Librarium Online Forums banner
1 - 6 of 6 Posts

·
Registered
Joined
·
502 Posts
Discussion Starter · #1 ·
Hey guys, just came up with this this morning, love to know what you think. All criticisms welcome.

HQ
Eldrad Ulthran
210 pts

Prince Yriel
155 pts

4 Warlocks, 1 with enhance, 1 with embolden, 1 with destructor
130 pts

Elites
8 Striking Scorpions, Exarch with scorpion claw, stalker, and shadowstrike
180 pts

8 Striking Scorpions, Exarch with scorpion claw, stalker, and shadowstrike
180 pts

Troops
10 Dire Avengers, Exarch with 2 shuriken catapults and bladestorm
152 pts
Wave Serpent with twin-linked brightlances and spirit stones
145 pts

10 Dire Avengers, Exarch with 2 shuriken catapults and bladestorm
152 pts
Wave Serpent with twin-linked brightlances and spirit stones
145 pts

Heavy Support
Wraithlord with brightlance, Eldar missile launcher, and 2 flamers
155 pts

Wraithlord with brightlance, Eldar missile launcher, and 2 flamers
155 pts

3 Warwalkers with 2 starcannons each
240 pts

Total: 1999 pts


I know there's not a lot of love for Eldrad here, but for me, 3 psychic powers a turn is hard to say no to. I originally had scatterlasers on the walkers, but reasoned that between the scorps and DAs I had plenty of anti-light infantry and needed some stuff for the MEQs. I've run Yriel with warlocks before and it's worked pretty well before, though I admit this list is definitely top heavy. But hey, I love going into the fight outnumbered.
 

·
Member
Joined
·
378 Posts
Ok... here is my comment.

Eldrad and Yriel: so unfluffy together! =P I base my armies a lot around their theme, so I would never use these two SC together, but nevertheless everyone says they are the best you can get, so good for you. Problem is that characters need a unit to go with! The 4 man council for Eldrad isn't that good, as they are few in number and don't really rock at anything except TLinking their invulnerable save... I'd say ditch them. Yiriel should go with a HtH unit and dive into HtH... why not put him in with some storm guardians? Their not as good as aspects, but what they mainly have to do is soak the wounds that would otherwise go in with Yiriel. You can either Conceal them and slog them across the board or Enhance them and put them in a WSerpent. Eldrad should stay out of HtH on the other hand and out of tramsport, so he can use his wopping 3 powers each turn. How do you plan on using them?

Scorpions: I always loved these guys! Problem is that they aren't mobile enough and aren't able to fleet, so wherever you put them the enemy can just back up until his HtH specialists arrive to wipe the floor with them. What you should do is put them in a serpent and have them charge in where needed, preferibly to mop up the remains of a DAvenger bladestorm or a unit that just soaked up the fire of your walkers.

Avengers: great unit here too, but they need something to mop up what is left after them. What I usually do with them is have them disembark, shoot out what they have and if there is no one that can help them nearby have them charge in (I have the exarch with power weapon, shimmershield and defend, which helps greatly when fighting units that are better in HtH than they are). Otherwise you disembark them behind your vehicle (so they can be shot, but not assaulted) fire away and then charge in with another unit (I usually use shining spears with an autarch).

Wraithlords: good units, but they depend heavily on psykers. Problem is you only have one unit of them which will mean that they will always be within 6" of them and the enemy can just keep from harm's way. What you need is two different units with psykers in them, each one followed by a wraith lord that can in this way control a separate part of the tabletop.

Walkers: never really liked them: they manage to shoot a great quantity of shots, albeit with a low BS (to counter this I prefer putting scatter lasers on them rather than the all so nerfed starcannon), but even the ordinary bolter can harm them and they won't last that long, thus removing a good part of your fire support.
 

·
Registered
Joined
·
502 Posts
Discussion Starter · #4 ·
Heh, yeah, I generally try to keep my lists fluffy as well, but I also reasoned that Eldrad gives you a level of flexibility that most eldar units don't possess. He's built to fit any situation, of course you pay for that (quite severely) in points. In hind sight he might be a bit excessive for this list, but I can't quite decide if I want a guide seer for the warwalkers, or fortune for the warlocks. Do you think Yriel at least would fit in with the Biel-Tan esque qualities of this list, I mean since Biel-Tan is so war-like, it makes sense to me that they'd be able to produce a warrior as formidable as yriel. Just a thought.

I'd like to avoid buying another wave serpent if at all possible, so My main plan for the scorpions was to position them (hopefully) out of los and use them to seal off a section of the board. any unit that tries to take the quarter would be assaulted and (hopefully) wiped out. If there were no good places to infiltrate to, I'd use themto protect the warwalkers or wraithlords from getting assaulted or provide a counter-charge. Although I have to admit that I love the idea of 2 squads of DAs and 2 squads of scorps in waveserpents. It just won't be easy on the wallet.

Another option I debated doing before trying yriel was 10 warp spiders, plus an autarch with powersword, mandiblasters, deathspinner, and jump pack.This combo's worked fairly well for me in the past, and provides some deceptively effective cc if you give the exarch withdraw. Taking out yriel and the warlocks and lowering eldrad to a regular farseer would provide enough points for this. What do you think?
 

·
Member
Joined
·
378 Posts
Fact is that Yiriel is a Iyanden character, so he wouldn't really fit into a high-aspect themed list... but let's face it: people field him because he severely kicks ass! =P

I can understand your predicament on the difficulty of purchasing another two serpents. It's the same problem I also have with my mech force, but it was avoided by not fielding hth infantry aspects at all, in favor of shining spears. But that is just a thought. The problem with your scorps is that your opponent will always know what you are aiming at with them, them being soo slow (eldar-wise, that is) and difficult to maneuver. Leaving them for countercharge purposes is quite futile: the enemy will just concentrate on mowing down the units that are moving around and then come and mop up the remains when half your army is gone. What you could do is use them as a spearpoint for your DA fury, by moving the wave serpents straight in towards one of the units and then bladestorming whatever you find in your way, followed by a nice assalut, supported by scorpions. This way you can either start your attack on two fronts with each avenger unit supporting one of the scorps, or if your opponent concentrates on one of the scorpion units ignoring the other, moving both up on the weak side, killing what is there and then moving up to reinforce your scorpions on the following turns (scorps are one of the most resilient aspects and should be able to whitstand some pressure for a couple of turns before snuffing it).

Regarding warp spiders, I've always found they are GREAT! The potload of high strength shots they can pour out means that the enemy will at the least have to roll a lot of saves and he is statistically bound to botch a few! Added to that they have the best mobility in the whole army with an average move of 19" per turn allowing you to reinforce weak spots ot grab last turn objectives.

Furthermore I never really like special characters: I find them way too expensive in point economy to field. They can do wonders for your gameplay, but a little luck on the adversary's side and you've just handed them a whole load of points, or if he isn't lucky, but knows how to play we will easily render them useless. The only reasons why I sometimes field special characters is fluff: the army on which I'm working on now is Altansar themed, so I just couldn't not put Maugan Ra in there! =)
 

·
Registered
Joined
·
502 Posts
Discussion Starter · #6 ·
Alright, heres an updated list. Kinda took a very different direction than was originally intended, but I think the warp spiders would be much better for fluff and for gameplay, so win-win.

HQ
Autarch with Warp Jump Generator, Mandiblasters, Powersword, and Deathspinner
120 pts

Farseer with Singing Spear, Runes of Warding, Spirit Stones, Doom, and Guide
138 pts

Elites
8 Striking Scorpions, Exarch with Scorpion Claw, Stalker, and Shadowstrike
180 pts

8 Striking Scorpions, Exarch with Scorpion Claw, Stalker, and Shadowstrike
180 pts

Troops
10 Dire Avengers, Exarch with 2 Shuriken Catapults and Bladestorm
152 pts
Wave Serpent with Twin Brightlances, Chin Shuriken Cannon, and Spirit Stones
155 pts

10 Dire Avengers, Exarch with 2 Shuriken Catapults and Bladestorm
152 pts
Wave Serpent with Twin Brightlances, Chin Shuriken Cannon, and Spirit Stones
155 pts

Fast Attack
8 Warp Spiders, Exarch with 2 Death Spinners, Powerblades, and Withdraw
218 pts

Heavy Support
Wraithlord with Brightlance and Eldar Missile Launcher
155 pts

Wraithlord with Brightlance and Eldar Missile Launcher
155 pts

3 War Walkers, each with 2 Starcannons
240 pts

Total Points: 2000
Total Models: 53

The Autarch flies around with the Warpspiders. I've run this combo before and it usually works pretty well. Although the Autarch doesn't contribute that much to shooting, in combat, the 3+ saves plus a total of 10 I6 powerweapon attacks combined with withdraw has done a great deal of damage to even MEQs. The chin shuricannons were only added when I couldn't really think of a better way to spend my last 20 points, so if anybody has a better way, I'd like to hear it cause I doubt I'd use it too much.

I feel like I'm losing a lot of flexiblility in losing eldrad, but it is true that he doesn't fit the fluff (at all) for a biel-tan list. The avatar would fit better than the autarch, but he's too slow for this list. Farseer guides the starcannons on the warwalkers, dooms anything thats too scary, and since he'll be close to wraithlords, he'll stop them from getting stupid.

To Kheldar:
I have actually considered doing a jetbike list, with shining spears and the like, but as it stands, jetbikes are waaaaaaaaay too expensive for me to buy in the amount that I'd need (which is something like 20 I think), so I don't think I'll be doing that unless they release a box set with multiple bikes. I have submitted that list and recieved only positive feedback on it, So hopefully, they'll release a box set.

Thanks for all the comments so far guys! keep them coming!
 
1 - 6 of 6 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top