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LO Oldie
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1,248 Posts
Discussion Starter · #1 ·
ok, as ive said before... im getting rid of my Grey knight termies to free up more points in my tournie list. Also ive decided to drop St. Celestine to allow more options as well.

Here's the new list (still WIP) any comments are appreciated

HQ
Canoness: Blessed Weapon, Cloak of St. Aspira, jump pack = 115pts
Canoness: Eviscerator, Cloak of St. Aspira, jump pack = 110pts
HQ = 225pts

ELITES
None

TROOPS
Battle Sisters x 10
-Veteran with power weapon, bolt pistol
-2 meltaguns
-7 with bolters
-Rhino with X-armour and smoke
= 212pts

Battle Sisters x 10
-Veteran with power weapon, bolt pistol
-1 flamer
-1 heavy flamer
-7 with bolters
-Rhino with X-armour and smoke
= 210pts

Battle Sisters x 12
-Veteran with Storm Bolter
-2 with storm bolters
-9 with bolters
=166pts

Battle Sisters x 12
-Veteran with power weapon, bolt pistol
-1 flamer
-1 Heavy flamer
-9 with bolters
=174pts
TROOPS = 762pts

FAST ATTACK
Seraphim Squad x 8
-Veteran with Eviscerator, bolt pistol
-2 Seraphim with dual hand flamers
-5 with TL bolt pistols
= 225pts

Seraphim Squad x 8
-Veteran with Eviscerator, bolt pistol
-2 Seraphim with dual hand flamers
-5 with TL bolt pistols
= 225pts
FAST ATTACK = 450pts

HEAVY SUPPORT
Exorcist: Extra armour = 140pts

Exorcist: Extra armour = 140pts

Retributor Squad
-Veteran with bolter
-5 with bolters
-4 with Heavy Bolters
=184pts
HEAVY SUPPORT = 464pts

TOTAL AS OF NOW = 1901pts, 11 Faith Points

WHAT TO ADD?

I was thinking of possibly adding a "sniper" squad of like 5 celestians with a multi melta as a last resort AT unit and to use that multi melta sister i have lying around! ;)
 

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2,263 Posts
ehh mixed bag with this one on the whole i think it is alright but you should either have all mounted or all footsloggers as ya are in danger of leaving over half ur army behind and that will allow the opponent to seek and destroy you peicmeal
 

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LO Zealot
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1,331 Posts
I disagree with that point, having units with a split of mobility and foot slogging is good. A problem with a whole army sticking together like glue is that they fall trap into being used as stepping stones to some very potent close combat specialists. Having a good mix allows for a more versitile army. In addition he has anough mobile units to keep the front lines sturdy, having things on foot allows him to fill in gaps which might open during play (at somewhere along turn 4) Not taking tansports for two of the squads has also given him more points for numbers which work well in a mission which requires you to capture the opponents table edge but need to defend your own. The exorcists, retributors and sisters on foot work well for defense while seraphim, cannoness and sisters in rhinos work well at capturing.

What i don't think is very useful in his army is flamers on foot. Chance of him firing them is low should he face an equally of more mobile/faster army. I think these should be placed in a transport. Apart from this the army seems good :)
 

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i'm an advocate of flamers for flamers sake, i find that just the threat that should he stuff up he is looking at a very peived sisters squad weilding flamers and it is often enough to see them hesitate which is when they make the true mistakes
 

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LO Oldie
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1,248 Posts
Discussion Starter · #5 ·
ooh, just came up with some possible changes.....

HQ
Canoness: Blessed Weapon, frag grenades, Cloak of St. Aspira, jump pack = 116pts
Canoness: Eviscerator, Cloak of St. Aspira, jump pack = 110pts
HQ = 226pts

ELITES
None

TROOPS
Battle Sisters x 10
-Veteran with power weapon, bolt pistol
-2 meltaguns
-7 with bolters
-Rhino with X-armour and smoke
= 212pts

Battle Sisters x 10
-Veteran with power weapon, brazier of holy fire
-1 flamer
-1 heavy flamer
-7 with bolters
-Rhino with X-armour and smoke
= 220pts

Battle Sisters x 10
-Veteran with power weapon, brazier of holy fire
-2 flamers
-7 with bolters
-Rhino with X-armour and smoke
= 214pts

Battle Sisters x 10
-Veteran with power weapon, brazier of holy fire
-2 flamers
-7 with bolters
-Rhino with X-armour and smoke
= 214pts

TROOPS = 860pts

FAST ATTACK
Seraphim Squad x 8
-Veteran with Eviscerator, bolt pistol
-2 Seraphim with dual hand flamers
-5 with TL bolt pistols
= 225pts

Seraphim Squad x 8
-Veteran with Eviscerator, bolt pistol
-2 Seraphim with dual hand flamers
-5 with TL bolt pistols
= 225pts
FAST ATTACK = 450pts

HEAVY SUPPORT
Exorcist: Extra armour = 140pts

Exorcist: Extra armour = 140pts

Retributor Squad
-Veteran with bolter
-5 with bolters
-4 with Heavy Bolters
=184pts
HEAVY SUPPORT = 464pts

2000pts Exactly
11 Faith Points
Maximum of 13 flamer templates (Enough Plague? ;) )
68 models
6 Vehicles

Well, this makes the force into a swift mechanized flamer force. Everything is mechanized except the retributors (they'e supposed to be still anyways.)

Another option is to drop one of the flamer squads and instead have a large walking squad with storm bolters to act as a reserve unit. this would also free up points for wargear

what to do?
 

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that ones good but i would drop the meltas and put heavy flamers and a flamer combo on all troops.
 
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