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2000 Saim Hann

455 Views 6 Replies 4 Participants Last post by  Cheredanine
Well here it goes

Farseer (HQ)- 98
jetbike
mindwar
singing spear
runes of witnessing
ghosthelm

8 Fire Dragons (Elites)- 271
Wave serpent
TL Bright Lance
spirit stones

8 Storm Guardians (Troops)- 237
2 fusion guns
warlock
singing spear
wave serpent
TL Bright Lance
spirit stones

8 Storm Guardians (Troops)- 232
2 flamers
warlock
destructor
Waveserpent
TL starcannon
spirit stones

X2 3 Jetbikes (FA)- 135
shuriken cannon
warlock

X2 2 Vypers (FA)- 150
Bright lance
spurit stones

X2 2 Vpers (FA)- 170
starcannons
shuriken cannons
sppirit stones

Falcon (HS)- 205
starcannon
shuriken cannon
crystal targetting Matrix

So how do you look the list, I am on the edge on the fire dragons, should I take warp spiders. Thanks for any comments
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Orkimedes41792 said:
Well here it goes

Farseer (HQ)- 98
jetbike
mindwar
singing spear
runes of witnessing
ghosthelm
3/10 - not fluffy enough for me, plus is he gonan shoot his singing spear or use mind war?

8 Fire Dragons (Elites)- 271
Wave serpent
TL Bright Lance
spirit stones
OK ish, much prefer to spiders for saim hann

8 Storm Guardians (Troops)- 237
2 fusion guns
warlock
singing spear
wave serpent
TL Bright Lance
spirit stones
OK

8 Storm Guardians (Troops)- 232
2 flamers
warlock
destructor
Waveserpent
TL starcannon
spirit stones
OK
X2 3 Jetbikes (FA)- 135
shuriken cannon
warlock
give the warlock some wargear or lose him entirely

X2 2 Vypers (FA)- 150
Bright lance
spurit stones
lose the spirit stones, also you got enough AT power, you need multiple shots to make vypers really effective, take star cannon

X2 2 Vpers (FA)- 170
starcannons
shuriken cannons
sppirit stones
lose the spirit stones

Falcon (HS)- 205
starcannon
shuriken cannon
crystal targetting Matrix
switch the ctm for spirit stones and holo field

So how do you look the list, I am on the edge on the fire dragons, should I take warp spiders. Thanks for any comments
as above, I aint a big fan of dragons, but they are fluffier than spiders here
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I would drop the storm gaurdians in favour of more fast attack units as it is ment to be a siam hann army.

HQ

A tad bit over geared me thinks. I would get rid of the mind war, ghost helm and give him fortune instead. This way you can give him a retinue (3+ re-roll saves) though if this is the case be careful not to over geear or you can place him in a gaurdian ject bike squad.

Troops:


you seem to know what you're doing here.

Elites:

Hmmmm not my choice when it comes to aspect choice but it's a nice combination (maybe on the expensive side). Like Cheredanine I would lean closer towards warpsiders and use what ever points left over to get more stuff.

Fast:

My perferance would be to loose all the wargear from all your vypers including the shuriken cannons (20pts or something for that thing?!?) This way you can afford more. It also seems you're having the gaurdians just for the sake of it. Remember the compulsory units in your army is fast attack choice, not just gaurdian jetbikes, saying this I would remove them entirely and add more vypers (cause I think an army or charging vypers would look cool ^^).

Heavy:

Personally I like CTM, but thats just me (I think it's cool that tau players arn't the only one who can jump back and forth). Anyways I would drop the shuriken cannon and if you freed up anough points I would try to add another one of these :) In addition if you're using CTM correctly technically you shouldn't need holofeilds and spirit stones.
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I might have misunderstood the post by Heiromyo but i think that another falcon is being suggested. remember you can only have 1 heavy support! also how fluffy do you hope to be? vypers are buy far the most tactical choice but if you want to fit with the fluff you need at least a unit of jetbikes. i personally would lose the stormies but if you like them take em they shouldnt do badly. i often take 2 units of avengers in serpents. this seems to be against general consensus but they work fine. im sure the storm guardians would prove to be just the same.
Heiromyo, I think y0ou dop not undderstand, I already max out fast attack (8 vypers, 6 jetbikes) I hear what you are saying about my seer, but I still like mind war, I could dropsome his gear, the jetbike squads and get 4 vpers with shuriken cannons and scatter lasers, and I can switch one squad of vypers' bright lance for oth types of s. cannons and I will drop the spirit stones, however my falcon always performs very well and earns its points back with the ctm. How does that sound, and Thank you
Ah yes my bad, i forgot you can only have one heavy support choice in saim hann.

And as for the fast attack choice I'll put it in a more understandable manner. Drop the jetbikes and go for vypers was what i meant. Still only advice and no need to take it :p

Personally I don't think a small squad of jetbikes will do much good on the feild. Might be better to combine the two.
Orkimedes41792 said:
Heiromyo, I think y0ou dop not undderstand, I already max out fast attack (8 vypers, 6 jetbikes) I hear what you are saying about my seer, but I still like mind war, I could dropsome his gear, the jetbike squads and get 4 vpers with shuriken cannons and scatter lasers, and I can switch one squad of vypers' bright lance for oth types of s. cannons and I will drop the spirit stones, however my falcon always performs very well and earns its points back with the ctm. How does that sound, and Thank you
I do like this appart from the scatter lasers, they just lack effect against MEQ which will the majority of armies most people face. Stick with star cannon/bright lance, also I like shuriken cannon on star cannon vypers, gives them a little extra oomph, makes them better at light vehicles like rhinos and more effective vs non-MEQ armies.

If you get in quandry between the ratio of star canno nto BL take the odd EML, it can do both roles, just not as well as the specialists
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