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[2000] tyranid tournament list

474 Views 4 Replies 3 Participants Last post by  PoptartsNinja
This is a half choir half swarm list for a spanish RTT. Please post your thoughts about it.


-----HQ-----

Hive tyrant - 165
*Extended carapace
*Enhanced senses
*Barbed strangler
*Venom cannon
*Psychic scream

Hive tyrant - 165
*Extended carapace
*Enhanced senses
*Barbed strangler
*Venom cannon
*Psychic scream

-----ELITE-----

Carnifex - 113
*Enhanced senses
*Twin-linked Devourer x 2

6 x Tyranid Warrior - 210
*Extended carapace
*Scything talons
*Rending claws
*Leaping

6 x Tyranid Warrior - 210
*Extended carapace
*Scything talons
*Rending claws
*Leaping

-----TROOPS-----

17 x spinegaunts - 85
17 x spinegaunts - 85
6 x genestealers - 96
14 x termagants - 84
14 x termagants - 84
15 x termagants - 90

-----HEAVY SUPPORT-----

3 x Zoanthropes - 195
*Warp blast
*Psychic scream

Carnifex - 208
*Enhanced senses
*Reinforced chitin
*Extended carapace
*Bonded exoeskeleton
*Barbed strangler
*Venom cannon

Carnifex - 208
*Enhanced senses
*Reinforced chitin
*Extended carapace
*Bonded exoeskeleton
*Barbed strangler
*Venom cannon

points - 1998??
miniatures 103
wounds - 133
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mente enjambre said:
-----HQ-----

Hive tyrant - 165
*Extended carapace
*Enhanced senses
*Barbed strangler
*Venom cannon
*Psychic scream

Hive tyrant - 165
*Extended carapace
*Enhanced senses
*Barbed strangler
*Venom cannon
*Psychic scream
Relatively cheap and effective combo. You might want to consider Twin-Linked Devourers in place of the VC/BS combo (enemies in psychic scream range are also in decimate-and-force-morale-test range for those weapons), however for vehicle-killing power (and provided you've got assault troops to take advantage of the lower enemy leadership), your Hive Tyrants are perfect and effective (and a nuisance to anything trying to assault them).

You might consider giving them Flesh Hooks, and I'd definitely put serious thought into Toxin Sacks for the S5 Barbed Strangler and S8 Venom Cannon.

mente enjambre said:
-----ELITE-----

Carnifex - 113
*Enhanced senses
*Twin-linked Devourer x 2

6 x Tyranid Warrior -162
*Extended carapace
*Scything talons
*Rending claws

6 x Tyranid Warrior -162
*Extended carapace
*Scything talons
*Rending claws
The Elite Carnifex is perfect, enough dakka to be a big enough threat to draw fire.

Your warriors, though... consider paying the points to get them leaping. CC Warriors like you've built them need the extra speed and charge distance. If you're using warriors for CC, leaping is really worth the investment.

mente enjambre said:
-----TROOPS-----
19 x spinegaunts - 95
19 x spinegaunts - 95
6 x genestealers - 114
*Implant Attack
15 x termagants - 90
15 x termagants - 90
15 x termagants - 90
Spinegaunts and Termagants look fine to me. I tend to favor brood sizes of 14-20 for them, and you've got that covered pretty well.

Implant Attack on Genestealers, though... ick. Save your points... Genestealers don't need Implant Attack, and there really aren't enough multi-wound models to use it on. Your CC warriors can handle Wraithlords / Command Units just fine... drop Implant Attack and either get some extra genestealers, or use the points to get those Warrior broods leaping.

mente enjambre said:
-----HEAVY SUPPORT-----

3 x Zoanthropes - 195
*Warp blast
*Psichic scream

Carnifex
*Enhanced senses
*Reinforced chitin
*Extended carapace
*Bonded exoeskeleton
*Barbed strangler
*Venom cannon

Carnifex
*Enhanced senses
*Reinforced chitin
*Extended carapace
*Bonded exoeskeleton
*Barbed strangler
*Venom cannon
I'm personally not a fan of Warp Blast on Zoanthropes. They're not quick enough to get close to tanks, and on the off chance you find yourself in range, the chances of them hitting an enemy tank is only 50%. Consider synapse/psychic scream for extra synapse creatures (more synapse = good, after all, you really never can have too much).

Your Carnifexes are perfect, annoyance and firepower. However... consider dropping Bonded Exoskeleton, the increased toughness may make them immune to short-range troop weapons, but if you're using them right, they should be well out of range (and therefore immune anyway), and only rarely makes a difference against Lascannons and other "MC Hunter" weapons.

If you still find yourself short on points, consider boosting the size of that Genestealer squad, definitely get those Warriors leaping, and seriously consider getting your Tyrants some Toxin Sacks. You might also consider fielding a "disruptor" brood of Gargoyles, Raveners, a Lictor, or Spore Mines to throw the proverbial wrench in an enemy plan.
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Thx for the tips popstarts i gaved leaping to the warriors, and removed implant attack from the genestealers, 2 termagants and 4 spinegaunts for points. I will use the warp blast from the zoans to crash vehicles if they can't i will use the venom cannons, but i prefer to fire to different squads with the hive tyrant and heavy fexes for pinning tests. I will use the fexes as shields for the zoans and hive tyrants to hide they from strong fire so i will give they the bonded exkeleton.. Now i have a question, the enemy have to fire the nearest monstruous creature or pass the LD check, or they can fire to any monstruous creature on the table?
Now i have a question, the enemy have to fire the nearest monstruous creature or pass the LD check, or they can fire to any monstruous creature on the table?
I think they can fire at any monstrous creature as long as they have range and line of sight but I may be wrong as im not sure on this.

-----TROOPS-----

17 x spinegaunts - 85
17 x spinegaunts - 85
6 x genestealers - 96
14 x termagants - 84
14 x termagants - 84
15 x termagants - 90
I would beaf up those Genestealers. Give them extended carapace for the +1 save and give them 2-3 more genestealers. I'd do this by taking out some spinegaunts.

Now this is just a personal preference, but I like hormies better then gaunts. I usually jsut use gaunts as meat shields for my hormies but thats just me. If you want the gaunts then keep them.

And just for a heads up, Psichic is spelled Psychic.

Ben
Monstrous Creatures use the usual Target Priority rules. Shoot The Big Ones (aka, "shoot whatever the heck you like) is no longer in effect.
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