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Discussion Starter · #1 ·
Hey guys, this is my first time playing Empire. Wanted to get your thoughts on this list. I'm mainly worried about the cannons so that will be one of the things the Furies pursue. I was also thinking about taking the lore of Heavens with one of my wizards for some longer ranged spells. I don't know if it is worth losing the Tzeentch spells though. I thought I could also try to get a Heaven spell off with the Blue Scribes as well.

I was planning on moving up but not getting into combat till I weakened him a bit with magic.

Also, should I avoid combat with the LoC so that I can always be getting my spells off?

thank you all for your thoughts,

Lord of Change (1#, 630 pts)
1 Master of Sorcery
1 Tzeentch's Will

Blue Scribes (1#, 81 pts)

Herald of Tzeentch (1#, 145 pts)
1 Power Vortex

Pink Horrors of Tzeentch (10#, 120 pts)

Daemonettes of Slaanesh (15#, 198 pts)
Musician; Standard Bearer

Daemonettes of Slaanesh (10#, 120 pts)

Chaos Furies (5#, 60 pts)

Flesh Hounds of Khorne (5#, 175 pts)

Flesh Hounds of Khorne (5#, 175 pts)

Seekers of Slaanesh (5#, 157 pts)
1 Siren Standard

Flamers of Tzeentch (4#, 140 pts)

Total Roster Cost: 2001
Casting Dice: 10
Dispel Dice: 6
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