Greetings all. This is my first time taking part in a tournament, being that I generally prefer to play in friendly games, and the points total is 2000. Any suggestions for a take-all-comers tournament list that you can provide based on the following first revision would be greatly appreciated.
Doctrines: Rough Riders, Ratlings, Sharpshooters, Veterans, Iron Discipline
HQ: 400
JO w/ Honorifica Imperialis, Iron Discipline
Mortar
Anti-tank Support Squad
3 Lascannons w/ Sharpshooters
Anti-tank Support Squad
3 Lascannons w/ Sharpshooters
Fire Support Squad
3 Heavy Bolters
T1: 285
T1HQ: 60
JO w/ Iron Discipline
Missile Launcher
T1S1: 75
Autocannon
T1S2: 75
Autocannon
T1S3: 75
Autocannon
T2: 285
T2HQ: 60
JO w/ Iron Discipline
Missile Launcher
T2S1: 75
Autocannon
T2S2: 75
Autocannon
T2S3: 75
Autocannon
E1: 33
3 Ratlings
E2: 75
Hardened Veteran Sergeant
4 Hardened Veterans with 3 Plasma Guns
E3: 75
Hardened Veteran Sergeant
4 Hardened Veterans with 3 Plasma Guns
FA1: 123
Hellhound w/ Extra Armor, Smoke
FA2: 123
Hellhound w/ Extra Armor, Smoke
FA3: 88
Rough Rider x8 with Hunting Lances and Laspistols
HS1: 163
Leman Russ Battle Tank with 3 Heavy Bolters, Extra Armor, Smoke
HS2: 163
Leman Russ Battle Tank with 3 Heavy Bolters, Extra Armor, Smoke
HS3: 183
Leman Russ Demolisher with Heavy Bolter and Plasma Cannons, Extra Armor,
Smoke
106 infantry
8 cavalry
2 medium tanks
3 heavy tanks
6 lascannons
2 missile launchers
6 autocannons
11 heavy bolters
1 mortar
1996 points
The idea is to be able to handle swarms and general infantry with the hellhounds and leman russes. The anti-tank support squads will allow me some tank stopping power. Missile launchers are backup anti-tank/anti-infantry. Autocannons will take out light vehicles/skimmers/heavy infantry. The sole mortar is just to keep my main leadership bubble out of line of sight. Ratlings are there to try and plink off things like synapse creatures (would like to add one or two more to that squad). Cavalry is for counter-assault, obviously. And the veterans are there to toast marines and terminators, along with the demolisher.
[FONT="][/FONT]
Doctrines: Rough Riders, Ratlings, Sharpshooters, Veterans, Iron Discipline
HQ: 400
JO w/ Honorifica Imperialis, Iron Discipline
Mortar
Anti-tank Support Squad
3 Lascannons w/ Sharpshooters
Anti-tank Support Squad
3 Lascannons w/ Sharpshooters
Fire Support Squad
3 Heavy Bolters
T1: 285
T1HQ: 60
JO w/ Iron Discipline
Missile Launcher
T1S1: 75
Autocannon
T1S2: 75
Autocannon
T1S3: 75
Autocannon
T2: 285
T2HQ: 60
JO w/ Iron Discipline
Missile Launcher
T2S1: 75
Autocannon
T2S2: 75
Autocannon
T2S3: 75
Autocannon
E1: 33
3 Ratlings
E2: 75
Hardened Veteran Sergeant
4 Hardened Veterans with 3 Plasma Guns
E3: 75
Hardened Veteran Sergeant
4 Hardened Veterans with 3 Plasma Guns
FA1: 123
Hellhound w/ Extra Armor, Smoke
FA2: 123
Hellhound w/ Extra Armor, Smoke
FA3: 88
Rough Rider x8 with Hunting Lances and Laspistols
HS1: 163
Leman Russ Battle Tank with 3 Heavy Bolters, Extra Armor, Smoke
HS2: 163
Leman Russ Battle Tank with 3 Heavy Bolters, Extra Armor, Smoke
HS3: 183
Leman Russ Demolisher with Heavy Bolter and Plasma Cannons, Extra Armor,
Smoke
106 infantry
8 cavalry
2 medium tanks
3 heavy tanks
6 lascannons
2 missile launchers
6 autocannons
11 heavy bolters
1 mortar
1996 points
The idea is to be able to handle swarms and general infantry with the hellhounds and leman russes. The anti-tank support squads will allow me some tank stopping power. Missile launchers are backup anti-tank/anti-infantry. Autocannons will take out light vehicles/skimmers/heavy infantry. The sole mortar is just to keep my main leadership bubble out of line of sight. Ratlings are there to try and plink off things like synapse creatures (would like to add one or two more to that squad). Cavalry is for counter-assault, obviously. And the veterans are there to toast marines and terminators, along with the demolisher.
[FONT="][/FONT]