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Discussion Starter · #1 ·
Epistolary-150
-Terminator armor
-Master-crafted Power sword
-Stormbolter
-Fear of the Darkness

+

x4 Terminators-230
x2 Assault Cannons

-Drop pod

Dreadnought-150
-Assault Cannon
-Heavy Flamer
-Drop pod

Dreadnought-150
-Assault Cannon
-Heavy Flamer
-Drop pod

x10 Tactical Squad-225
Veteran Sergeant w/ Powerfist
x2 Plasma Guns

-Drop Pod

x10 Tactical Squad-225
Veteran Sergeant w/ Powerfist
x2 Plasma Guns

-Drop Pod

x10 Tactical Squad-225
Veteran Sergeant w/ Powerfist
x2 Plasma Guns

-Drop Pod

x10 Tactical Squad-225
Veteran Sergeant w/ Powerfist
x2 Plasma Guns

-Drop Pod

x10 Tactical Squad-225
Veteran Sergeant w/ Powerfist
x2 Plasma Guns

-Drop Pod


Total=2000
 

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Ghost of LO
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3,861 Posts
Epistolary-150
-Terminator armor
-Master-crafted Power sword
-Stormbolter
-Fear of the Darkness
Ditch Master Crafted, since that would make this model 15 points more then currently listed. And its not a very useful upgrade for him.

x10 Tactical Squad-225
Veteran Sergeant w/ Powerfist
x2 Plasma Guns

-Drop Pod
These squads cost 235 points. Id make 3 out of the 5 squads run dual melta-guns.

With the math corrects inplace, and the mastercrafted removed, you'd still have 145 points left. If you drop a wound of the librarian you could get another dreadnought, if you drop a few marines you could get another tactical squad.

Or if you just drop 5 points off the list (perhaps the storm bolter off your lib) you'd than have a solid 1850 list.

Peace
 

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Nasty all i would do is to get rid of master crafted force weapon. Also this would be devastating if you would get the trait advantage to make all your marine with bolter get bolt pistle and ccw.
 

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Nasty all i would do is to get rid of master crafted force weapon. Also this would be devastating if you would get the trait advantage to make all your marine with bolter get bolt pistle and ccw.
you do know you can't assault out of a drop pod the turn it lands right? Its far better to run with bolters for the extra shots so that there is less of the enemy surviving to return fire the next turn. Also plasma guns are rapid fire meaning you can't assault after firing them anyway.

That aside, I see no real anti tank in this, definitly roll with some melta guns. At least 3 squads would be good with this many points, and don't forget to fix the point costs of the squads, its puting you 50 points over.
 
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