer higher strength to more attacks (otherwise 2x hand weapons is also nice, though I also prefer halberds).

Yeah, I also advise you to rethink the task of your sorcerer: if he's there only for protection against magic, then make him a lvl 1 sorcerer, with 2x dispel scrolls and you can keep the mount (2+ armour save on a sorcerer is always nice :D). Or if you're aiming for offensive magic, then add more casters.

Maybe divide the knights into two units? Right now it's really too big (especially when chosen).

Warhounds are fine in units of 5-7, but IMO 6 is a nice number for them.

I'm curious about the reason, why you equipped marauders with flails? If it's for the looks or fluffy reasons, then okay, but when you're aiming towards effectiveness, then drop the flails and give them light armour.
 

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Master of the Crab Women
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1,007 Posts
Exalted Sorcerer of Chaos 365pts. (General)
Daemonic Mount
2 Dispel Scrolls
Gaze of the Gods

Lots of points :(

He seems to be a very expensive scroll caddy. The big horse won't be much help since I don't think he'll be seeing much combat. I suppose with Flaming Sword he could work, but you're gambling on rolling that spell.

Exalted Champion of Chaos 154pts
Sword of Might
Bane Shield

I think he would do well with a horse and shoved in with the Chosen.

18 Warrior of Chaos 336 pts
Great Weapons
Sheilds
One upgraded to muscian
One Standard Bearer
One Champion

18 Warrior of Chaos 336 pts
Great Weapons
Sheilds
One upgraded to musician
One Standard Bearer
One Champion

I like Chaos Warriors but there seem to be a bit too many here. I think a unit of chosen or a few small units of 12 would do the trick. I personally think you should go for more attacks but it's your choice of course.

25 Marauders of Chaos 150 pts
Sheilds
Flails
One upgraded to musician
One Standard Bearer
One Champion

24 Marauders of Chaos 143 pts
Shields
Flails
One upgraded to musician
One Standard Bearer
One Champion

I'm not convinced about the flails. They seem to do a small amount of damage in the first turn then stop you from using shields. It's probably better to go with hand weapons and save some points.

8 Knights of Chaos 360 pts
Upgraded to Chosen

Full Command would do well here. I'm not convinced that they need the extra models for survivability. The convention here seems to be 5 strong with a character or 6 strong without.

9 Warhound of Chaos 54 pts

9 Warhound of Chaos 54 pts

8 Warhounds of Chaos 48 pts

Not sure if the extra bodies are there for survivability but if you're taking so many then it's probnably better to split them into little small units? I dunno.

Furies would be nice for war machine hunting.

Total Points:2000
My thoughts are as above. You need to decide if you want to go really magic heavy or go defensive. For the former, you should find some points for more sorcerers . For the latter, take a scroll caddy of a bare sorcerer with 2 dispel scrolls. This is just convention of course.
 

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Now 17% more helpful
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2,247 Posts
Right, well Deceiver has hit it pretty much on the head, but I will make my opinions known:

1) Make the chosen knights 4 strong with full command. The champ will protect the mage as well as he will.

2) Make the exhalted champion mark of tzeentch. This will up your magic, while keeping a combat centre.

3) Make the warhound units of 6, and have 4 of them.

4) I would also consider changing the marauder configuration to light armour and shield. It makes them more survivable and better in all combats bar the charge.

5) Use the remaining points on Beast Herd Screens. They are so cheap and effective it is almost untrue. A unit of 20, 12 gors and 8 ungors with full command is 151pts, and worth every penny.

ninja out
 

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King of Librarium's Tombs
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7,143 Posts
If youre going to be taking Herds as screening units then i wouldnt bother with a banner G. Also id recommed an opposite ration, 12 Ungor 8 Gor. Cheaper that way, and more expendible.

If you want them as more of a tactical flanking unit though, then maybe look at having more Gors.

Also it depends how many boxes of them you are willing to buy. They come in the wrong ratio for me.
 
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