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Discussion Starter #1 (Edited)
Hey all,

I have scanned the forums a bit on how to build an army. I have bought a big collection of Orcs and Goblins from the interwebs and combined that collection with some aditional units I bought.
To this date I have played a total of 3 games (1000/1250/1400 points) and am looking to make a 2000 point army list. Hopefully you guys can tell me what I should adjust and what in this list is interesting to you. The people I mainly play with will be playing Tomb Kings, Dwarves, Skaven and High Elves.

Lords - 491P

Savage Orc Warboss - General - In Savage Orc Big'Uns block - Armour of Silvered Steel, Crown of Command, Great Weapon - 236P
Savage Orc Big Shaman - lvl 4 - In Savage Orc Big'Uns block - Lucky Shrunken Head - 255P

Heroes 275P
Black Orc Big Boss - BSB - In Savage Orc Big'Uns block - Armor of Fortune - 165P
Night Goblin Shaman - lvl 2 - In Night Goblin Block - Dispel Scroll - 110P

Core - 554P
24x Savage Orc Big'uns - Full Command - Additional Hand Weapon - Big Stabba - 319P
5x Forest Goblin Spider Riders - Shortbows - 70P
5x Goblin Wolf Riders - Shortbows - 55P
20x Night Goblins - Shortbows - 2 Fanatics - 110P

Special - 225P
Goblin Spear Chukka -35P
Goblin Spear Chukka -35P
Orc Boar Chariot - 85P
Troll - 35P
Troll - 35P

Rare - 455P
Arachnarok Spider - 290P
Doom Diver Catapult - 80P
Goblin Rock Lobber - 85P

Cheers,
Baldin

Edit: Made some small changes
 

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Benevolent Dictator
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9,222 Posts
Hey all,

I have scanned the forums a bit on how to build an army. I have bought a big collection of Orcs and Goblins from the interwebs and combined that collection with some aditional units I bought.
To this date I have played a total of 3 games (1000/1250/1400 points) and am looking to make a 2000 point army list. Hopefully you guys can tell me what I should adjust and what in this list is interesting to you. The people I mainly play with will be playing Tomb Kings, Dwarves, Skaven and High Elves.

Lords - 491P

Savage Orc Warboss - General - In Savage Orc Big'Uns block - Armour of Silvered Steel, Crown of Command, Great Weapon - 236P
Normally I'd be saying, "no Frenzied generals!" here, but let's be honest - he's joining a Frenzied regiment anyway. Free Wardsave.

Savage Orc Big Shaman - lvl 4 - In Savage Orc Big'Uns block - Lucky Shrunken Head - 255P
Ditto. And the Lucky Shrunken Head in Savages is just that: savage.

Heroes 275P
Black Orc Big Boss - BSB - In Savage Orc Big'Uns block - Armor of Fortune - 165P
Keep 'em in line! Also, might want a better Wardsave. If you want a CHEAP "extra save" you can take an Enchanted Shield (or Dragonhelm) and then the Dawnstone, for a 2+ rerollable. Even against S6, that's a 4+/4++ save on this guy.

Night Goblin Shaman - lvl 2 - In Night Goblin Block - Dispel Scroll - 110P
Good on ya. These little guys are good, and if you're just taking a L2 Scroll Caddy, can't go wrong with the extra dice. You'll miss having a Lvl4, against the Skaven and DEFINITELY the TKs, trust me, but the Dispel Scroll can cover your butt long enough to get into combat (hopefully).

Core - 554P
24x Savage Orc Big'uns - Full Command - Additional Hand Weapon - Big Stabba - 319P
Keep control of the unit and avoid getting "baited" and you're set. This is a regiment that should wreck the enemy. I assume that with 3 characters joining the unit for a total of 27 models, you're going 7x4 (with an incomplete 4th rank)? Otherwise, you can always save points by dropping out the Orcs that would be displaced in the formation.

5x Forest Goblin Spider Riders - Shortbows - 70P
5x Goblin Wolf Riders - Shortbows - 55P
Small, chaff-y units of these guys might be better off as the cheaper blocks of Wolf Riders. Squeeze a bit more from army - all you're giving up are the wonky special rule, and poison.

20x Night Goblins - Shortbows - 2 Fanatics - 110P
Bigger. 20 Gobs are gonna die bloody quick. If they're staying behind the lines to escort the Wizard, get the Fanatics out of there (so they don't get triggered by Fliers and pushed out behind your army)

Special - 225P
Goblin Spear Chukka -35P
Goblin Spear Chukka -35P
Never been a fan of Chukkas myself. The fact that they usually hit on 6's thanks to shoddy Gobbo accuracy, combined with the odds of a misfire, means that you're as likely to damage yourself as you are the enemy. I'd rather dump a couple extra points in and spam Lobbas, personally.

Orc Boar Chariot - 85P
No complaints.

Troll - 35P
Troll - 35P
Trolls are a minimum unit size of 3. So put both of these together... add one...

Rare - 455P
Arachnarok Spider - 290P
Nnnnnope. You can kill this with Archers. And it's not hard to panic the thing (Ld6) and it's not exactly on par with other "big guys" in this list or any other. If you want to charge in and hit stuff really hard, take Chariots or Boar Boyz. If you want to shoot stuff, take Gobbos with Bows, or more Spider Riders. If you want to mess up monsters, take a Giant.

Doom Diver Catapult - 80P
Evil. More. If you can upgrade your Lobba to a second Diver, or if you can turn those Chukkas into Divers, DO IT.

Goblin Rock Lobber - 85P
Not bad. Just not a Diver.
List looks pretty good. If you have the models to make the changes suggested, cool. If not, I'd make them your next acquisitions, but they're not a massive priority. 8th is dead these days, and if you can still find folks willing to play 8th with you, it's best not to run them off. Also, playing in a small group gets old after a while if everyone pushes their list to the ceiling and then gets stuck playing the same list over and over again. My group did this for a while, because we could find fresh opponents often enough, and owned enough armies to keep things interesting even when playing in our little corner. But after a while, seeing the same Empire list, or the same Chaos or Dark Elf or High Elf or Lizardmen lists over, and over, and over for each game - it got boring. We stepped down the power levels a bit, started trying new tactics and units, and have breathed new life into the game. The game is a lot more flexible when you're not trying to outright break it (not that Orcs can do that easily anyway, and TK certainly have a hard time with it).
 

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Drill Sergeant
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10,215 Posts
First off, let me give you a great WELCOME to the Forum. :) The Fantasy boards are very quiet at the moment but there's still a few of us lurking about if you need some advice.

Hey all,



Lords - 491P

Savage Orc Warboss - General - In Savage Orc Big'Uns block - Armour of Silvered Steel, Crown of Command, Great Weapon - 236P
Savage Orc Big Shaman - lvl 4 - In Savage Orc Big'Uns block - Lucky Shrunken Head - 255P

To be honest, you could probably do away with the Warboss. The only real reason to take a Warboss is for his LD9 to couter Stupidity and so forth. Seeing as you don't have any stupid things then I'd probably ditch him. Don't worry about having a killy character as Great Orc Shamans can become surprisingly killy with Fists of Gork and 'ere we go! Speaking of your Shaman, give him the fencers blades. WS10 and +1 attack are nice and it makes rank and file hit him on 5's!! It's also good as you can start chucking out 6 str9 attacks at WS10 with fists of Gork. 'Ave some of that!

Crown of command, eh, You don't really have a reason to take it. You should be winning combats or having enough ranks to be steadfast anyway.




Heroes 275P
Black Orc Big Boss - BSB - In Savage Orc Big'Uns block - Armor of Fortune - 165P
Night Goblin Shaman - lvl 2 - In Night Goblin Block - Dispel Scroll - 110P

If you want someone to 'tank' wounds in a challenge then a Savage Big boss with the armour of silvered steel gives him a 2+/5++ which is nice. He won't live forever but he can hold his own against most heroes and rubishy lords. Ignore Sarathai about the magic shields. He;s forgotten you can't take 2 suits of Magic armour.

As for your Night Goblin. Take 2 Shamans rather than one LVL2. TAKE THE SIG SPELL. It's filth. If you don't get the spell that reduces Initiative by D6 (great against elves) then take the signature spell.


Core - 554P
24x Savage Orc Big'uns - Full Command - Additional Hand Weapon - Big Stabba - 319P

Make this unit bigger. You have no excuse not to make this bigger. Even with a 5+ Ward they're still going to die in droves. Take 40 at least. Ditching the Warboss gives you the points.

5x Forest Goblin Spider Riders - Shortbows - 70P
5x Goblin Wolf Riders - Shortbows - 55P
Give the Wolf riders spears as well. Bows are pretty much useless so give them spears so they can hurt things in combat. A musician would be good for both units to help them rally from their inevitable 'flee' reactions..


20x Night Goblins - Shortbows - 2 Fanatics - 110P
Take a banner and a musician. The banner is good for missions and the musician helps them rally.

Special - 225P
Goblin Spear Chukka -35P
Goblin Spear Chukka -35P
Orc Boar Chariot - 85P
Gobbo chariots are better because they're half the cost. Orc chariots aren't bad but, yeah, gobbo chariots for the win.


Troll - 35P
Troll - 35P

Take 6 or go home. 12 is best. Trolls are your most cost efficiant killing unit and Anvil. Abuse them.

Rare - 455P
Arachnarok Spider - 290P

These aren't great. Trolls are better. They look good though so, hey use it when you want to but don't expect it to win you games.

Doom Diver Catapult - 80P
Goblin Rock Lobber - 85P

More of these!

Cheers,
Baldin

Edit: Made some small changes
 

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Benevolent Dictator
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9,222 Posts
I guess I should point out that I meant replacing the Armor of Fortune with a Dawnstone and some means to hit 2+ (heavy armor + shield + Dragon Helm, OR heavy armor + enchanted shield)
I only did my math wrong when I forgot that BlOrcs wear heavy, not plate.

It's a gamble, but it's something I picked up on at the tail end of 8th.
Right now you have a 4+5++. Against S5 that drops to 6+5++ or just the 5++ at S6.
If you get a 2+ Rerollable, you'd have a much better save, all the time. At S5 you have a 4+4++ and even at S6 you still have a 5+5++. Against lower-level stuff with S4 or less, you've got the best possible save in the game, outside of Tzeentch Chaos.
The risk, obviously, is that at S7 the basic 5++ would be better, at S8 you lose the save altogether (how often do you see the numbers though - you get a 2+ against cannons in a unit) and if anything has 'No Armor Saves Allowed', you're in for a bad time (Killing Blow and some Magic).

ArmOFort is 35pts, and you're still grabbing a shield anyway. Dawnstone and DragonHeln is the same cost, and gives you a better save, often enough (also, Metal counts as Flaming Attacks, giving a 2+ Ward against a major source of armor negation). Stone and EnchShield is 5pts cheaper.
 

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Discussion Starter #5
Hey guys!

Thanks for the warm welcome and the advice, I'll play around with the list for a bit more.

[MENTION=30990]Lord Borak[/MENTION]: I took the Black Orc BSB to make sure my lvl 4 won't be stuck in animosity.

I'll upload my new list somewhere in the weekend i hope.

Cheers
Baldin
 
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